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Beginning Again at Zero

Beginning Again at Zero
Author: Jack Saarela
Publisher: Lulu.com
Total Pages: 314
Release: 2016-10-05
Genre: Fiction
ISBN: 136544323X

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The novel follows a young man from rural northern Finland during the depression as he faces obstacles to emigrate to Canada and pursue his aspirations. Looming on the horizon is the threat of war between the land he left behind and its big neighbor to the east.


Ground Zero

Ground Zero
Author: Ron Cook
Publisher: Author House
Total Pages: 144
Release: 2005-09-15
Genre: Religion
ISBN: 1463496869

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Maybe you''re a believer, but you don''t feel like you could ever know God personally Maybe you''ve allowed man''s acceptance or approval to obscure how God feels about you. Maybe you used to believe, but you were never too sure Who or What it was you believed in. Maybe you''ve never been able to trust in something you can''t see or feel or touch. WHAT WOULD HAPPEN IF YOU COULD START ALL OVER AGAIN WITH GOD? Ground Zero’s unique MindFast™ will help you discover, without interference from anyone else, who God is, who you are, and who you and God are together. You will have the opportunity to reflect, to write your thoughts, and to explore ideas you may not have thought about before: ? God personally designed and created you. You are a God-thought. ? God cannot love you any more or less than He does right now. ? God is everywhere and in everything. ? God is waiting to share His thoughts with you, His most personal creation. Imagine what you could create with God as your partner. Ground Zero is designed to help you get to the place where you can know God, personally and intimately. Author Ron Cook writes. Everyone wants to be loved by God and to love God. Unfortunately, most people just don''t know where to start or, worse, they are afraid to start. Religion can some­times seem so complicated and overwhelming. Religious people can seem remote and unaware. But we don''t want to talk about religion—that is the last thing on our minds. We simply want to present a clear, simple message of who God is and what He means to us—a message that anyone and everyone can understand.


Faulkner's Geographies

Faulkner's Geographies
Author: Jay Watson
Publisher: Univ. Press of Mississippi
Total Pages: 290
Release: 2015-06-25
Genre: Literary Criticism
ISBN: 1496802284

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The recent spatial turn in social theory and cultural studies opens up exciting new possibilities for the study of William Faulkner's literature. The fictional domains of Yoknapatawpha County and Jefferson, Mississippi, are not simply imagined communities but imaginative geographies of remarkable complexity and detail, as evidenced by the maps Faulkner created of his “apocryphal” county. Exploring the diverse functions of space in Faulkner's artistic vision, the eleven essays in Faulkner's Geographies delve deep into Yoknapatawpha but also reach beyond it to uncover unsuspected connections and flows linking local, regional, national, hemispheric, and global geographies in Faulkner's writings. Individual contributions examine the influence of the plantation as a land-use regime on Faulkner's imagination of north Mississippi's geography; the emergence of “micro-Souths” as a product of modern migratory patterns in the urban North of Faulkner's fiction; the enlistment of the author's work in the geopolitics of the cultural Cold War during the 1950s; the historical and literary affiliations between Faulkner's Deep South and Greater Mexico; the local and idiosyncratic as alternatives to region and nation; the unique intersection of regional and metropolitan geographies that Faulkner encountered as a novice writer immersed in the literary culture of New Orleans; the uses of feminist geography to trace the interplay of gender, space, and movement; and the circulation of Caribbean and “Black South” spaces and itineraries through Faulkner's masterpiece, Absalom, Absalom! By bringing new attention to the function of space, place, mapping, and movement in his literature, Faulkner's Geographies seeks to redraw the very boundaries of Faulkner studies.


The National Engineer

The National Engineer
Author:
Publisher:
Total Pages: 732
Release: 1907
Genre: Steam engineering
ISBN:

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Proving Faith

Proving Faith
Author: George Vaughan Bower
Publisher: Dorrance Publishing
Total Pages: 218
Release: 2021-05-28
Genre: Religion
ISBN: 1645306852

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Proving Faith By: George Vaughan Bower In science we can prove the positive and the negative. But can we disprove faith? Is there a logical test that can be put together? George Bower has been trying to figure out the answers to these questions for some time and has finally had the courage to take an honest look at the question. He places the foundations of the major faith systems under a microscope and finds surprising results.


Writing Displacement

Writing Displacement
Author: Akram Al Deek
Publisher: Springer
Total Pages: 204
Release: 2019-03-08
Genre: Literary Criticism
ISBN: 1137592486

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Uses the Palestinian exilic displacements as a tool and compass to find intersecting points of reference with the Caribbean, Indian, African, Chinese, and Pakistani dispersions, Writing Displacement studies the metamorphosis of the politics of home and identity amongst different migrant nationals from the end of WWII into the new millennium.


The Exegesis of Philip K Dick

The Exegesis of Philip K Dick
Author: Philip K. Dick
Publisher: Houghton Mifflin Harcourt
Total Pages: 1003
Release: 2011-11-07
Genre: Biography & Autobiography
ISBN: 0547549253

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"A great and calamitous sequence of arguments with the universe: poignant, terrifying, ludicrous, and brilliant. The Exegesis is the sort of book associated with legends and madmen, but Dick wasn't a legend and he wasn't mad. He lived among us, and was a genius."-Jonathan Lethem Based on thousands of pages of typed and handwritten notes, journal entries, letters, and story sketches, The Exegesis of Philip K. Dick is the magnificent and imaginative final work of an author who dedicated his life to questioning the nature of reality and perception, the malleability of space and time, and the relationship between the human and the divine. Edited and introduced by Pamela Jackson and Jonathan Lethem, this will be the definitive presentation of Dick's brilliant, and epic, final work. In The Exegesis, Dick documents his eight-year attempt to fathom what he called "2-3-74," a postmodern visionary experience of the entire universe "transformed into information." In entries that sometimes ran to hundreds of pages, Dick tried to write his way into the heart of a cosmic mystery that tested his powers of imagination and invention to the limit, adding to, revising, and discarding theory after theory, mixing in dreams and visionary experiences as they occurred, and pulling it all together in three late novels known as the VALIS trilogy. In this abridgment, Jackson and Lethem serve as guides, taking the reader through the Exegesis and establishing connections with moments in Dick's life and work.


Beginning C++ Game Programming

Beginning C++ Game Programming
Author: John Horton
Publisher: Packt Publishing Ltd
Total Pages: 511
Release: 2016-10-07
Genre: Computers
ISBN: 1786467771

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Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.