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Card Games Around the World

Card Games Around the World
Author: Sid Sackson
Publisher: Courier Corporation
Total Pages: 180
Release: 1994-06-01
Genre: Games
ISBN: 0486281000

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A leading inventor and collector of games, Sid Sackson is also an expert on game history. For this highly entertaining volume, the self-proclaimed "game addict" has selected over 60 popular games from around the world. A brief but fascinating introductory chapter to the history of card playing is followed by a valuable glossary of terms associated with this popular pastime. Additional chapters supply instructions, detailed illustrations, and an abundance of clear examples for playing such intriguing diversions as Sampen, Kowah, Kabu, Cha Kau Tsz' and Khanhoo from Asia; Skat, Blackjack, Old Maid, Fan Tan, Eights, Klondike, La Belle Loucie, Accordion, and Hearts from Europe; Whist, Blackout, Cribbage, Spoil Five, and Casino from the British Isles; Pif Paf, Samba, Bolivia, and Canasta from Latin America; and Poker, Pinochle, Contract Bridge, Rummy, and Oklahoma Gin from the United States. Most games can be played by children or adults with a common deck of 52 playing cards (a few will need additional cards from a second deck).


The Penguin Book of Card Games

The Penguin Book of Card Games
Author: David Parlett
Publisher: Penguin UK
Total Pages: 688
Release: 2008-08-07
Genre: Games & Activities
ISBN: 0141916109

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The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.


Learn to Play the 200 Best-Ever Card Games

Learn to Play the 200 Best-Ever Card Games
Author: Jeremy Harwood
Publisher: Southwater Publishing
Total Pages: 0
Release: 2013
Genre: Card games
ISBN: 9781780192260

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This essential reference for card-game players brings together all the best card games, including canasta, bridge, rummy, blackjack, cribbage, whist, solitaire and poker. Whether you want to settle a dispute about rules or find a new game for the family, this is the only book you will ever need on the subject.


A Complete Guide to Playing the World's Best 250 Card Games

A Complete Guide to Playing the World's Best 250 Card Games
Author: Jeremy Harwood
Publisher: Southwater
Total Pages: 0
Release: 2015-01-07
Genre: Games & Activities
ISBN: 9781780192284

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This expertly presented book gives all the information needed to begin playing cards, with advice on the rules and strategies of each game. The first section, Card Games, covers fun and classic games for families and friends. The second section, Poker, guides you through all the basic information needed to begin playing poker. For every game there is an explanation of the type of pack required, ideal age, playing and scoring, and plenty of diagrams of sample games. This beautifully presented guide is a great resource for all card game enthusiasts. Suitable for beginners and advanced players alike, this practical book will teach you everything you need to play a variety of exciting games.


Video Games Around the World

Video Games Around the World
Author: Mark J. P. Wolf
Publisher: MIT Press
Total Pages: 715
Release: 2015-05-22
Genre: Games & Activities
ISBN: 0262328496

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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela


Card Games

Card Games
Author: Dana Meachen Rau
Publisher: Capstone
Total Pages: 36
Release: 2005
Genre: Juvenile Nonfiction
ISBN: 9780756506759

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Provides a history of card games, step-by-step instuctions, and color illustrations that show how to play several card games.


A Gamut of Games

A Gamut of Games
Author: Sid Sackson
Publisher: Courier Corporation
Total Pages: 242
Release: 1992
Genre: Games & Activities
ISBN: 0486273474

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An expert on game history selects 38 of his favorite amusements, all of which can be played by children or adults with common items such as cards, dice, checkerboards, and pencil and paper.


10-Round Card Games

10-Round Card Games
Author: World Knowledge
Publisher: Independently Published
Total Pages: 42
Release: 2018-10-06
Genre: Games & Activities
ISBN: 9781726781886

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Ten 10-round card games you can play with just a standard deck of 52 cards. From one to five players can play.Sections include: 10-Round Card GamesMatch Rank (Draw 1 Card), Match Rank or Suit (Draw 1 Card)Draw Higher (Draw 1 Card), Match Suit (Draw 1 Card)Draw Lower (Draw 1 Card), Match Suit Color (Draw 1 Card)Draw Higher (Draw 2 Cards), Match Suit (Draw 2 Cards)Match Total (Draw 2 Cards), Match Rank (Draw 1 Card)Match Suit Twice (Draw 2 Cards), Match Rank (Draw 1 Card)Match Suit (Draw 1 Card), Match Suit Twice (Draw 2 Cards)Draw One Rank Above (Draw 2 Cards), Match Either Rank (Draw 2 Cards)Match Rank Range (Draw 1 Card), Match Suit (Draw 2 Cards)Draw One Rank Below (Draw 2 Cards), Draw Higher (Draw 1 Card)


The A-Z of Card Games

The A-Z of Card Games
Author: David Parlett
Publisher: OUP Oxford
Total Pages: 0
Release: 2004-10-14
Genre: Games & Activities
ISBN: 9780198608707

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This fascinating dictionary tells you how to play almost any card game popular in the Western world. Besides classics like Bridge and Poker, it also includes famous historical games, popular folk games, and even Tarot games. With hundreds of games to explore and enjoy, David Parlett's book will be invaluable to anyone planning a card evening with friends, or on a rainy family holiday.


Around the World in Eighty Games

Around the World in Eighty Games
Author: Marcus du Sautoy
Publisher: Basic Books
Total Pages: 248
Release: 2023-11-07
Genre: Mathematics
ISBN: 1541601297

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A “fun” and “unexpected” (The Economist) global tour of the world’s greatest games and the mathematics that underlies them Where should you move first in Connect 4? What is the best property in Monopoly? And how can pi help you win rock paper scissors? Spanning millennia, oceans and continents, countries and cultures, Around the World in Eighty Games gleefully explores how mathematics and games have always been deeply intertwined. Renowned mathematician Marcus du Sautoy investigates how games provided the first opportunities for deep mathematical insight into the world, how understanding math can help us play games better, and how both math and games are integral to human psychology and culture. For as long as there have been people, there have been games, and for nearly as long, we have been exploring and discovering mathematics. A grand adventure, Around the World in Eighty Games teaches us not just how games are won, but how they, and their math, shape who we are.