Carmageddon Beauty Queens And The Hollywood Split How Freeways Shaped Los Angeles PDF Download

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Trigger Happy

Trigger Happy
Author: Steven Poole
Publisher: Arcade Publishing
Total Pages: 268
Release: 2004
Genre: Computers
ISBN: 9781559705981

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Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.


Southland

Southland
Author: Nina Revoyr
Publisher: Akashic Books
Total Pages: 356
Release: 2003-04-01
Genre: Fiction
ISBN: 1936070480

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Nina Revoyr brings us a compelling story of race, love, murder, and history against the backdrop of Los Angeles. —Winner of a 2004 American Library Association Stonewall Honor Award in Literature —Winner of the 2003 Lambda Literary Award —Nominated for an Edgar Award The plot line of Southland is the stuff of a James Ellroy or a Walter Mosley novel . . . But the climax fairly glows with the good-heartedness that Revoyr displays from the very first page. —Los Angeles Times Jackie Ishida’s grandfather had a store in Watts where four boys were killed during the riots in 1965, a mystery she attempts to solve. —New York Times Book Review, included in “Where Noir Lives in the City of Angels” Nina Revoyr brings us a compelling story of race, love, murder, and history against the backdrop of Los Angeles. A young Japanese-American woman, Jackie Ishida, is in her last semester of law school when her grandfather, Frank Sakai, dies unexpectedly. While trying to fulfill a request from his will, Jackie discovers that four black teenagers were killed in the store he ran during the Watts Riots of 1965—and that the murders were never solved or reported. Along with James Lanier, a cousin of one of the victims, she tries to piece together the story of the boys’ deaths. In the process, Jackie unearths the long-held secrets of her family’s history—and her own. Moving in and out of the past, from the shipping yards and internment camps of World War II; to the barley fields of the Crenshaw District in the 1930s; to the means streets of Watts in the 1960s; to the night spots and garment factories of the 1990s, Southland weaves a tale of Los Angeles in all of its faces and forms.


Bike Boom

Bike Boom
Author: Carlton Reid
Publisher: Island Press
Total Pages: 282
Release: 2017-06-15
Genre: Architecture
ISBN: 1610918169

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Bicycling advocates envision a future in which bikes are a widespread daily form of transportation, but this reality is still far away. Will we ever witness a true "bike boom" in cities? What can we learn from past successes and failures to make cycling safer, easier, and more accessible? In Bike Boom, journalist Carlton Reid uses history to shine a spotlight on the present and demonstrates how bicycling has the potential to grow even further, if the right measures are put in place by the politicians and planners of today and tomorrow. He explores the benefits and challenges of cycling, the roles of infrastructure and advocacy, and what we can learn from cities that have successfully supported and encouraged bike booms. In this entertaining and thought-provoking book, Reid sets out to discover what we can learn from the history of bike "booms."


Architectonics of Game Spaces

Architectonics of Game Spaces
Author: Andri Gerber
Publisher: Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner
Total Pages: 346
Release: 2019-10
Genre:
ISBN: 9783837648027

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What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with architecture.


Car Crash Culture

Car Crash Culture
Author: M. Brottman
Publisher: Springer
Total Pages: 376
Release: 2016-04-30
Genre: Social Science
ISBN: 1137093218

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A morbidly fascinating and articulate collection of essays, this book explores the grim underside of America's cult of the automobile and the disturbing, frequently conspiratorial, speculations that arise whenever the car becomes the cause or the site of human death. Through analysis of fatal celebrity car accidents and other examples of death by automobile, as well as through personal memoir and forensic reports, cultural critics ponder our very human fascination with the car crash. Topics include the roles and experiences of passengers and bystanders, car crash conspiracy theories, the automobile as a site of murder, studies of car crash cinema, and psychological interpretations of the notion of the 'accident.' The book features original essays by such underground icons as Kenneth Anger and Adam Parfrey.


