Business as a Game
Author | : Albert H. Zolotkoff Carr |
Publisher | : |
Total Pages | : 223 |
Release | : 1968 |
Genre | : Business |
ISBN | : |
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Author | : Albert H. Zolotkoff Carr |
Publisher | : |
Total Pages | : 223 |
Release | : 1968 |
Genre | : Business |
ISBN | : |
Author | : Jack Stack |
Publisher | : Broadway Business |
Total Pages | : 308 |
Release | : 1994 |
Genre | : Business & Economics |
ISBN | : 9780385475259 |
The Great Game of Business started a business revolution by introducing the world to open-book management, a new way of running a business that created unprecedented profit and employee engagement. The revised and updated edition of The Great Game of Business lays out an entirely different way of running a company. It wasn't dreamed up in an executive think tank or an Ivy League business school or around the conference table by big-time consultants. It was forged on the factory floors of the heartland by ordinary folks hoping to figure out how to save their jobs when their parent company, International Harvester, went down the tubes. What these workers created was a revolutionary approach to management that has proven itself in every industry around the world for the past thirty years--an approach that is perhaps the last, best hope for reviving the American Dream.
Author | : Jon Radoff |
Publisher | : John Wiley & Sons |
Total Pages | : 311 |
Release | : 2011-03-16 |
Genre | : Computers |
ISBN | : 1118089308 |
A never-before published look at the many possibilities of social game development As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you?ll explore how social games can be put to work for any business and examine why they work at all. The first part of explains what makes games fun, while the second part reviews the process and details of game design. Looks at how games are the basis for many everyday functions and explains how techniques of social games can be used by businesses as money-making tools Drills down the process of game design while focusing on the design, analysis, and creation of games Features screen shots, diagrams and explanations to illuminate key concepts, accessible to anyone regardless of game playing or design experience Reviews what works and what doesn?t using a range of real-world scenarios as examples Author Jon Radoff has a unique blend of experiences creating games, Internet-based social media, and Web technology. Game On is not playing around. Discover how social media games make money?and how you can enhance your business using games.
Author | : Michael Futter |
Publisher | : |
Total Pages | : |
Release | : 2017-12 |
Genre | : |
ISBN | : 9780999329009 |
Author | : Jack Stack |
Publisher | : |
Total Pages | : 375 |
Release | : 2014-07-03 |
Genre | : Business & Economics |
ISBN | : 9781781251539 |
In the early 1980s, Springfield Remanufacturing Corporation (SRC) in Springfield, Missouri, was a near bankrupt division of International Harvester. Today it's one of the most successful and competitive companies in the United States, with a share price 3000 times what it was thirty years ago. This miracle turnaround is all down to one man, Jack Stack, and his revolutionary system of Open-Book Management, in which every employee understands the company's key figures, can act on them and has a real stake in the business. In Stack's own words: 'When employees think, act and feel like owners ... everybody wins.'As a management strategy, 'the great game of business' is so simple and effective that it's been taken up by companies from Intel to Harley Davidson.
Author | : Paul A. Papayoanou |
Publisher | : Probabilistic Publishing |
Total Pages | : 173 |
Release | : 2010 |
Genre | : Game theory |
ISBN | : 9780964793873 |
Business executives, managers, and negotiators regularly interact in ways that resemble a game of chess. Yet while game theory is the leading tool in academia for analyzing such interdependent choices, its use in the business world has been limited by its perceived lack of practicality. Until now, that is. "Game Theory for Business: A Primer in Strategic Gaming" outlines a straightforward, practical approach for using game theory. The book demonstrates how Strategic Gaming has, can, and should be applied to help savvy strategists and negotiators shape and play the game of business effectively.
Author | : Randy Nichols |
Publisher | : British Film Institute |
Total Pages | : 240 |
Release | : 2014-08-06 |
Genre | : Performing Arts |
ISBN | : 9781844573189 |
A dominant international cultural force, the video game industry is diverse and increasingly influential. In this illuminating study, Randy Nichols examines the origins, history, and current characteristics of the industry - including case studies of it's major players and analysis of it's culture, production processes and ties to other industries.
Author | : Michael Futter |
Publisher | : |
Total Pages | : |
Release | : 2018-09 |
Genre | : |
ISBN | : 9780999329078 |
Author | : Aphra Kerr |
Publisher | : SAGE |
Total Pages | : 198 |
Release | : 2006-04-06 |
Genre | : Games & Activities |
ISBN | : 9781412900478 |
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment.
Author | : Alexi Venneri |
Publisher | : John Wiley & Sons |
Total Pages | : 204 |
Release | : 2005-02-22 |
Genre | : Business & Economics |
ISBN | : 0471722308 |
Brave, Authentic, Loud, Lovable, and Spunky! The keys to sustained business growth and success. America's small and midsized businesses face unique challenges as they struggle to reach the kind of long-term business goals achieved by larger companies. Balls! shows that successful firms follow certain rules and display six essential traits-they are brave, authentic, loud, lovable, and spunky. Add an exclamation mark for "Do It Right Now Before Someone Else Does!" and that spells Balls!-something all growing businesses need in order to truly succeed. Written by a young executive at one of America's fastest growing small businesses, Balls! looks at business success from a decidedly exuberant and creative perspective, bringing fresh ideas and tactics that any business leader, in any industry, will find immediately useful. Alexi Venneri (Seattle, WA) is Chief Marketing and Communications Officer at Who's Calling, one of the fastest growing companies in America. She joined the firm as employee number 13 and has witnessed it grow to over 300 employees. She is also the former director for the Seattle Mariners who managed all ballpark marketing and fan relations for the team. Her professional career also includes sales management, event planning, training, and marketing for companies in both the U.S. and Canada.