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Cartoon 360

Cartoon 360
Author: Harry Hamernik
Publisher: IMPACT
Total Pages: 128
Release: 2010-11-26
Genre: Art
ISBN: 9781600619137

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There's more to great cartooning than drawing a funny face. You need to match that head to a body, give your character expression and attitude, and move him this way and that to tell your story, all while keeping his look consistent from frame to frame. Cartoon 360 covers every angle of drawing fantastic cartoon people, from coming up with fresh ideas for an endless assortment of faces, to bringing your work to a polished, professional finish with inking and coloring. Harry Hamernik's three-dimensional drawing method helps you design fun cartoon characters from head to toe AND draw them again and again, from any angle and in any pose you want. Easy-to-follow demonstrations show the start-to-finish evolution of a variety of character types and poses. Every page is loaded with fun examples and expert secrets, like the amazing power of feature spacing and head height measurements. A power-packed, must-have guide for anyone who wants to draw cartoons, this book contains enough skills and insights to go around—for characters that pop off the page.


Cartoon Vision

Cartoon Vision
Author: Dan Bashara
Publisher: Univ of California Press
Total Pages: 290
Release: 2019-04-02
Genre: Performing Arts
ISBN: 0520970381

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In Cartoon Vision Dan Bashara examines American animation alongside the modern design boom of the postwar era. Focusing especially on United Productions of America (UPA), a studio whose graphic, abstract style defined the postwar period, Bashara considers animation akin to a laboratory, exploring new models of vision and space alongside theorists and practitioners in other fields. The links—theoretical, historical, and aesthetic—between animators, architects, designers, artists, and filmmakers reveal a specific midcentury modernism that rigorously reimagined the senses. Cartoon Vision invokes the American Bauhaus legacy of László Moholy-Nagy and György Kepes and advocates for animation’s pivotal role in a utopian design project of retraining the public’s vision to better apprehend a rapidly changing modern world.


Cartoon Cultures

Cartoon Cultures
Author: Anne Cooper-Chen
Publisher: Peter Lang
Total Pages: 216
Release: 2010
Genre: Popular culture
ISBN: 9781433103681

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From 1993 to 2003, exports of Japan's cartoon arts tripled in value, to $12.5 billion. Fan phenomena around the world - in U.S. malls, teen girls flock to purchase the latest Fruits Basket graphic novel; in Hungary, young people gather for a summer «cosplay» (costume dress-up) event - illustrate the global popularity of manga and anime. Drawing on extensive research and more than 100 original interviews, Anne Cooper-Chen explains how and why the un-Disney has penetrated nearly every corner of the planet. This book uses concepts such as cultural proximity, uses and gratifications, and cultural variability to explain cross-cultural adaptations in a broad international approach. It emphasizes that overseas acceptance has surprised the Japanese, who create manga and anime primarily for a domestic audience. Including some sobering facts about the future of the industry, the book highlights how overseas enthusiasm could actually save a domestic industry that may decline in the contracting and graying country of its birth. Designed for courses covering international mass media, media and globalization and introduction to Japanese culture, the book is written primarily for undergraduates, and includes many student-friendly features such as a glossary, timeline and source list.


Our Times

Our Times
Author: Mark Sullivan
Publisher:
Total Pages: 694
Release: 1927
Genre: United States
ISBN:

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For contents, see Author Catalog.


Animation

Animation
Author: Chris Pallant
Publisher: Bloomsbury Publishing USA
Total Pages: 417
Release: 2021-01-01
Genre: Animated films
ISBN: 1501305735

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"Animation: Critical and Primary Sources is a major multi-volume work of reference that brings together seminal writings on animation studies. Gathering historical and contemporary texts from a wide-ranging number of sources, the volumes provide a key resource in understanding and studying the past and future directions of animation studies. The four volumes thematically trace animation studies from its many definitions, or a lack thereof, to the institutional nature of animation production, to establishing greater space within animation discourse for the consideration of broadcast and interactive animation, and finally, giving greater contextual understanding of the field of animation studies, by focusing on 'Authorship', 'Genre', 'Identity Politics', and 'Spectatorship', thus enabling readers to engage more deeply with the ideas discussed in the final volume. Ordering the collection in this way avoids imposing an overly simplistic chronological framework, thereby allowing debates that have developed over years (and even decades) to stand side by side. Each volume is separately introduced and the essays structured into coherent sections on specific themes"--


