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Beep to Boom

Beep to Boom
Author: Simon N Goodwin
Publisher: Routledge
Total Pages: 288
Release: 2019-02-04
Genre: Technology & Engineering
ISBN: 1351005529

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Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles. Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.


Beep Beep, Vroom Vroom!

Beep Beep, Vroom Vroom!
Author: Stuart J. Murphy
Publisher: Harper Collins
Total Pages: 46
Release: 2000-01-05
Genre: Juvenile Fiction
ISBN: 0064467287

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The yellow cars beep! The red cars vroom! As Molly plays with her big brother’s toy cars, readers will see and recognize patterns, an essential first step in learning to reason from the specific to the general. But can Molly put the cars back in the right order before her brother returns?


Sound

Sound
Author: Romana Romanyshyn
Publisher: Chronicle Books LLC
Total Pages: 65
Release: 2020-10-06
Genre: Juvenile Nonfiction
ISBN: 1797202715

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An award-winning visual tour of the world of sound. Intriguing, informative, and endlessly fascinating, a book that makes visible that which we otherwise only hear and feel as vibrations: SOUND. Award-winning authors and artists Romana Romanyshyn and Andriy Lesiv achieve a remarkable fusion of the scientific exploration of the phenomenon of sound with a philosophic reflection on its nature that will appeal to inquisitive children looking to learn more about science and nature. A stunning sequence of rich infographics provoke the reader to listen . . . learn . . . and think. Whether it's hearing noise, music, speech . . . or silence, no one will come away from these pages without experiencing sound with new ears and a fresh understanding. • Stunning visual sophistication and compelling infographics will appeal to adults as well as children. • A perfect book for educators to share with children interested in STEM topics • A fascinating overlooked topic that will help children explore complex ideas about science and the natural world Translated into over 20 languages! Winner of the Bologna Ragazzi Award for best nonfiction book of the year. The award-winning, visually stunning Sound will appeal to young readers who enjoyed Animalium, Botanicum, Eye to Eye: How Animals See the World, and Human Body: A Visual Encyclopedia. • Science books for kids ages 8–12 • Biology books for kids • Human physiology books for kids The accessible, kid-friendly visuals throughout Sound help children to connect with STEM topics and learn surprising and interesting facts about one of our most important senses. The husband and wife team Romana Romanyshyn and Andriy Lesiv, share an art studio, AGRAFKA, in Lviv, Ukraine. Sound, together with its companion Sight (coming Fall 2020) were the co-winners of the Bologna Ragazzi Award in 2018. Visit them at agrafkastudio.myportfolio.com.


Beep! Beep!

Beep! Beep!
Author: Anne Miranda
Publisher: Turtle Books (New York, Ny)
Total Pages: 0
Release: 2000-02
Genre: Imagination
ISBN: 9781890515201

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From dawn to dusk, a young boy imagines himself to be one vehicle after another, embarking on exciting journeys through town and country, sea and space. This bright, colorful book includes vivid images of cars, trucks, buses, and jeeps, with appropriate rhymes.


Boom Boom, Beep Beep, Roar!

Boom Boom, Beep Beep, Roar!
Author: David Diehl
Publisher: Lark Books (NC)
Total Pages: 0
Release: 2007
Genre: Board books
ISBN: 9781600591143

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Illustrations of objects and animals are paired with words indicating the sounds they make.


Game Audio Programming

Game Audio Programming
Author: Guy Somberg
Publisher: CRC Press
Total Pages: 294
Release: 2016-10-14
Genre: Computers
ISBN: 131535165X

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Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more! Whether you’re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.


Author:
Publisher: Lulu.com
Total Pages: 238
Release:
Genre:
ISBN: 0557036666

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The Audio Programming Book

The Audio Programming Book
Author: Richard Boulanger
Publisher: MIT Press
Total Pages: 917
Release: 2010-10-22
Genre: Music
ISBN: 0262014467

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An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.


A surname

A surname
Author: Lei Da Yang
Publisher: Devneybooks
Total Pages: 624
Release:
Genre: Art
ISBN: 1304432815

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Even if the snow is slight, it can't cover up that solid footprint. Just like cinnabar, it is branded on that thousand layers of snow.


Go the F**k to Sleep

Go the F**k to Sleep
Author: Adam Mansbach
Publisher: Akashic Books
Total Pages: 18
Release: 2011-06-14
Genre: Humor
ISBN: 1453271023

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The #1 New York Times Bestseller: “A hilarious take on that age-old problem: getting the beloved child to go to sleep” (NPR). “Hell no, you can’t go to the bathroom. You know where you can go? The f**k to sleep.” Go the Fuck to Sleep is a book for parents who live in the real world, where a few snoozing kitties and cutesy rhymes don’t always send a toddler sailing blissfully off to dreamland. Profane, affectionate, and radically honest, it captures the familiar—and unspoken—tribulations of putting your little angel down for the night. Read by a host of celebrities, from Samuel L. Jackson to Jennifer Garner, this subversively funny bestselling storybook will not actually put your kids to sleep, but it will leave you laughing so hard you won’t care.