Black Art of Java 2 Game Programming
Author | : Brackeen |
Publisher | : |
Total Pages | : |
Release | : |
Genre | : |
ISBN | : 9780672324772 |
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Author | : Brackeen |
Publisher | : |
Total Pages | : |
Release | : |
Genre | : |
ISBN | : 9780672324772 |
Author | : Joel Fan |
Publisher | : |
Total Pages | : 0 |
Release | : 1996 |
Genre | : Java (Computer program language) |
ISBN | : 9781571690432 |
CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.
Author | : Jazon Yamamoto |
Publisher | : Course Technology |
Total Pages | : 338 |
Release | : 2014-04-02 |
Genre | : Computers |
ISBN | : 9781305110380 |
THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library.
Author | : Steven P Warr |
Publisher | : iUniverse |
Total Pages | : 188 |
Release | : 2011-01-31 |
Genre | : Computers |
ISBN | : 9781450268950 |
Learning a programming language on you own can be daunting. Programming books can be confusing and incomplete. Program listings often do not work until you have mucked around using trial and error. I like to use books as reference after I have read them. Invariably, none of the books have the particular information that I want, nor do they have references to other information sources. “Java Programming -- What Do You Want To Do?” changes all that. Inside there are clear instructions on how to do what you want to do -- Basic structures, graphics programming with AWT and NetBeans, Advanced structures, test preparation, networking, cell phone programming and much more.
Author | : Kumar, Ashok |
Publisher | : IGI Global |
Total Pages | : 477 |
Release | : 2012-05-31 |
Genre | : Computers |
ISBN | : 1466616350 |
Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.
Author | : Thomas Petchel |
Publisher | : Prima Lifestyles |
Total Pages | : 600 |
Release | : 2001-09-01 |
Genre | : Computer games |
ISBN | : 9780761535324 |
Author | : Thomas Petchel |
Publisher | : Course Technology |
Total Pages | : 824 |
Release | : 2001 |
Genre | : Computers |
ISBN | : 9781931841078 |
Intermediate programmers with an interest in game development will benefit from this book that is fast-paced enough for experienced programmers but detailed enough for beginners.
Author | : |
Publisher | : |
Total Pages | : 1064 |
Release | : 1997 |
Genre | : Internet |
ISBN | : |
Author | : David Wallace Croft |
Publisher | : Apress |
Total Pages | : 569 |
Release | : 2004-04-01 |
Genre | : Computers |
ISBN | : 1430207132 |
Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
Author | : |
Publisher | : |
Total Pages | : 2954 |
Release | : 1998 |
Genre | : Bibliography, National |
ISBN | : |