The World Encyclopedia of Cartoons

The World Encyclopedia of Cartoons
Author: Richard Marschall
Publisher: Chelsea House Publications
Total Pages: 766
Release: 1980
Genre: Comics & Graphic Novels
ISBN: 9780877540885

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" ... Prepared by 22 authors and editors from a dozen different countries ... a comprehensive and unique reference source on the world of cartoons. It is the indispensable companion volume to Maurice Horn's "The world encyclopedia of comics" ... Covered here, both broadly and in depth, is the whole field of cartooning arts -- animation, syndicated panels, humor, editorial, sports, caricature. All aspects of cartooning are examined and evaluated -- historic, aesthetic, social, cultural and commercial ... There are more than 1200 alphabetical and cross-referenced entries on cartoons and cartoonists with special emphasis on styles, themes, cultural contributions and influences on other artists. On the cartoons themselves, in their various forms, the entries include brief histories, summaries of theme and plot, evaluations of the work and its particular historical perspective as well as its adaptation to other media ..."--Inside front cover.


Animation

Animation
Author: Scott Curtis
Publisher: Rutgers University Press
Total Pages: 244
Release: 2019-02-08
Genre: Performing Arts
ISBN: 0813572789

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From the earliest motion pictures and cartoons of the 1900s, to the latest 3D animated feature and CGI blockbuster, animation has always been a part of the cinematic experience. While the boundaries between animation and live-action have often been carefully tended, the ubiquity of contemporary computer imaging certainly blurs those lines, thereby confirming the importance of animation for the history of American cinema. The last installment of the acclaimed Behind the Silver Screen series, Animation explores the variety of technologies and modes of production throughout the history of American animation: the artisanal, solitary labors of early animators such as Winsor McCay, or of independent animators such as Mary Ellen Bute; the industrial assembly lines of Hollywood studio-unit animation; the parsimonious production houses of the post-studio, post-war era; the collaborative approach of boutique animation and special-effect houses. Drawing on archival sources, this volume provides not only an overview of American animation history, but also, by focusing on the relationship between production and style, a unique approach to understanding animation in general.


3-D Human Modeling and Animation

3-D Human Modeling and Animation
Author: Peter Ratner
Publisher: John Wiley & Sons
Total Pages: 403
Release: 2012-04-27
Genre: Design
ISBN: 1118399870

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3-D Human Modeling and Animation Third Edition All the tools and techniques you need to bring human figures to 3-D life Thanks to today's remarkable technology, artists can create and animate realistic, three-dimensional human figures that were not possible just a few years ago. This easy-to-follow book guides you through all the necessary steps to adapt your own artistic skill in figure drawing, painting, and sculpture to this exciting digital canvas. 3-D Human Modeling and Animation, Third Edition starts you off with simple modeling, then prepares you for more advanced techniques for creating human characters. After a brief overview of human anatomy, you'll delve into the basic principles of proportion and structure, along with the different body parts. Exploring human modeling, texturing, rigging, and lighting leads you to more advanced techniques for digital figure animation. Filled with?detailed, practical information about creating and animating 3-D human models, this updated Third Edition now features more than 500 full-color images that detail, step by step, the modeling and animation processes for both male and female figures. Most helpful of all, the included DVD features QuickTime tutorials tied to the modeling chapters and provides detailed color images from the chapters so you can get a quick start in bringing your visions to fruition!


Cartoons Magazine

Cartoons Magazine
Author:
Publisher:
Total Pages: 180
Release: 1915
Genre: Caricatures and cartoons
ISBN:

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