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Avatars, Book Three: Kingdom of Twilight

Avatars, Book Three: Kingdom of Twilight
Author: Tui T. Sutherland
Publisher: Harper Collins
Total Pages: 356
Release: 2008-11-11
Genre: Juvenile Fiction
ISBN: 006085149X

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In a post-apocalyptic future, four teenagers, created by mythological gods and goddesses to be pawns in a game, prove once more to be unpredictable as they battle in Africa and wander through the underworlds.


Avatars, Book One: So This Is How It Ends

Avatars, Book One: So This Is How It Ends
Author: Tui T. Sutherland
Publisher: Harper Collins
Total Pages: 368
Release: 2006-10
Genre: Juvenile Fiction
ISBN: 0060750243

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In this enthralling fantasy debut, five teenagers experience an Earth that's familiar but dramatically different, with voices that hover at the edges of consciousness, urgently calling.


Avatars, Book Two: Shadow Falling

Avatars, Book Two: Shadow Falling
Author: Tui T. Sutherland
Publisher: Harper Collins
Total Pages: 375
Release: 2007-10-16
Genre: Juvenile Fiction
ISBN: 0060851465

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Five teenagers are expected to battle to the death in the post-apocalyptic New York City of 2087 as representatives of the different pantheons of gods, who chose them from their own ranks to be born and raised as humans.


Dashavatar

Dashavatar
Author: KAMALA CHANDRAKANT
Publisher: Amar Chitra Katha Pvt Ltd
Total Pages: 91
Release: 1971-04-01
Genre: Avatars (Religion)
ISBN: 8184820321

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In Puranic lore, Vishnu is the preserver of the universe and the cosmic order. The Dasha Avatar is the Puranic story of the ten incarnations of Vishnu who descends to the terrestrial world to establish stability and order, time and again. The avatars occur in a sequence – the first was matsya or fish representing life in water, followed by kurma or turtle signifying life in water and on land, then varaha or boar alluding to terrestrial life and so on. The sequence of the avatars could be taken to symbolise various stages in the evolution of life culminating in the advent of the perfect being.


Avatars!

Avatars!
Author: Bruce Damer
Publisher: Addison Wesley Longman
Total Pages: 604
Release: 1998
Genre: Computers
ISBN: 9780201688405

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With "Avatars!", readers can grab their avatar (a digital representation of themselves) and run to the nearest virtual world where they can experience the Internet. "Avatars!" focuses on what people do inside virtual worlds, such as building three-dimensional structures, navigating through the worlds, and learning digital etiquette and social interaction skills. A CD-ROM provides readers with ready-to-run worlds that connect them with thousands of other people on the Internet, and which are referenced in a companion Web site.


The Social Life of Avatars

The Social Life of Avatars
Author: Ralph Schroeder
Publisher: Springer Science & Business Media
Total Pages: 239
Release: 2012-12-06
Genre: Computers
ISBN: 1447102770

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Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds.


Alter Ego

Alter Ego
Author: Robbie Cooper
Publisher:
Total Pages: 148
Release: 2007
Genre: Comics & Graphic Novels
ISBN:

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Introduction by Julian Dibbell. Text by Tracy Spaight.


Avatars of the Master

Avatars of the Master
Author: Mayuran Senthilnathan
Publisher: Hay House, Inc
Total Pages: 258
Release: 2018-02-28
Genre: Self-Help
ISBN: 938683233X

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‘A picture may tell a thousand words, but a story can reveal a thousand Truths’ Avatars of the Master is an exciting journey that delves deep into the sacred stories of the Indian tradition. Through these stories, we learn about love, surrender and the conquering of pride. We understand the power of grace, the yearning of the heart and the true meaning of humility. This book describes and explains the first five incarnations of the supreme deity—Narayana (Vishnu). Each one of these incarnations opens a portal to the inner world where we gain a vivid picture of who the Master is and how He can transform our life. To anyone who has a thirst for Truth, the teachings expounded in these pages will provide a rich source of wisdom to carry forward on their path. They are honestly delivered and spring from the authentic experience of one who has taken shelter under a true Master. This is about real spirituality with real divinity.


Avatar, Assembled

Avatar, Assembled
Author: Jaime Banks
Publisher: Digital Formations
Total Pages: 0
Release: 2018
Genre: Avatars (Virtual reality)
ISBN: 9781433138287

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Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars--not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches. Each chapter accounts for the empirical, theoretical, technical, and popular understandings of these avatar "components"--60 in total--altogether offering a nuanced explication of avatars-as-assemblages as they matter in contemporary society and in individual experience. The volume is a "crossover" piece in that, while it delves into complex ideas, it is written in a way that will be accessible and interesting to students, researchers, designers, and practitioners alike.


My Avatar, My Self

My Avatar, My Self
Author: Zach Waggoner
Publisher: McFarland
Total Pages: 209
Release: 2014-01-10
Genre: Games & Activities
ISBN: 0786454091

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With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.