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Character Animation in 3D

Character Animation in 3D
Author: Steve Roberts
Publisher: CRC Press
Total Pages: 260
Release: 2004-06-16
Genre: Art
ISBN: 1136134948

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Improve your animation by fully understanding the key 2d skills before using a computer!


Character Animation: 2D Skills for Better 3D

Character Animation: 2D Skills for Better 3D
Author: Steve Roberts
Publisher: Taylor & Francis
Total Pages: 300
Release: 2012-08-06
Genre: Art
ISBN: 113614093X

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Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.


Character Animation in 3D

Character Animation in 3D
Author: Steve Roberts
Publisher: Taylor & Francis
Total Pages: 261
Release: 2004-06-16
Genre: Art
ISBN: 113613493X

Download Character Animation in 3D Book in PDF, ePub and Kindle

Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by learning the pitfalls in a 2D exercise then applying these skills when using 3D animation packages. Providing a broad coverage this book will be relevant whatever 3D package you use, Softimage XSI, Maya, 3ds max or LightWave. Just knowing and being able to use a specific 3D software package does not make you an animator, but reading this book will! The Free CD-ROM includes; how to animate exercises in each specific 3d animation program; short movies showing best practice; computer models so you can experiment and learn; a free demo copy and discount code for the best 2D animation software you can buy, DigiCel FlipBook. www.characteranimationin3d.com, provides further resources about the world of animation, extensive list of links, how to get a job, build a lightbox, make an animated movie and much more!


Real-time 3D Character Animation with Visual C++

Real-time 3D Character Animation with Visual C++
Author: Nik Lever
Publisher: Taylor & Francis
Total Pages: 497
Release: 2002
Genre: Art
ISBN: 0240516648

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CD-ROM contains: Examples for text -- Toon3DCreator 1.7 with full source code.


Inspired 3D Character Animation

Inspired 3D Character Animation
Author: Kyle Clark
Publisher: Muska & Lipman Publishing
Total Pages: 254
Release: 2002
Genre: Computers
ISBN: 9781931841481

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Clark's book takes an in-depth look at the methods and technology that professionals use to create realistic and believable characters using computer technology.


Character Animation Fundamentals

Character Animation Fundamentals
Author: Steve Roberts
Publisher: Taylor & Francis
Total Pages: 458
Release: 2012-09-10
Genre: Computers
ISBN: 1136129499

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Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.


View-Dependent Character Animation

View-Dependent Character Animation
Author: Parag Chaudhuri
Publisher: Springer Science & Business Media
Total Pages: 149
Release: 2007-05-15
Genre: Computers
ISBN: 1846285917

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Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem that requires a formal representation of the moving camera, and efficient algorithms to help author manage and render the multitude of character poses required for the animation. This well-researched book introduces view-dependent character animation, covering all the relevant background work. Numerous example animations are offered to explain and illustrate this versatile technique.


Introducing Character Animation with Blender

Introducing Character Animation with Blender
Author: Tony Mullen
Publisher: John Wiley & Sons
Total Pages: 840
Release: 2011-06-09
Genre: Computers
ISBN: 1118058569

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Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


Character Rigging and Advanced Animation

Character Rigging and Advanced Animation
Author: Purushothaman Raju
Publisher: Apress
Total Pages: 290
Release: 2019-09-24
Genre: Computers
ISBN: 1484250370

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Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module you’ll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario. The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019. The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs. On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion. What You Will Learn Understand the 12 principles of animationSet up an animation-ready character rig from scratchMaster the deformation tools available for animation Who This Book Is For Readers who are familiar with 3ds Max at a basic level and are looking at getting into character rigging and animation.


Character Animation: 2D Skills for Better 3D

Character Animation: 2D Skills for Better 3D
Author: Steve Roberts
Publisher: CRC Press
Total Pages: 299
Release: 2012-08-06
Genre: Art
ISBN: 1136140948

Download Character Animation: 2D Skills for Better 3D Book in PDF, ePub and Kindle

Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.