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Classroom Deathmatch

Classroom Deathmatch
Author: Jake Richmond
Publisher: CreateSpace
Total Pages: 72
Release: 2010-06-03
Genre: Games
ISBN: 9781452895130

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Kidnapped by the government and transported to a mysterious battleground, 50 Japanese high school students are forced to fight to the death in a brutal televised contest called Classroom Deathmatch! From the creators of Panty Explosion comes the Indie RPG Award winning role playing game that asks tough questions and forces players to make difficult choices. A game of trust, friendship, murder and betrayal. Welcome to Classroom Deathmatch!


The Scary Screen

The Scary Screen
Author: Dr Kristen Lacefield
Publisher: Ashgate Publishing, Ltd.
Total Pages: 256
Release: 2013-04-28
Genre: Performing Arts
ISBN: 1409476197

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In 1991, the publication of Koji Suzuki's Ring, the first novel of a bestselling trilogy, inaugurated a tremendous outpouring of cultural production in Japan, Korea, and the United States. Just as the subject of the book is the deadly viral reproduction of a VHS tape, so, too, is the vast proliferation of text and cinematic productions suggestive of an airborne contagion with a life of its own. Analyzing the extraordinary trans-cultural popularity of the Ring phenomenon, The Scary Screen locates much of its power in the ways in which the books and films astutely graft contemporary cultural preoccupations onto the generic elements of the ghost story—in particular, the Japanese ghost story. At the same time, the contributors demonstrate, these cultural concerns are themselves underwritten by a range of anxieties triggered by the advent of new communications and media technologies, perhaps most significantly, the shift from analog to digital. Mimicking the phenomenon it seeks to understand, the collection's power comes from its commitment to the full range of Ring-related output and its embrace of a wide variety of interpretive approaches, as the contributors chart the mutations of the Ring narrative from author to author, from medium to medium, and from Japan to Korea to the United States.


Playing to Learn

Playing to Learn
Author: David Hutchison
Publisher: Bloomsbury Publishing USA
Total Pages: 280
Release: 2007-05-30
Genre: Language Arts & Disciplines
ISBN: 031309473X

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Playing to Learn: Video Games in the Classroom is one of first practical resources that helps teachers integrate the study of video games into the classroom. The book is comprised of over 100 video game related activity ideas appropriate for Grades 4 to 12. Virtually every subject area is addressed. The book is augmented with several discussion articles contributed by scholars, journalists, and bloggers who routinely write about video games. In addition, the book includes dozens of activity modification and extension ideas, Web links, data tables, and photos.


Celestial Academy The Complete Series: A Paranormal Academy Collection

Celestial Academy The Complete Series: A Paranormal Academy Collection
Author: Sarah Biglow
Publisher: Biglow & Zenk Fantasy Publishing
Total Pages: 519
Release: 2021-05-18
Genre: Young Adult Fiction
ISBN:

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Enjoy this angelic collection by USA Today Bestselling urban fantasy authors Sarah Biglow and Molly Zenk. Four angelic relics. Two warring families. One elite academy. School is about to get biblical. Zuri's next in line to rule Hell. Miryam's father is an Archangel. When fate throws them together, they'll have to overcome brutal kidnappings, demonic manipulations and eon's old grudge of apocalyptic proportions. CELESTIAL ACADEMY THE COMPLETE SERIES boxset bundles all four books in this exciting, action-packed young adult paranormal academy series. Great for readers who enjoy angels, demons, LGBT relationships, freinds-to-lovers and teen romance. If you’re a fan of Madeline Freeman, RaShelle Workman, Lena Mae Hill, C.S. Churton, Isadora Brown, Alicia Rades, Megan Linski, Jen L. Gray and Richelle Mead, you’ll love this supernatural academy novel. Get CELESTIAL ACADEMY and take flight today. ◆◆◆ Here's what paranormal academy fans are saying about Celestial Academy: ★★★★★ “This is an exciting and very original story and I loved following along on the adventure!”-Angela Hayes (online review) ★★★★★ "I simply couldn’t read it fast enough" - Heather Lovelace (BookBub review) ★★★★★ “ I devoured it in one bite.” -Ali Crean (online review) ★★★★★ "...a must-read recommendation for any Academy fan" - kath3y3r (BookBub revew) ★★★★★ “This series is awesome and I really like all the action packed fast paced spine-tingling going-ons.” -Margarita Rose Bailey (Goodreads review) ★★★★★ “This book moved at a great pace, there are such fun, unique characters that everyone can enjoy. I recommend reading this series.” -Aimee (Goodreads review)


