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Board Game Builder: Milton Bradley

Board Game Builder: Milton Bradley
Author: Lee Slater
Publisher: ABDO
Total Pages: 35
Release: 2016-01-01
Genre: Juvenile Nonfiction
ISBN: 1680771337

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In this engaging biography, readers will learn about the builder of board games, Milton Bradley. Follow the story from Bradley's childhood, his early entrepreneurial work creating and selling stationery, his drafting education at Harvard, his first business creating and selling lithographs, and how these experiences came together when he formed the Milton Bradley Company and created the Game of Life. Bradley's family, retirement, and work producing educational materials to support the new movement in education called kindergarten are included. Sidebars, historic photos, and a glossary enhance readers' understanding of this topic. Additional features include a table of contents, an index, a timeline and fun facts. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.


Board Games: Milton Bradley

Board Games: Milton Bradley
Author: Lee Slater
Publisher: ABDO
Total Pages: 35
Release: 2021-12-15
Genre: Juvenile Nonfiction
ISBN: 109821921X

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In this title, readers will learn about board game creator Milton Bradley. Follow Bradley's early work creating and selling stationery, his first business creating and selling lithographs, and how these experiences came together when he formed the Milton Bradley Company and created the Game of Life. Aligned to Common Core Standards and correlated to state standards. Big Buddy Books is an imprint of Abdo Publishing, a division of ABDO.


Who Was Milton Bradley?

Who Was Milton Bradley?
Author: Kirsten Anderson
Publisher: Turtleback Books
Total Pages: 0
Release: 2016-08-02
Genre: Board game industry
ISBN: 9780606388412

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For use in schools and libraries only. Meet the man behind the board games: Milton Bradley. Born in Maine in 1836, Milton Bradley moved with his family to the working-class city of Lowell, Massachusetts, at age 11. His early life consisted of several highs and lows, from graduating high school and attending Harvard to getting laid off and losing his first wife. These experiences gave Bradley the idea for his first board game: The Checkered Game of Life. He produced and sold Life across the country and it quickly became a national sensation. Working with his company, the Milton Bradley Company, he continued to produce board games, crayons, and kid-friendly school supplies for the rest of his life. He is often credited as the father of board games, and the Milton Bradley Company has created Battleship, Jenga, Yahtzee, Trouble, and many more classic games.


Milton Bradley

Milton Bradley
Author: Milton Bradley Company
Publisher:
Total Pages: 1
Release: 1952
Genre: Board games
ISBN:

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Game Changer

Game Changer
Author: Robert Angel
Publisher: Amplify
Total Pages: 312
Release: 2020-06-02
Genre:
ISBN: 9781643074979

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"It all began with one small step.Game Changer is the story of how a twenty-three-year-old waiter from Seattle had the outrageous dream of beating industry giants Milton Bradley and Mattel at their own game. With no experience, Rob Angel used his guts, drive, and intuition to create one of the most beloved board games of all time: Pictionary. Rob did it his way. He produced the first 1,000 games by hand in his tiny one- bedroom apartment, disrupted the market by selling to nontraditional retail outlets, and did countless demonstrations at the bottom of the escalator at Nordstrom-a store with no game department. Anything to succeed.Getting there wasn't easy; Rob had to navigate his way through production mishaps, cash flow troubles, and countless copycats trying to scratch their way past Pictionary. Still, within three years, Pictionary became the bestselling board game in North America, and shortly after, the world. When Mattel acquired Pictionary in 2001, a staggering 38,000,000 games had been sold in 60 countries.In Game Changer, Rob shares the remarkable inside story of taking Pictionary from simple idea to iconic global brand by breaking rules and breaking records, never giving up or giving in, and working harder when most would walk away all while having the time of his life. Candid and compelling, Game Changer is as much a captivating memoir as it is a blueprint to personal and professional success."


Games

Games
Author: Bruce Whitehill
Publisher:
Total Pages: 197
Release: 1992
Genre: Antiques & Collectibles
ISBN: 9780870695834

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Profiles and prices games manufactured from 1822-1992, and gives histories of hundreds of manufacturers, including, Milton Bradley, Selchow & Righter, and Parker Brothers


The Game Inventor's Guidebook

The Game Inventor's Guidebook
Author: Brian Tinsman
Publisher: Morgan James Publishing
Total Pages: 282
Release: 2008-11-01
Genre: Games & Activities
ISBN: 1600377904

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A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.


Milton Bradley 87

Milton Bradley 87
Author: Milton Bradley Company
Publisher:
Total Pages: 88
Release: 1987
Genre: Board games
ISBN:

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Game Design Workshop

Game Design Workshop
Author: Tracy Fullerton
Publisher: CRC Press
Total Pages: 528
Release: 2014-03-05
Genre: Computers
ISBN: 1482217171

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Create the Digital Games You Love to PlayDiscover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition.Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. E