Being No Self And Being Nice Digital Original Edition PDF Download

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Being No-Self and Being Nice, digital original edition

Being No-Self and Being Nice, digital original edition
Author: Owen Flanagan
Publisher: MIT Press
Total Pages: 64
Release: 2014-01-10
Genre: Philosophy
ISBN: 0262318881

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Can there be a Buddhism without karma, nirvana, and reincarnation that is compatible with the rest of knowledge—a “naturalized” Buddhism? In this BIT, Flanagan connects Buddhist wisdom to the compassion and lovingkindness that Buddhism endorses—linking Buddhism's metaphysics to its ethics.


The First 20 Hours

The First 20 Hours
Author: Josh Kaufman
Publisher: Penguin
Total Pages: 288
Release: 2013-06-13
Genre: Self-Help
ISBN: 1101623047

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.


Zeus and RA Digital Space Bible Edition 4 Part 2

Zeus and RA Digital Space Bible Edition 4 Part 2
Author: Brandon Robertson
Publisher: Lulu.com
Total Pages: 627
Release: 2013-05-15
Genre: Business & Economics
ISBN: 1304041344

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This is part 2 of part 1 of Zeus and Ra Space Bible. As the author I am pride to have given the human race a fighting chance against any future problems that Earth may face from outer space.


Sources of Uncertainty, digital original edition

Sources of Uncertainty, digital original edition
Author: Greg Costikyan
Publisher: MIT Press
Total Pages: 38
Release: 2014-01-10
Genre: Games & Activities
ISBN: 0262316420

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Uncertainty in games—from Super Mario Bros. to Rock/Paper/Scissors—engages players and shapes play experiences. This BIT examines the sources of that uncertainty, from doubts about performance to a game's elements of randomness.


Digital Papyrology II

Digital Papyrology II
Author: Nicola Reggiani
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 197
Release: 2018-05-07
Genre: History
ISBN: 3110547597

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The ongoing digitisation of the literary papyri (and related technical texts like the medical papyri) is leading to new thoughts on the concept and shape of the "digital critical edition" of ancient documents. First of all, there is the need of representing any textual and paratextual feature as much as possible, and of encoding them in a semantic markup that is very different from a traditional critical edition, based on the mere display of information. Moreover, several new tools allow us to reconsider not only the linguistic dimension of the ancient texts (from exploiting the potentialities of linguistic annotation to a full consideration of language variation as a key to socio-cultural analysis), but also the very concept of philological variation (replacing the mono-authorial view of an reconstructed archetype with a dynamic multitextual model closer to the fluid aspect of the textual transmission). The contributors, experts in the application of digital strategies to the papyrological research, face these issues from their own viewpoints, not without glimpses on parallel fields like Egyptology and Near Eastern studies. The result is a new, original and cross-disciplinary overview of a key issue in the digital humanities.


Arts and Technology

Arts and Technology
Author: Anthony Lewis Brooks
Publisher: Springer
Total Pages: 171
Release: 2015-05-23
Genre: Computers
ISBN: 3319188364

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This book constitutes the thoroughly refereed proceedings of the Fourth International Conference on Arts and Technology, ArtsIT 2014, held in Istanbul, Turkey, in November 2014. The 17 revised full papers presented were carefully selected and reviewed from numerous submissions. ArtsIT has become a leading scientific forum for the dissemination of cutting-edge research results in the area of arts, design and technology. The papers focus on IT technologies, artists, designers and industrial members and offer content creators tools that expand the means of expression of the traditional design field.


The Digital God

The Digital God
Author: William Indick
Publisher: McFarland
Total Pages: 257
Release: 2015-03-16
Genre: Literary Criticism
ISBN: 0786498927

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As humans charge up the steep slope of technological innovation, digital age media increasingly shapes our perception of everything--even spiritual matters. The next stage of spiritual development may be the product of a digital interface between our own image of the divine, virtual reality technology that produces real perceptions, and with devices that stimulate areas of the brain associated with spiritual experience. This book explores the influence of digital media on spirituality and the impact of the digital environment on our experience of the spiritual world. The author predicts a future in which digital technology and neuroscience will combine to create a new understanding of the divine. Instructors considering this book for use in a course may request an examination copy here.


Digital Scholarly Editions Beyond Text

Digital Scholarly Editions Beyond Text
Author: Tessa Gengnagel
Publisher: arthistoricum.net
Total Pages: 570
Release: 2024-02-07
Genre: Art
ISBN: 3985011389

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Scholarly editions contextualize our cultural heritage. Traditionally, methodologies from the field of scholarly editing are applied to works of literature, e.g. in order to trace their genesis or present their varied history of transmission. What do we make of the variance in other types of cultural heritage? How can we describe, record, and reproduce it systematically? From medieval to modern times, from image to audiovisual media, the book traces discourses across different disciplines in order to develop a conceptual model for scholarly editions on a broader scale. By doing so, it also delves into the theory and philosophy of the (digital) humanities as such.


Decoding Digital Culture with Science Fiction

Decoding Digital Culture with Science Fiction
Author: Alan N. Shapiro
Publisher: transcript Verlag
Total Pages: 375
Release: 2024-06-30
Genre: Social Science
ISBN: 3839472423

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How do digital media technologies affect society and our lives? Through the cultural theory hypotheses of hyper-modernism, hyperreality, and posthumanism, Alan N. Shapiro investigates the social impact of Virtual/Augmented Reality, AI, social media platforms, robots, and the Brain-Computer Interface. His examination of concepts of Jean Baudrillard and Katherine Hayles, as well as films such as Blade Runner 2049, Ghost in the Shell, Ex Machina, and the TV series Black Mirror, suggests that the boundary between science fiction narratives and the »real world« has become indistinct. Science-fictional thinking should be advanced as a principal mode of knowledge for grasping the world and digitalization.


Critical Digital Studies

Critical Digital Studies
Author: Arthur Kroker
Publisher: University of Toronto Press
Total Pages: 624
Release: 2013-12-11
Genre: Social Science
ISBN: 1442666714

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Since its initial publication, Critical Digital Studies has proven an indispensable guide to understanding digitally mediated culture. Bringing together the leading scholars in this growing field, internationally renowned scholars Arthur and Marilouise Kroker present an innovative and interdisciplinary survey of the relationship between humanity and technology. The reader offers a study of our digital future, a means of understanding the world with new analytic tools and means of communication that are defining the twenty-first century. The second edition includes new essays on the impact of social networking technologies and new media. A new section – “New Digital Media” – presents important, new articles on topics including hacktivism in the age of digital power and the relationship between gaming and capitalism. The extraordinary range and depth of the first edition has been maintained in this new edition. Critical Digital Studies will continue to provide the leading edge to readers wanting to understand the complex intersection of digital culture and human knowledge.