Making Meaning by Making Connections

Making Meaning by Making Connections
Author: Kathy L. Schuh
Publisher: Springer
Total Pages: 215
Release: 2016-10-20
Genre: Education
ISBN: 9402409939

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This book documents those first links that students make between content they learn in their classrooms and their prior experiences. Through six late-elementary school case studies these knowledge construction links are brought to life. The links of the students are often rich in describing who these individuals are, where they are in their learning process, and what is meaningful to them. Many times, these links point to what has been learned, both in and out of school, and the contexts when and where that learning took place. The mind as rhizome metaphor was used to guide the development and interpretation of the studies while the lens of Peircian semiotics provides an interpretation for these initial links. The resulting grounded theory is presented through a rich and extensive presentation of excerpts from classroom observations, student interviews, and a student writing activity and describes the varying types of student links, how the links were prompted, the relationships between what the students were learning and what they already knew, and specific types of in-school links. The narrative includes how these links were supported or inhibited in the classroom drawing on the roles of the teachers in the classrooms and what constituted authority sources of information in those classrooms. Before exploring the students’ linking as a process of ongoing semiosis and how this process is part of a dynamic system, a study of the relationship between student knowledge links and achievement is shared. This rich narrative will be of interest to scholars and practitioners alike, and includes an extensive appendix documenting the research methods.


Classroom of the Elite (Light Novel) Vol. 4

Classroom of the Elite (Light Novel) Vol. 4
Author: Syougo Kinugasa
Publisher: Seven Seas Entertainment
Total Pages: 308
Release: 2019-11-21
Genre: Young Adult Fiction
ISBN: 1645051579

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The second half of the special summer test finds the students duking it out aboard a luxurious cruise ship. Divided into twelve groups patterned after the signs of the Zodiac, all four classes are faced with a devilishly difficult test of their thinking skills. They may have survived the island, but they're not out of hot water yet!


Classroom Crusaders

Classroom Crusaders
Author: Ronald A. Wolk
Publisher: Jossey-Bass
Total Pages: 248
Release: 1994-10-12
Genre: Education
ISBN:

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Classroom Crusaders presents twelve inspirational profiles of teachers who are leading education reform in their schools, districts, and communities. Their stories clearly illustrate the enormous reservoir of energy, vitality, intelligence, and creativity among our nation's teaching force--and reveal how it could well be our most important source of positive educational change.Each story provides a portrait of someone who challenged the status quo and made a difference. We see how a Brooklyn educator created a place for racially divided students to come together and solve problems peaceably. We learn how a Rochester teachers' union president challenged time-honored labor practices in order to improve schools. And we follow the story of two Milwaukee teachers who started a feisty newspaper to shake up the local education establishment and then went on to create an experimental public school. The profiles show not only what these teachers accomplished, but also how they themselves changed in the process.


Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond
Author: Karen Schrier
Publisher: Lulu.com
Total Pages: 584
Release: 2019-11-18
Genre: Education
ISBN: 0359984010

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Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.


To Kill a Mocking Bird

To Kill a Mocking Bird
Author: Mari Lu Robbins
Publisher:
Total Pages: 48
Release: 1999
Genre: Literature
ISBN: 9781864019667

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Teaching `To Kill a Mockingbird' can be a marvellous experience for you and your middle year students. This book captures a time of contradictions, love and hate, prosperity and dire poverty, celebrated freedom and rank injustice. It provides an opportunity for the teacher to explore and discuss some of these problems, which have remained throughout the decades since the book's setting.


Teaching with the Screen

Teaching with the Screen
Author: Dan Leopard
Publisher: Routledge
Total Pages: 169
Release: 2013-01-17
Genre: Education
ISBN: 1136180257

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Teaching with the Screen explores the forms that pedagogy takes as teachers and students engage with the screens of popular culture. By necessity, these forms of instruction challenge traditional notions of what constitutes education. Spotlighting the visual, spatial, and relational aspects of media-based pedagogy using a broad range of critical methodologies–textual analysis, interviews, and participant observation–and placing it at the intersection of education, anthropology, and cultural studies, this book traces a path across historically specific instances of media that function as pedagogy: Hollywood films that feature teachers as protagonists, a public television course on French language and culture, a daily television "news" program created by high school students, and a virtual reality training simulation funded by the US Army. These case studies focus on teachers as pedagogical agents (teacher plus screen) who unite the two figures that have polarized earlier debates regarding the use of media and technology in educational settings: the beloved teacher and the teaching machine.