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Interactive Tools for Biomechanical Modeling and Realistic Animation

Interactive Tools for Biomechanical Modeling and Realistic Animation
Author:
Publisher:
Total Pages:
Release: 2008
Genre:
ISBN:

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We describe a semi-automatic technique for modeling and animating complex musculoskeletal systems using a strand based muscle model. Using our interactive tools, we are able to generate the motion of tendons and muscles under the skin of a traditionally animated character. This is achieved by integrating the traditional animation pipeline with a biomechanical simulator capable of dynamic simulation with complex routing constraints on muscles and tendons. We integrate our musculoskeletal modeling and animation toolkit into a professional 3D production environment, thereby enabling artists and scientists to create complex musculoskeletal systems that were previously inaccessible to them. We demonstrate the applications of our tools to the visual effects industry with several animations of the human hand and applications to the biomechanics community with a novel model of the human shoulder.


Biomechanical Modelling and Simulation on Musculoskeletal System

Biomechanical Modelling and Simulation on Musculoskeletal System
Author: Yubo Fan
Publisher: Springer Nature
Total Pages: 395
Release: 2022-03-01
Genre: Medical
ISBN: 9811639116

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The book involves the basic principles, methods, anatomy and other knowledge for modelling and simulation of the musculoskeletal system. In addition, abundant examples are presented in detail to help readers easily learn the principles and methods of modelling and simulation. These examples include the impact injury and clinical application of the modelling of bone and muscle. In terms of impact injury, the book introduces the biomechanical simulation of impact injury in head, spine, ankle, knee, eyeball and many other parts. With regard to clinical application, it explores the optimization of orthopaedic surgery and design of orthopaedic implants. Readers will find this is a highly informative and carefully presented book, introducing not only the biomechanical principles in the musculoskeletal system, but also the application abilities of modelling and simulation on the musculoskeletal system.


Biomechanical Models for Soft Tissue Simulation

Biomechanical Models for Soft Tissue Simulation
Author: Walter Maurel
Publisher: Springer Science & Business Media
Total Pages: 188
Release: 2013-11-22
Genre: Computers
ISBN: 3662035898

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An overview of biomechanical modeling of human soft tissue using nonlinear theoretical mechanics and incremental finite element methods, useful for computer simulation of the human musculoskeletal system.


Modeling and Simulation of Skeletal Muscle for Computer Graphics

Modeling and Simulation of Skeletal Muscle for Computer Graphics
Author: Dongwoon Lee
Publisher: Foundations and Trends(r) in C
Total Pages: 62
Release: 2012
Genre: Computers
ISBN: 9781601985521

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Surveys various approaches to model and simulate muscles both morphologically and functionally.


Construction of Musculoskeletal Systems for Anatomical Simulation

Construction of Musculoskeletal Systems for Anatomical Simulation
Author: Ali Hamadi Dicko
Publisher:
Total Pages: 0
Release: 2014
Genre:
ISBN:

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The use of virtual humans has spread in various activities in recent years.Beyond virtual surgery, virtual bodies are increasingly used to design medical devices, vehicles, and daily life hardware more generally.They also turn out to be extraordinary supports to learn anatomy.Recent movies (Avatar, Lord of the Rings, etc) demonstrated that anatomy and biomechanics can be used to design high-quality characters.However, reproducing the behavior of anatomical structures remains a complex task, and a great amount and variety of knowledge is necessary for setting up high quality simulations.This makes the modeling of human body for simulation purposes an open problem, a tedious task, but also a fascinating research subject.Through this PhD, we address the problem of the construction of biomechanical models of the musculoskeletal systems for several domains : animation, biomechanics and teaching.Our goal is to simplify the entire process of model design by making it more intuitive and faster.Our approach is to address each difficulty : the representation and use of anatomical knowledge, the geometrical modeling and the efficient simulation of the musculoskeletal system thanks to three novel contributions introduced during these research works.Our first contribution focuses on the biomechanical construction of a hybrid model of lumbar spine.In this work, we show that hybrid approaches that combine both rigid body systems and finite element models allow interactive simulations, accurate, while respecting the principles of anatomy and mechanics.Our second contribution addresses the problem of the complexity of anatomical, physiological and functional knowledge.Based on a novel ontology of anatomical functions of the human body, we introduce a novel pipeline to automatically build models that simulate physiological functions of our bodies.The ontology allows us to extract detailed knowledge using simple queries.The outputs of these queries are used to set up simulation models of the functional aspects as they were formalized and described by anatomists.Finally our third contribution, the anatomy transfer, allows the mapping of available geometrical and mechanical models to the morphology of any specific individual.This novel registration method enables the automatic construction of the internal anatomy of any character defined by his skin, by transferring organs from a reference character.It allows to overcome the need to re-construct these geometries for each new simulation, and it contributes to accelerate the simulations setup for a range of people with different morph.


