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Battle for the Ages & A Night of Fun

Battle for the Ages & A Night of Fun
Author: Demetrios Anagnostopoulos
Publisher: Lulu.com
Total Pages: 264
Release:
Genre:
ISBN: 1387147854

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The Knight and the Dragon

The Knight and the Dragon
Author: Tomie dePaola
Publisher: Penguin
Total Pages: 19
Release: 1998-02-03
Genre: Juvenile Fiction
ISBN: 1524739219

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What happens when a sheepish knight and a not-so-fierce dragon fight for the very first time? Well, it's no ordinary battle since the knight has to go to the castle library to learn about dragon-fighting and the dragon must dig through his ancestor's things to find out how to fight a knight! "Spontaneity of line and feeling are backed by zesty colors and a jovial, tongue-in-cheek tone to which children can relate—a top springtime choice." —Booklist "There's a swirl of good-humored life to the book." —The New York Times Book Review


The Living Age

The Living Age
Author:
Publisher:
Total Pages: 950
Release: 1897
Genre: American periodicals
ISBN:

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Tactics and the Experience of Battle in the Age of Napoleon

Tactics and the Experience of Battle in the Age of Napoleon
Author: Rory Muir
Publisher: Yale University Press
Total Pages: 502
Release: 2008-10-01
Genre: History
ISBN: 0300147686

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This historical study of Napoleonic battles and tactics examines firsthand accounts from soldiers’ memoirs, diaries, and letters: “A major work” (David Seymour, Military Illustrated). In this illuminating volume, historian Rory Muir explores what actually happened in battle during the Napoleonic Wars, putting special focus on how the participants’ feelings and reactions influenced the outcome. Looking at the immediate dynamics of combat, Muir sheds new light on how Napoleon’s tactics worked. This analysis is enhanced with vivid accounts of those who were there—the frightened foot soldier, the general in command, the young cavalry officer whose boils made it impossible to ride, and the smartly dressed aide-de-camp, tripped up by his voluminous pantaloons. Muir considers the interaction of artillery, infantry, and cavalry; the role of the general, subordinate commanders, staff officers, and aides; morale, esprit de corps, soldiers’ attitudes toward death and feelings about the enemy; the plight of the wounded; the difficulty of surrendering; and the way victories were finally decided. He discusses the mechanics of musketry, artillery, and cavalry charges and shows how they influenced the morale, discipline, and resolution of the opposing armies. "Muir has filled an important gap in the study of the Napoleonic era."—Library Journal


Great Battles for Boys

Great Battles for Boys
Author: Joe Giorello
Publisher:
Total Pages: 118
Release: 2018-11-10
Genre: Young Adult Nonfiction
ISBN: 9781947076105

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Filled with historic photographs, maps, and short, powerful chapters, "Great Battles for Boys" captures the attention of even reluctant readers. History leaps off the page through the blood, sweat, and sacrifice of soldiers fighting America's earliest battles, from Bunker Hill and San Juan Hill to The Alamo and The Lost Battalion of WWI.


Max and the Midknights

Max and the Midknights
Author: Lincoln Peirce
Publisher: Macmillan Children's Books
Total Pages: 289
Release: 2020-01-28
Genre: Juvenile Fiction
ISBN: 1760984744

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Join Max's quest to become a knight in this laugh-out-loud New York Times bestselling adventure! Max wants to be a knight - too bad that dream is about as likely as finding a friendly dragon. But when Max's uncle Budrick is kidnapped by the cruel King Gastley, Max has to act . . . and fast! Joined by a band of brave adventurers - the Midknights - Max sets out on a thrilling quest: to save uncle Budrick and restore the realm of Byjovia to its formerglory! Magic and (mis)adventures abound in Max and the Midknights, a hilarious illustrated novel from the New York Times bestselling creator of the Big Nate series, Lincoln Peirce.


The Games of War

The Games of War
Author: John Bobek
Publisher: AuthorHouse
Total Pages: 282
Release: 2007-12-12
Genre: Education
ISBN: 1467857653

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Heres a Hobby for those who love:toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over. This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of what ifs. Heres your chance to be Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history. Lead a patrol in the Ardennes or in Afghanistan. Its paintball without the pain! You can fly your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a pirate in the Carribbean. Can you conquer a galaxy or master magic? The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone whos not a historian. You can get started on any budget and with whatever space you have available. Rediscover reading for fun! Teaching History? There are sample history labs included. Have your class experience the past! Watch their interest and enthusiasm grow!


