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Beyond the Desktop Metaphor

Beyond the Desktop Metaphor
Author: Mary P. Czerwinski
Publisher: Mit Press
Total Pages: 376
Release: 2007
Genre: Business & Economics
ISBN:

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Leading developers and researchers report on what the next generation of digital work environments may look like, analyzing the theory and practice of designing "out of the box" to facilitate multitasking, collaboration, and multiple technologies. The computer's metaphorical desktop, with its onscreen windows and hierarchy of folders, is the only digital work environment most users and designers have ever known. Yet empirical studies show that the traditional desktop design does not provide sufficient support for today's real-life tasks involving collaboration, multitasking, multiple roles, and diverse technologies. In Beyond the Desktop Metaphor, leading researchers and developers consider design approaches for a post-desktop future. The contributors analyze the limitations of the desktop environment--including the built-in conflict between access and display, the difficulties in managing several tasks simultaneously, and the need to coordinate the multiple technologies and information objects (laptops, PDAs, files, URLs, email) that most people use daily--and propose novel design solutions that work toward a more integrated digital work environment. They describe systems that facilitate access to information, including Lifestreams, Haystack, Task Factory, GroupBar, and Scalable Fabric, and they argue that the organization of work environments should reflect the social context of work. They consider the notion of activity as a conceptual tool for designing integrated systems, and point to the Kimura and Activity-Based Computing systems as examples. Beyond the Desktop Metaphor is the first systematic overview of state-of-the-art research on integrated digital work environments. It provides a glimpse of what the next generation of information technologies for everyday use may look like--and it should inspire design solutions for users' real-world needs.


Beyond the Desktop

Beyond the Desktop
Author: Christopher Baber
Publisher:
Total Pages: 328
Release: 1997
Genre: Computers
ISBN:

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Each chapter contains a brief discussion relating the principle themes of the chapter to either practice or research, and throughout the book examples are supported by empirical research. The aim is to provide the reader with a comprehensive understanding of the design and use of interaction devices and possible approaches to the study of such issues.


Digital Information and Communication Technology and Its Applications

Digital Information and Communication Technology and Its Applications
Author: Hocine Cherifi
Publisher: Springer Science & Business Media
Total Pages: 790
Release: 2011-06-14
Genre: Computers
ISBN: 3642220266

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This two-volume set CCIS 166 and 167 constitutes the refereed proceedings of the International Conference on Digital Information and Communication Technology and its Applications, DICTAP 2011, held in Dijon, France, in June 2010. The 128 revised full papers presented in both volumes were carefully reviewed and selected from 330 submissions. The papers are organized in topical sections on Web applications; image processing; visual interfaces and user experience; network security; ad hoc network; cloud computing; Data Compression; Software Engineering; Networking and Mobiles; Distributed and Parallel processing; social networks; ontology; algorithms; multimedia; e-learning; interactive environments and emergent technologies for e-learning; signal processing; information and data management.


Ubiquitous Computing

Ubiquitous Computing
Author: Stefan Poslad
Publisher: John Wiley & Sons
Total Pages: 474
Release: 2011-08-10
Genre: Technology & Engineering
ISBN: 1119965268

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This book provides an introduction to the complex field of ubiquitous computing Ubiquitous Computing (also commonly referred to as Pervasive Computing) describes the ways in which current technological models, based upon three base designs: smart (mobile, wireless, service) devices, smart environments (of embedded system devices) and smart interaction (between devices), relate to and support a computing vision for a greater range of computer devices, used in a greater range of (human, ICT and physical) environments and activities. The author details the rich potential of ubiquitous computing, the challenges involved in making it a reality, and the prerequisite technological infrastructure. Additionally, the book discusses the application and convergence of several current major and future computing trends. Key Features: Provides an introduction to the complex field of ubiquitous computing Describes how current technology models based upon six different technology form factors which have varying degrees of mobility wireless connectivity and service volatility: tabs, pads, boards, dust, skins and clay, enable the vision of ubiquitous computing Describes and explores how the three core designs (smart devices, environments and interaction) based upon current technology models can be applied to, and can evolve to, support a vision of ubiquitous computing and computing for the future Covers the principles of the following current technology models, including mobile wireless networks, service-oriented computing, human computer interaction, artificial intelligence, context-awareness, autonomous systems, micro-electromechanical systems, sensors, embedded controllers and robots Covers a range of interactions, between two or more UbiCom devices, between devices and people (HCI), between devices and the physical world. Includes an accompanying website with PowerPoint slides, problems and solutions, exercises, bibliography and further reading Graduate students in computer science, electrical engineering and telecommunications courses will find this a fascinating and useful introduction to the subject. It will also be of interest to ICT professionals, software and network developers and others interested in future trends and models of computing and interaction over the next decades.


