Chrono Series PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Chrono Series PDF full book. Access full book title Chrono Series.

''Chrono'' Series

''Chrono'' Series
Author:
Publisher: PediaPress
Total Pages: 145
Release:
Genre:
ISBN:

Download ''Chrono'' Series Book in PDF, ePub and Kindle


Reverse Design

Reverse Design
Author: Patrick Holleman
Publisher: CRC Press
Total Pages: 90
Release: 2018-09-03
Genre: Social Science
ISBN: 042983425X

Download Reverse Design Book in PDF, ePub and Kindle

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game: Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages. Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content.


Chrono Trigger

Chrono Trigger
Author: Michael P. Williams
Publisher: Boss Fight Books
Total Pages: 175
Release: 2014
Genre: Chrono trigger (Game)
ISBN: 1940535018

Download Chrono Trigger Book in PDF, ePub and Kindle

A deep dive into the classic SNES game many consider the high point in the entire RPG genre.


Final Fantasy

Final Fantasy
Author:
Publisher: PediaPress
Total Pages: 573
Release:
Genre:
ISBN:

Download Final Fantasy Book in PDF, ePub and Kindle


The Showman

The Showman
Author:
Publisher:
Total Pages: 480
Release: 1901
Genre: Amusements
ISBN:

Download The Showman Book in PDF, ePub and Kindle


Portable Moving Images

Portable Moving Images
Author: Ricardo Cedeño Montaña
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 297
Release: 2017-08-21
Genre: Art
ISBN: 3110552906

Download Portable Moving Images Book in PDF, ePub and Kindle

This media history explores a series of portable small cameras, playback devices, and storage units that have made the production of film and video available to everyone. Covering several storage formats from 8mm films of the 1900s, through the analogue videotapes of the 1970s, to the compression algorithms of the 2000s, this work examines the effects that the shrinkage of complex machines, media formats, and processing operations has had on the dissemination of moving images. Using an archaeological approach to technical standards of media, the author provides a genealogy of portable storage formats for film, analog video, and digitally encoded video. This book is a step forward in decoding the storage media formats, which up to now have been the domain of highly specialised technicians.


Combining Aesthetic and Psychological Approaches to TV Series Addiction

Combining Aesthetic and Psychological Approaches to TV Series Addiction
Author: Sébastien Lefait
Publisher: Cambridge Scholars Publishing
Total Pages: 329
Release: 2018-07-26
Genre: Performing Arts
ISBN: 1527514498

Download Combining Aesthetic and Psychological Approaches to TV Series Addiction Book in PDF, ePub and Kindle

This book establishes, and then analyses, the interrelation between series and dependence by focusing on two aspects of their connection: the overconsumption of TV series, and the production devices that lead to it. Due to its two-sided nature, the volume brings together specialists from different backgrounds. On the one hand, it involves people working with addiction, such as psychiatrists, psychologists, and social workers, whose analytical tools and statistics are extremely useful in assessing the prevalence of TV series addiction, as well as its consequences, in order to make sense of its mechanics. For similar reasons, the authors also include professionals working with children and teenagers, since youths under 18 are largely affected by addictive tendencies. On the other hand, other contributions here are authored by TV series specialists, producers and scriptwriters, as well as academics in the fields of film and TV series studies, cultural studies, and narratology. Their specific perspectives on the topic help better understand what it is about the construction or reception of TV series that aims to create, maintain, amplify, or, on the contrary, curb their ingrained addictive effects.


Chronocity

Chronocity
Author: Dimitra Babalis
Publisher: Alinea Editrice
Total Pages: 146
Release: 2008
Genre: Architecture
ISBN: 8860553466

Download Chronocity Book in PDF, ePub and Kindle


Super Power, Spoony Bards, and Silverware

Super Power, Spoony Bards, and Silverware
Author: Dominic Arsenault
Publisher: MIT Press
Total Pages: 238
Release: 2017-09-01
Genre: Games & Activities
ISBN: 0262036568

Download Super Power, Spoony Bards, and Silverware Book in PDF, ePub and Kindle

How the Super Nintendo Entertainment System embodied Nintendo’s s resistance to innovation and took the company from industry leadership to the margins of videogaming. This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the “ReNESsance”) with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo’s conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony’s PlayStation. Extending the notion of “platform” to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo’s Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform’s architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.