Cocos2d For Iphone 1 Game Development Cookbook PDF Download

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Cocos2d for IPhone 1 Game Development Cookbook

Cocos2d for IPhone 1 Game Development Cookbook
Author: Nathan Burba
Publisher: Packt Publishing Ltd
Total Pages: 733
Release: 2011-12-15
Genre: Computers
ISBN: 1849514011

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Annotation Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized.Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book.Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons).This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.


Cocos2d Cross-Platform Game Development Cookbook

Cocos2d Cross-Platform Game Development Cookbook
Author: Siddharth Shekar
Publisher: Packt Publishing Ltd
Total Pages: 384
Release: 2016-02-22
Genre: Computers
ISBN: 1784390445

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Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.


Cocos2d-x Cookbook

Cocos2d-x Cookbook
Author: Akihiro Matsuura
Publisher: Packt Publishing Ltd
Total Pages: 254
Release: 2015-11-03
Genre: Computers
ISBN: 1783284765

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Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x About This Book Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x Explore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6 A step-by-step guide that shows you the functionalities of Cocos2d-x followed by an explanation of how they work Who This Book Is For If you are a game developer and want to learn more about cross-platform game development in Cocos2d-x, then this book is for you. Knowledge of C++, Xcode, Eclipse, and how to use commands in the terminal are prerequisites for this book. What You Will Learn Install and set up Cocos2d-x for your development environment Build, test, and release game applications for iOS and Android Develop your games for multiple platforms Customize Cocos2d-x for your games Use a physical engine in your games Save and load text, JSON, XML, or other formats Explore the brand new features of Cocos2d-x In Detail Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system. Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed. Style and approach This book is an easy-to-follow guide with ample recipes to help you better understand Cocos2d-x.


iOS Game Programming Cookbook

iOS Game Programming Cookbook
Author: Bhanu Birani
Publisher: Packt Publishing Ltd
Total Pages: 300
Release: 2015-03-25
Genre: Computers
ISBN: 1784395579

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This book is for developers who are willing to explore iOS game programming in depth. Good knowledge level and understanding of iOS game development will be an added advantage. You should already have a working installation of Xcode and Sprite kit.


Cocos2d Game Development Blueprints

Cocos2d Game Development Blueprints
Author: Jorge Jordán
Publisher: Packt Publishing Ltd
Total Pages: 440
Release: 2015-01-30
Genre: Computers
ISBN: 1783987898

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Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.


Sams Teach Yourself Mac OS X Lion App Development in 24 Hours

Sams Teach Yourself Mac OS X Lion App Development in 24 Hours
Author: Kevin Hoffman
Publisher: Sams Publishing
Total Pages: 365
Release: 2012
Genre: Computers
ISBN: 0672335816

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In just 24 sessions of one hour or less, you can master Mac OS X Lion development from the ground up, and start writing tomorrow's most exciting iOS-style Mac apps! Using this book's straightforward, step-by-step approach, you'll get comfortable with Apple's powerful new development tools and techniques, build engaging user interfaces, integrate data and web services, and take advantage of Apple's latest innovations...everything from gestures and multitouch to iCloud and In-App Purchasing. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Mac OS X Lion development tasks. Quizzes at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color figures and code appear as they do in Xcode Get started fast with Mac Developer Center, XCode, Objective-C, and Cocoa Programmatically control OS X Lion's powerful new features Work with Cocoa's powerful Model-View-Controller (MVC) pattern Safely manage memory and fix leaks Create robust, engaging, highly interactive user interfaces Organize Cocoa layouts, controls, bindings, tables, and collections Support gestures and multi-touch events Define user defaults and provide Preference Panes Work with documents, versions, and iOS-style Autosave Make the most of notifications, alerts, sheets, and popovers Use images and animation to make apps more powerful and more fun Use Core Data to cleanly integrate data into your apps Query and submit data to web services Submit apps to the Mac App Store Support In-App Purchases with StoreKit


Mastering Cocos2d Game Development

Mastering Cocos2d Game Development
Author: Alex Ogorek
Publisher: Packt Publishing Ltd
Total Pages: 290
Release: 2015-04-24
Genre: Computers
ISBN: 1784394963

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If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal.


IOS Game Development by Example

IOS Game Development by Example
Author: Samanyu Chopra
Publisher: Packt Publishing
Total Pages: 220
Release: 2015-08-27
Genre: Computers
ISBN: 9781785284694

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Learn how to develop an ace game for your iOS device, using Sprite KitAbout This Book• Learn about the Sprite Kit engine and create games on the iOS platform from the ground up• Acquaint your Sprite Kit knowledge with Swift programming and turn your 2D game conceptualization into reality in no time• An abridged and focused guide to develop an exhaustive mobile gameWho This Book Is ForThis book is for beginners who want to start their game development odyssey in the iOS platform. If you are an intermediate or proficient game developer hailing from a different development platform, this book will be a perfect gateway to the Sprite Kit engine. The reader does not need to have any knowledge of Sprite Kit and building games on the iOS platform.What You Will Learn• Learn about the Sprite Kit game engine and create indie games in no time• Set sail on the quest of game development career by successfully creating a runner game• Know more about the IDE provided by Apple for game development – Xcode• Get an overview of Apple's latest programming language, Swift• Discover the functionalities of scenes and nodes in a game• Explore how physics bodies work and how to add this feature into your game• Grasp knowledge of particle effect and shaders• Add a scoring system into your game to visualize high scoresIn DetailGame development has always been an exciting subject for game enthusiasts and players and iOS game development takes a big piece of this cake in terms of perpetuating growth and creativity. With the newest version of iOS and Sprite Kit, comes a series of breathtaking features such as Metal rendering support, camera nodes, and a new and improved Scene Editor.Conceptualizing a game is a dream for both young and old. Sprite Kit is an exciting framework supported by Apple within the iOS development environment. With Sprite Kit, creating stunning games has become an easy avenue.Starting with the basics of game development and swift language, this book will guide you to create your own fully functional game. Dive in and learn how to build and deploy a game on your iOS platform using Sprite Kit game engine.Go on a detailed journey of game development on the iOS platform using the Sprite Kit game engine. Learn about various features implemented in iOS 8 that further increase the essence of game development using Sprite Kit. Build an endless runner game and implement features like physics bodies, character animations, scoring and other essential elements in a game. You will successfully conceive a 2D game along with discovering the path to reach the pinnacle of iOS game development.By the end of the book, you will not only have created an endless runner game but also have in-depth knowledge of creating larger games on the iOS platform.Style and approachAn easy-to-follow, comprehensive guide that makes your learning experience more intriguing by gradually developing a Sprite Kit game. This book discusses each topic in detail making sure you attain a clear vision of the subject.


Unity Android Game Development by Example Beginner's Guide

Unity Android Game Development by Example Beginner's Guide
Author: Thomas Finnegan
Publisher: Packt Publishing Ltd
Total Pages: 483
Release: 2013-12-20
Genre: Computers
ISBN: 1849692076

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Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are provided with the book, but it is assumed that you have some access to basic image and model creation software. You will also need access to an Android powered device.


Learning IPhone Game Development with Cocos2d 3.0

Learning IPhone Game Development with Cocos2d 3.0
Author: Kirill Muzykov
Publisher:
Total Pages: 434
Release: 2014
Genre: Mobile games
ISBN: 9781306902588

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"This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later). "