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Building a Business in the Virtual World

Building a Business in the Virtual World
Author: C.F. Earl
Publisher: Simon and Schuster
Total Pages: 64
Release: 2014-09-02
Genre: Juvenile Nonfiction
ISBN: 1422289036

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Are you interested in having your own business? Today, young people have never had more opportunities to build new and exciting businesses. Before you start your business, you'll need to know the basics, though. In the twenty-first century, almost every kind of business is being done online. Understanding how to build a business using the Internet is vitally important. In Building a Business in the Virtual World, you'll discover how companies are using the Internet to find success no matter what their business—and how you can too.


Making Virtual Worlds

Making Virtual Worlds
Author: Thomas M. Malaby
Publisher:
Total Pages: 165
Release: 2009
Genre: Computers
ISBN: 9780801447464

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Malaby shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion.


Virtual Worlds and E-commerce

Virtual Worlds and E-commerce
Author: Barbara L. Ciaramitaro
Publisher: IGI Global
Total Pages: 0
Release: 2011
Genre: Business & Economics
ISBN: 9781616928087

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"This book presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of Internet technologies to create a more immersive experience for customers"--Provided by publisher.


The Unofficial Guide to Building Your Business in the Second Life Virtual World

The Unofficial Guide to Building Your Business in the Second Life Virtual World
Author: Sue Martin Mahar
Publisher: AMACOM/American Management Association
Total Pages: 290
Release: 2009
Genre: Business & Economics
ISBN: 081441270X

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Why market and sell to people only in the "real world"...when there's a "second life" filled with unlimited possibilities for profit?


Designing Virtual Worlds

Designing Virtual Worlds
Author: Richard A. Bartle
Publisher: New Riders
Total Pages: 768
Release: 2004
Genre: Computers
ISBN: 9780131018167

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This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.


Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships

Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships
Author: Ciaramitaro, Barbara
Publisher: IGI Global
Total Pages: 399
Release: 2010-08-31
Genre: Business & Economics
ISBN: 1616928107

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Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.


Business in a Virtual World

Business in a Virtual World
Author: Fiona Czerniawska
Publisher: Purdue University Press
Total Pages: 266
Release: 2001
Genre: Business & Economics
ISBN: 9781557531940

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On virtual management


Some Business and Legal Considerations for the Virtual World Entrepreneur

Some Business and Legal Considerations for the Virtual World Entrepreneur
Author: Candidus Dougherty
Publisher:
Total Pages: 0
Release: 2013
Genre:
ISBN:

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In this article, I discuss some of the business and legal issues posed by creating a virtual world-based business. In Part One, I start by briefly discussing some of the relevant lingo and terminology associated with virtual world use. In Part Two, I explore whether there is a real opportunity for success and profit-making potential in a virtual world-based business and some of the preliminary considerations when generating a business plan and strategy. In Part Three, I review the legal issues posed by operating a business in the virtual world, Second Life.


Teaching and Learning in Virtual Environments

Teaching and Learning in Virtual Environments
Author: Patricia C. Franks
Publisher: Bloomsbury Publishing USA
Total Pages: 244
Release: 2016-09-26
Genre: Language Arts & Disciplines
ISBN:

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Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives. There is a renaissance occurring in education with immersive learning via virtual applications and environments, even at the elementary school level. This widespread new movement is happening over more platforms than before—Second Life, Open Sim, Unity3D, Curio, and others. Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries presents readers with the scope of possibilities for education in virtual environments today. Written from the perspective of the practitioner, it provides a wealth of teaching tips for virtual environments and for combining virtual environments with other emerging technologies for libraries and education. Chapters describe how recent developments in technology have made web-based virtual worlds more accessible for teaching and learning and discuss the unique benefits and affordances of educating in virtual environments as well as their applications to different subjects. The teaching applications cover the primary and secondary school levels, higher education and graduate-level environments, and even beyond formal education into building immersive "information experiences" for professional training applications, library users, and the general public. The text provides an up-to-date overview for educators, academic and public librarians, and archives and museum staff on recent developments with immersive learning; presents innovative programs and teaching ideas; covers administrative issues; and addresses the student's perspective as well.


Exploring Business Ecosystems and Innovation Capacity Building in Global Economics

Exploring Business Ecosystems and Innovation Capacity Building in Global Economics
Author: Joshi, Mihir
Publisher: IGI Global
Total Pages: 416
Release: 2023-04-11
Genre: Business & Economics
ISBN: 1668467682

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All nations must become self-reliant and as such need to analyze the concept and terminologies associated with business ecosystems and social innovation ecosystems. Further study on the challenges and opportunities is required to ensure countries remain stable and continue to develop. Exploring Business Ecosystems and Innovation Capacity Building in Global Economics explores the application of different theories and frameworks that contribute to the business ecosystem through empirical and conceptual research. The book also states the issues and challenges that occurred in society during the pandemic and considers the development of virtual business environments. Covering topics such as social exchange, value creation, and business practices, this reference work is ideal for economists, policymakers, business owners, managers, entrepreneurs, industry professionals, researchers, scholars, practitioners, academicians, instructors, and students.