Rhetorical Memory

Rhetorical Memory
Author: Stewart Whittemore
Publisher: University of Chicago Press
Total Pages: 253
Release: 2015-10-22
Genre: Business & Economics
ISBN: 022626338X

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Institutions have regimes--policies that typically come from the top down and that are meant to align the efforts of workers with the goals and mission of an institution. Institutions also have practices--day-to-day behaviors performed by individual workers attempting to interpret the institution's regimes. Tensions ensue as workers bring their own subjective experiences and interpretations to the mix, and amid those tensions we find politics and, subsequently, winners and losers in the workplace. In "Rhetorical Memory, " Stewart Whittemore explores these dynamics through a tightly focused workplace study that reveals how a team of technical communicators at a software company create and make use of organizational memory as part of their everyday work, with the goal of better understanding issues, trends, and strategies in information management in the workplace. That analysis identifies practical strategies technical communicators can use to implement rhetorically based practices for managing organizational memory and also establishes a clear connection in the workplace between political power and effective use of organizational memory. This innovative piece of scholarship makes a meaningful contribution to the workplace literature in technical communication.


Virtual Words

Virtual Words
Author: Jonathon Keats
Publisher: Oxford University Press
Total Pages: 190
Release: 2010-10-14
Genre: Language Arts & Disciplines
ISBN: 0199750939

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The technological realm provides an unusually active laboratory not only for new ideas and products but also for the remarkable linguistic innovations that accompany and describe them. How else would words like qubit (a unit of quantum information), crowdsourcing (outsourcing to the masses), or in vitro meat (chicken and beef grown in an industrial vat) enter our language? In Virtual Words: Language on the Edge of Science and Technology, Jonathon Keats, author of Wired Magazine's monthly Jargon Watch column, investigates the interplay between words and ideas in our fast-paced tech-driven use-it-or-lose-it society. In 28 illuminating short essays, Keats examines how such words get coined, what relationship they have to their subject matter, and why some, like blog, succeed while others, like flog, fail. Divided into broad categories--such as commentary, promotion, and slang, in addition to scientific and technological neologisms--chapters each consider one exemplary word, its definition, origin, context, and significance. Examples range from microbiome (the collective genome of all microbes hosted by the human body) and unparticle (a form of matter lacking definite mass) to gene foundry (a laboratory where artificial life forms are assembled) and singularity (a hypothetical future moment when technology transforms the whole universe into a sentient supercomputer). Together these words provide not only a survey of technological invention and its consequences, but also a fascinating glimpse of novel language as it comes into being. No one knows this emerging lexical terrain better than Jonathon Keats. In writing that is as inventive and engaging as the language it describes, Virtual Words offers endless delights for word-lovers, technophiles, and anyone intrigued by the essential human obsession with naming.


Interaction Design for Complex Problem Solving

Interaction Design for Complex Problem Solving
Author: Barbara Mirel
Publisher: Morgan Kaufmann
Total Pages: 444
Release: 2004
Genre: Computers
ISBN: 1558608311

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This book presents a groundbreaking approach to interaction design for complex problem solving applications.


Activity Theory in HCI

Activity Theory in HCI
Author: Victor Kaptelinin
Publisher: Springer Nature
Total Pages: 123
Release: 2022-05-31
Genre: Computers
ISBN: 3031021967

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Activity theory -- a conceptual framework originally developed by Aleksei Leontiev -- has its roots in the socio-cultural tradition in Russian psychology. The foundational concept of the theory is human activity, which is understood as purposeful, mediated, and transformative interaction between human beings and the world. Since the early 1990s, activity theory has been a visible landmark in the theoretical landscape of Human-Computer Interaction (HCI). Along with some other frameworks, such as distributed cognition and phenomenology, it established itself as a leading post-cognitivist approach in HCI and interaction design. In this book we discuss the conceptual foundations of activity theory and its contribution to HCI research. After making the case for theory in HCI and briefly discussing the contribution of activity theory to the field (Chapter One) we introduce the historical roots, main ideas, and principles of activity theory (Chapter Two). After that we present in-depth analyses of three issues which we consider of special importance to current developments in HCI and interaction design, namely: agency (Chapter Three), experience (Chapter Four), and activity-centric computing (Chapter Five). We conclude the book with reflections on challenges and prospects for further development of activity theory in HCI (Chapter Six). Table of Contents: Introduction: Activity theory and the changing face of HCI / Basic concepts and principles of activity theory / Agency / Activity and experience / Activity-centric computing / Activity theory and the development of HCI


Distributed, Ambient and Pervasive Interactions: Understanding Humans

Distributed, Ambient and Pervasive Interactions: Understanding Humans
Author: Norbert Streitz
Publisher: Springer
Total Pages: 469
Release: 2018-07-10
Genre: Computers
ISBN: 3319911252

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This two volume set constitutes the refereed proceedings of the 6th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, held in Las Vegas, NV, USA in July 2018. The total of 1171 papers and 160 posters presented at the 14 colocated HCII 2018 conferences. The papers were carefully reviewed and selected from 4346 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.. The LNCS 10921 and LNCS 10922 contains papers addressing the following major topics: Technologies and Contexts ( Part I) and Understanding Humans (Part IΙ)