Optimal Control and Multibody Dynamic Modelling of Human Musculoskeletal Systems

Optimal Control and Multibody Dynamic Modelling of Human Musculoskeletal Systems
Author: Mohammad Sharif Shourijeh
Publisher:
Total Pages:
Release: 2013
Genre:
ISBN:

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Musculoskeletal dynamics is a branch of biomechanics that takes advantage of interdisciplinary models to describe the relation between muscle actuators and the corresponding motions of the human body. Muscle forces play a principal role in musculoskeletal dynamics. Unfortunately, these forces cannot be measured non-invasively. Measuring surface EMGs as a non-invasive technique is recognized as a surrogate to invasive muscle force measurement; however, these signals do not reflect the muscle forces accurately. Instead of measurement, mathematical modelling of the musculoskeletal dynamics is a well established tool to simulate, predict and analyse human movements. Computer simulations have been used to estimate a variety of variables that are difficult or impossible to measure directly, such as joint reaction forces, muscle forces, metabolic energy consumption, and muscle recruitment patterns. Musculoskeletal dynamic simulations can be divided into two branches: inverse and forward dynamics. Inverse dynamics is the approach in which net joint moments and/or muscle forces are calculated given the measured or specified kinematics. It is the most popular simulation technique used to study human musculoskeletal dynamics. The major disadvantage of inverse dynamics is that it is not predictive and can rarely be used in the cause-effect interpretations. In contrast with inverse dynamics, forward dynamics can be used to determine the human body movement when it is driven by known muscle forces. The musculoskeletal system (MSS) is dynamically under-determinate, i.e., the number of muscles is more than the degrees of freedom (dof) of the system. This redundancy will lead to infinite solutions of muscle force sets, which implies that there are infinite ways of recruiting different muscles for a specific motion. Therefore, there needs to be an extra criterion in order to resolve this issue. Optimization has been widely used for solving the redundancy of the force-sharing problem. Optimization is considered as the missing consideration in the dynamics of the MSS such that, once appended to the under-determinate problem, \human-like" movements will be acquired. \Human-like" implies that the human body tends to minimize a criterion during a movement, e.g., muscle fatigue or metabolic energy. It is commonly accepted that using those criteria, within the optimization necessary in the forward dynamic simulations, leads to a reasonable representation of real human motions. In this thesis, optimal control and forward dynamic simulation of human musculoskeletal systems are targeted. Forward dynamics requires integration of the differential equations of motion of the system, which takes a considerable time, especially within an optimization framework. Therefore, computationally efficient models are required. Musculoskeletal models in this thesis are implemented in the symbolic multibody package MapleSim that uses Maple as the leverage. MapleSim generates the equations of motion governing a multibody system automatically using linear graph theory. These equations will be simplified and highly optimized for further simulations taking advantage of symbolic techniques in Maple. The output codes are the best form for the equations to be applied in optimization-based simulation fields, such as the research area of this thesis. The specific objectives of this thesis were to develop frameworks for such predictive simulations and validate the estimations. Simulating human gait motion is set as the end goal of this research. To successfully achieve that, several intermediate steps are taken prior to gait modelling. One big step was to choose an efficient strategy to solve the optimal control and muscle redundancy problems. The optimal control techniques are benchmarked on simpler models, such as forearm flexion/extension, to study the efficacy of the proposed approaches more easily. Another major step to modelling gait is to create a high-fidelity foot-ground contact model. The foot contact model in this thesis is based on a nonlinear volumetric approach, which is able to generate the experimental ground reaction forces more effectively than the previously used models. Although the proposed models and approaches showed strong potential and capability, there is still room for improvement in both modelling and validation aspects. These cutting-edge future works can be followed by any researcher working in the optimal control and forward dynamic modelling of human musculoskeletal systems.


Annual Review of Cybertherapy and Telemedicine

Annual Review of Cybertherapy and Telemedicine
Author: B. K. Wiederhold
Publisher: IOS Press
Total Pages: 256
Release: 2010
Genre: Medical
ISBN: 1607505606

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This book offers support and encouragement to all those interested in the development of cybertherapy systems. It provides evidence to build confidence in their effectiveness for detecting, monitoring and evaluating a number of important conditions and identifies and addresses the main barriers to their further development. It is divided into four main sections: critical reviews, evaluation studies, original research and clinical observations, tackling this complex subject by means of a clearly sequenced structure. --


Advances on Mechanics, Design Engineering and Manufacturing II

Advances on Mechanics, Design Engineering and Manufacturing II
Author: Francisco Cavas-Martínez
Publisher: Springer
Total Pages: 824
Release: 2019-04-27
Genre: Technology & Engineering
ISBN: 3030123464

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This book contains the papers presented at the International Joint Conference on Mechanics, Design Engineering and Advanced Manufacturing (JCM 2018), held on 20-22 June 2018 in Cartagena, Spain. It reports on cutting-edge topics in product design and manufacturing, such as industrial methods for integrated product and process design; innovative design; and computer-aided design. Further topics covered include virtual simulation and reverse engineering; additive manufacturing; product manufacturing; engineering methods in medicine and education; representation techniques; and nautical, aeronautics and aerospace design and modeling. The book is divided into six main sections, reflecting the focus and primary themes of the conference. The contributions presented here will not only provide researchers, engineers and experts in a range of industrial engineering subfields with extensive information to support their daily work; they are also intended to stimulate new research directions, advanced applications of the methods discussed, and future interdisciplinary collaborations.