The Toys of He-Man and the Masters of the Universe Part 1

The Toys of He-Man and the Masters of the Universe Part 1
Author: Val Staples
Publisher: Dark Horse Comics
Total Pages: 394
Release: 2021-05-04
Genre: Art
ISBN: 1506720552

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A massive, full-color digital book chronicling the quintessential toys of He-Man, She-Ra, and the other Masters of the Universe! In the 1980s, the Masters of the Universe toy lines shook the world of children's entertainment to its foundations. Now, YouTube influencer "Pixel Dan" Eardley and He-Man historian Val Staples have worked with fans worldwide to cultivate this incredible volume that contains in-depth overviews of every item in several complete toy lines, including: 1982's Masters of the Universe, 1985's Princess of Power, 1989's He-Man, 2002's Masters of the Universe relaunch, and 2008's Masters of the Universe Classics! In addition to expertly-researched documentation of the toys' development and unique variants, each entry also includes photographic reference of the heroic figures and playsets from decades of development. This phenomenal tome also features never-before-seen interviews and designer commentary from the toys' creators, offering keen insights into the genesis of a product that inspired millions of young imaginations. With over 300 pages of lovingly assembled content, this compendium is the perfect addition to any Masters of the Universe fan's collection. By the power of Grayskull, you have the power! This book is so epic the digital version had to be split into two parts! This is part one of two.


The Implement Age

The Implement Age
Author:
Publisher:
Total Pages: 818
Release: 1904
Genre: Agricultural machinery
ISBN:

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With Amusement for All

With Amusement for All
Author: LeRoy Ashby
Publisher: University Press of Kentucky
Total Pages: 475
Release: 2006-05-12
Genre: History
ISBN: 081314132X

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Popular culture is a central part of everyday life to many Americans. Personalities such as Elvis Presley, Oprah Winfrey, and Michael Jordan are more recognizable to many people than are most elected officials. With Amusement for All is the first comprehensive history of two centuries of mass entertainment in the United States, covering everything from the penny press to Playboy, the NBA to NASCAR, big band to hip hop, and other topics including film, comics, television, sports, dance, and music. Paying careful attention to matters of race, gender, class, technology, economics, and politics, LeRoy Ashby emphasizes the complex ways in which popular culture simultaneously reflects and transforms American culture, revealing that the world of entertainment constantly evolves as it tries to meet the demands of a diverse audience. Trends in popular entertainment often reveal the tensions between competing ideologies, appetites, and values in American society. For example, in the late nineteenth century, Americans embraced "self-made men" such as John D. Rockefeller and Andrew Carnegie: the celebrities of the day were circus tycoons P.T. Barnum and James A. Bailey, Wild West star "Buffalo Bill" Cody, professional baseball organizer Albert Spalding, and prizefighter John L. Sullivan. At the same time, however, several female performers challenged traditional notions of weak, frail Victorian women. Adah Isaacs Menken astonished crowds by wearing tights that made her appear nude while performing dangerous stunts on horseback, and the shows of the voluptuous burlesque group British Blondes often centered on provocative images of female sexual power and dominance. Ashby describes how history and politics frequently influence mainstream entertainment. When Native Americans, blacks, and other non-whites appeared in the nineteenth-century circuses and Wild West shows, it was often to perpetuate demeaning racial stereotypes—crowds jeered Sitting Bull at Cody's shows. By the early twentieth century, however, black minstrel acts reveled in racial tensions, reinforcing stereotypes while at the same time satirizing them and mocking racist attitudes before a predominantly white audience. Decades later, Red Foxx and Richard Pryor's profane comedy routines changed American entertainment. The raw ethnic material of Pryor's short-lived television show led to a series of African-American sitcoms in the 1980s that presented common American experiences—from family life to college life—with black casts. Mainstream entertainment has often co-opted and sanitized fringe amusements in an ongoing process of redefining the cultural center and its boundaries. Social control and respectability vied with the bold, erotic, sensational, and surprising, as entrepreneurs sought to manipulate the vagaries of the market, control shifting public appetites, and capitalize on campaigns to protect public morals. Rock 'n Roll was one such fringe culture; in the 1950s, Elvis blurred gender norms with his androgynous style and challenged conventions of public decency with his sexually-charged performances. By the end of the 1960s, Bob Dylan introduced the social consciousness of folk music into the rock scene, and The Beatles embraced hippie counter-culture. Don McLean's 1971 anthem "American Pie" served as an epitaph for rock's political core, which had been replaced by the spectacle of hard rock acts such as Kiss and Alice Cooper. While Rock 'n Roll did not lose its ability to shock, in less than three decades it became part of the established order that it had originally sought to challenge. With Amusement for All provides the context to what Americans have done for fun since 1830, showing the reciprocal nature of the relationships between social, political, economic, and cultural forces and the way in which the entertainment world has reflected, refracted, or reinforced the values those forces represent in America.