Cocos2d X Game Development Blueprints PDF Download

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Cocos2d-x Game Development Blueprints

Cocos2d-x Game Development Blueprints
Author: Karan Sequeira
Publisher: Packt Publishing Ltd
Total Pages: 392
Release: 2015-07-27
Genre: Computers
ISBN: 1783985275

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Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.


Cocos2d Game Development Blueprints

Cocos2d Game Development Blueprints
Author: Jorge Jordán
Publisher: Packt Publishing Ltd
Total Pages: 440
Release: 2015-01-30
Genre: Computers
ISBN: 1783987898

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Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.


Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development
Author: Siddharth Shekar
Publisher: Packt Publishing Ltd
Total Pages: 375
Release: 2014-09-23
Genre: Computers
ISBN: 1783988274

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If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.


Cocos2d-x by Example: Beginner's Guide - Second Edition

Cocos2d-x by Example: Beginner's Guide - Second Edition
Author: Roger Engelbert
Publisher: Packt Publishing Ltd
Total Pages: 270
Release: 2015-03-26
Genre: Computers
ISBN: 1785281070

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If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.


Rapid game development using cocos2d-js

Rapid game development using cocos2d-js
Author: Hemanthkumar and Abdul Rahman
Publisher: hemanthkumar
Total Pages: 91
Release: 2015-11-01
Genre:
ISBN:

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Get ready to create your awesome 2D game with javascript in minimal time ! Make the world most powerful 2d game engine at your finger tips !, This book explains the features of cocos2d-js in simple understandable notations, Learning cocos2d-js is never been easier. You will learn to develop browser based as well as native mobile 2d games.All the code samples in this book is available at https://github.com/nutcrackify/Rapid_Game_Development_Using_Cocos2d-js


Cocos2d Game Development Blueprints

Cocos2d Game Development Blueprints
Author: Jorge Jordan
Publisher: Packt Publishing
Total Pages: 440
Release: 2015-01-30
Genre: Computers
ISBN: 9781783987887

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Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.


Cocos2d Cross-Platform Game Development Cookbook

Cocos2d Cross-Platform Game Development Cookbook
Author: Siddharth Shekar
Publisher: Packt Publishing Ltd
Total Pages: 384
Release: 2016-02-22
Genre: Computers
ISBN: 1784390445

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Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.


Building Android Games with Cocos2d-x

Building Android Games with Cocos2d-x
Author: Raydelto Hernandez
Publisher: Packt Publishing Ltd
Total Pages: 160
Release: 2015-03-30
Genre: Computers
ISBN: 1785282832

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If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.


Cocos2D Game Development Essentials

Cocos2D Game Development Essentials
Author: Ben Trengrove
Publisher: Packt Publishing Ltd
Total Pages: 136
Release: 2015-01-23
Genre: Computers
ISBN: 1784391298

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If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.


Learn cocos2d 2

Learn cocos2d 2
Author: Steffen Itterheim
Publisher: Apress
Total Pages: 531
Release: 2012-10-10
Genre: Computers
ISBN: 1430244178

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Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author’s improved cocos2d game engine (Kobold2D), and even helps you enhance your game’s marketability on the App Store.