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Bionic Commando

Bionic Commando
Author: F. X. Nine
Publisher: Scholastic Paperbacks
Total Pages: 117
Release: 1991-01-01
Genre: Bionic commando (Game)
ISBN: 9780590443159

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Follows the adventures of the Nintendo game character as he blasts into action against the forces of Generalissimo Killt, who are set to take over the world once they discover the secrets of Albatros.


The Archives

The Archives
Author: Aa. Vv.
Publisher: Mimesis
Total Pages: 188
Release: 2015-04-21T00:00:00+02:00
Genre: Art
ISBN: 8857530183

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The digital age has witnessed the development of a new kind of archive: immaterial, “living and moving,” largely user-generated, and conceived for managing a wide variety of audio-visual materials, besides traditional films and videos. The first part of this anthology investigates the ways in which media forms like web-documentaries, video art and digital art, web series, amateur productions, and also mobile films can be stored and preserved withinthe new digital repositories. The second part focuses on archival and preservation practices of the video game. This approach understands the archive not simply as a “memory box,” but as a fully contemporary practice that locates new media objects in the present and acknowledges their changing cultural and social configurations. The democratic, often immaterial, living, mobile nature of contemporary archives forces us to question whether or not the traditional notion of “the archive” still has a heuristic value. Or if it would be perhaps better to reject any “conventional” idea of archive and embrace the notion of anarchive.


Game Feel

Game Feel
Author: Steve Swink
Publisher: CRC Press
Total Pages: 377
Release: 2008-10-13
Genre: Art
ISBN: 1482267330

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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe


The Video Games Guide

The Video Games Guide
Author: Matt Fox
Publisher: McFarland
Total Pages: 385
Release: 2013-01-17
Genre: Games & Activities
ISBN: 078647257X

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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.


Bionic Commando

Bionic Commando
Author:
Publisher:
Total Pages:
Release: 2009
Genre:
ISBN:

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The Cambridge Companion to Video Game Music

The Cambridge Companion to Video Game Music
Author: Melanie Fritsch
Publisher: Cambridge University Press
Total Pages: 483
Release: 2021-04-29
Genre: Computers
ISBN: 1108473024

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A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.


Bionic Commando

Bionic Commando
Author: J. B. Stamper
Publisher: Hippo Bks
Total Pages: 117
Release: 1991-01-01
Genre:
ISBN: 9780590765565

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Bionic Commando

Bionic Commando
Author: Jacek Hałas
Publisher: Litres
Total Pages: 132
Release: 2020-08-04
Genre: Computers
ISBN: 5042751203

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Poradnik do gry „Bionic Commando” to przede wszystkim bardzo szczegółowy opis przejścia wszystkich trzech aktów, pełne zestawienie dodatkowych wyzwań, których można się podejmować w trakcie zabawy, zbiór cennych wskazówek oraz lista achievementów. Bionic Commando – Xbox 360 – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Rozdział 3 – The Buraq – BOSS (Akt 1) Rozdział 1 – Ascension City Downtown I (Akt 1) Rozdział 1 – Fissure III (Akt 2) Rozdział 1 – The Final Battle – FINAŁ (Akt 3) Rozdział 2 – Trent Industrial District I (Akt 1) Rozdział 2 – Ascension City Downtown VI (Akt 1) Rozdział 2 – Ascension City Downtown V (Akt 1) Rozdział 1 – Ascension City Downtown II (Akt 1) Rozdział 1 – Ascension City Downtown I Continued (Akt 1) Rozdział 1 – Ascension City Downtown III (Akt 1) Informacja o grze Produkcja nawiązująca do popularnego hitu sprzed lat, wydanego pod tym samym tytułem. Producenci podeszli w twórczy sposób do sprawy, przerabiając pierwowzór na dynamiczną, współczesną grę akcji z elementami platformowymi. W grze przenosimy się w przyszłość i wcielamy w bohatera uzbrojonego w mechaniczną rękę. Przechodząc poziomy poznajmy kolejne wydarzenia kampanii o zaskakującym finale. Gra Bionic Commando, ciepło przyjęta zarówno przez krytyków, jak i graczy, to przedstawiciel gatunku gier akcji. Tytuł premierę światową miał w 2009 roku i dostępny jest na platformach: PC, X360, PS3. Wersja językowa oficjalnie dystrybuowana na terenie kraju to: angielska.


The Video Games Textbook

The Video Games Textbook
Author: Brian J. Wardyga
Publisher: CRC Press
Total Pages: 392
Release: 2018-08-06
Genre: Computers
ISBN: 1351172344

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The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles.


Best Before

Best Before
Author: James Newman
Publisher: Routledge
Total Pages: 194
Release: 2012-08-21
Genre: Social Science
ISBN: 1136502653

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Despite record sales and an ever-growing global industry, the simple fact is that videogames are disappearing. Most obviously, the physical deterioration of discs, cartridges, consoles and controllers means that the data and devices will crumble to dust and eventually will be lost forever. However, there is more to the disappearance of videogames than plastic corrosion and bit rot. Best Before examines how the videogames industry's retail, publishing, technology design, advertising and marketing practices actively produce obsolescence, wearing out and retiring old games to make way for the always new, just out of reach, 'coming soon' title and 'next generation' platform. Set against the context of material deterioration and the discursive production of obsolescence, Best Before examines the conceptual and practical challenges faced within the nascent field of game preservation. Understanding videogames as rich, complex and mutable texts and experiences that are supported and sustained by cultures of gameplay and fandom, Best Before considers how - and even whether - we might preserve and present games for future generations.