Principles of Public Speaking

Principles of Public Speaking
Author: Kathleen M. German
Publisher: Routledge
Total Pages: 295
Release: 2016-05-23
Genre: Language Arts & Disciplines
ISBN: 1315506246

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Balancing skills and theory, Principles of Public Speaking emphasizes orality, Internet technology, and critical thinking as it encourages the reader to see public speaking as a way to build community in today's diverse world. Within a framework that emphasizes speaker responsibility, critical thinking and listening, and cultural awareness, this classic book uses examples from college, workplace, political, and social communication to make the study of public speaking relevant, contemporary, and exciting. This brief but comprehensive book also offers the reader the latest in using technology in speechmaking, featuring a unique and exciting integrated text and technology learning system.


Jacked

Jacked
Author: David Kushner
Publisher: Wiley
Total Pages: 304
Release: 2012-04-03
Genre: Games & Activities
ISBN: 9780470936375

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Inside the making of a videogame that defined a generation: Grand Theft Auto Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA's wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked. Explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide videogame blockbuster Written by David Kushner, author of Masters of Doom and a top journalist on gaming, and drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto's creators and detractors Offers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous "Hot Coffee" sex mini-game incident, and more Whether you love Grand Theft Auto or hate it, or just want to understand the defining entertainment product of a generation, you'll want to read Jacked and get the real story behind this boundary-pushing game.


Francis Parkman (1823-1893).

Francis Parkman (1823-1893).
Author: Samuel Eliot Morison
Publisher:
Total Pages: 31
Release: 1973
Genre:
ISBN: 9780934909563

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What Doesn't Kill Us Makes Us Bitter

What Doesn't Kill Us Makes Us Bitter
Author: Chuck Lorre
Publisher: Dharma Grace Foundation
Total Pages: 0
Release: 2012-10-16
Genre: Humor
ISBN: 9781451679755

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TV’s most successful comedy producer Chuck Lorre delivers a hilarious collection of vanity cards in print for the first time. Since 1997, fans of some of the most popular sitcoms ever broadcast — The Big Bang Theory, Two and a Half Men, Mike & Molly and Dharma & Greg — have been granted a fleeting glimpse each week into the unfettered and uncompromising mind of the incredibly prolific creative force behind those series, Chuck Lorre. That's because Lorre devotes exactly one second of airtime per show to expressing his deepest thoughts at the end of the credits on his now-infamous vanity cards, which for many years could only be enjoyed by freeze-framing on a VCR and squinting to read the tiny, wobbling words. Now, for the first time ever, hundreds of Lorre's witty and insightful musings have been gathered together in a limited-edition, slipcase book from Chuck Lorre himself that reveals a hilarious, thought-provoking and scandalous body of work unlike any other creative endeavor. Veering from philosophical treatises to personal revelations to the occasional furious diatribe, Lorre never shies away from controversy — even in the face of network censorship, as has often happened. But never fear: Every word on the original vanity cards included in this curated selection is here — even the censored texts that never made it to air. Enhanced with sly, ingenious illustrations and designs that capture the off-kilter essence of Lorre's bite-sized dispatches, What Doesn't Kill Us Makes Us Bitter will change the way you think about life, the universe and TV — or at least it'll save your eyesight.


The Cyberspace Handbook

The Cyberspace Handbook
Author: Jason Whittaker
Publisher: Routledge
Total Pages: 344
Release: 2004-02-24
Genre: Language Arts & Disciplines
ISBN: 1134703600

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The Cyberspace Handbook is a comprehensive guide to all aspects of new media, information technologies and the internet. It gives an overview of the economic, political, social and cultural contexts of cyberspace, and provides practical advice on using new technologies for research, communication and publication. The Cyberspace Handbook includes: *a glossary of over eighty key terms *a list of over ninety web resources for news and entertainment, new media and web development, education and reference, and internet and web information * specialist chapters on web design and journalism and writing on the web *Over thirty illustrations of internet material and software applications. Jason Whittaker explores how cyberspace has been constructed, how it is used and extends into areas as different as providing us immediate news or immersive games and virtual technologies for areas such as copyright and cybercrime, as well as key skills in employing the internet for research or writing and designing for the Web.