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Autodesk 3ds Max 2016 Essentials

Autodesk 3ds Max 2016 Essentials
Author: Dariush Derakhshani
Publisher: John Wiley & Sons
Total Pages: 448
Release: 2015-07-31
Genre: Computers
ISBN: 1119059895

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Start animating right away with this tutorial-based guide to Autodesk 3ds Max 2016 Autodesk 3ds Max 2016 Essentials is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this leading animation software by following full-color screen shots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands-on tutorials that give you firsthand experience and a good start on preparing for the 3ds Max certification exam. You'll learn the basics of modeling, texturing, animating, and visual effects as you create a retro-style alarm clock, animate a thrown knife, model a chair, and more. Whether you're a complete beginner or migrating from another 3D application, this task-based book provides the solid grounding you need in Autodesk 3ds Max 2016. Model your character with polygons, meshes, and more Add motion with simple and complex animations Add color and textures to visualize materials and surfaces Render interior scenes with great lighting and camera placement If you want to learn 3ds Max quickly and painlessly, Autodesk 3ds Max 2016 Essentials helps you start animating today.


Autodesk 3ds Max 2016 for Beginners

Autodesk 3ds Max 2016 for Beginners
Author: Prof Sham Tickoo Purdue Univ
Publisher:
Total Pages: 620
Release: 2015-08-09
Genre:
ISBN: 9781942689058

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Get up to speed quickly with this compelling guide to Autodesk 3ds Max. With its real-world, hands-on exercises, 'Autodesk 3ds Max 2016 for Beginners' helps new users learn the fundamentals of Autodesk 3ds Max quickly become productive.


Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide

Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide
Author: Kelly Murdock
Publisher: SDC Publications
Total Pages: 1282
Release: 2015
Genre: Computers
ISBN: 1585039500

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Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.


Beginner's Guide to Mental Ray and Autodesk Materials in 3ds Max 2016

Beginner's Guide to Mental Ray and Autodesk Materials in 3ds Max 2016
Author: Raavi O'Connor
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2015-07-19
Genre: 3ds max (Computer file)
ISBN: 9781515146711

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This book is aimed at those digital artists who have just started working on the 3ds Max. In this book, I have covered Autodesk and mental ray materials. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will help you a lot when you will apply shaders and textures to your models. This book is written in an easy to understand language. The important terms are in bold face so that you never miss them. This book is written using 3ds Max 2016. However, you can use it without a problem with 3ds Max 2015 as well. What You Will Learn? You will learn how to use Autodesk and mental ray materials to model realistic looking surfaces. The parameters are explained with examples and related screen captures. Additional tips, guidance, and advice is provided in from of Tips, Notes, and Warnings. You will gain skills by completing the examples provided in the book. How This Book Is Structured? This book is organized to provide you with the knowledge needed to master the standard materials and related maps. This book is divided into three sections: Section A - Global Illumination, Final Gathering, and Caustics The mental ray renderer offers two methods for achieving the Global Illumination: photon tracing and final gathering. This section deals with these two methods as well as the caustics. The example used in the section allow you to grasp the concept explained. Section B - Autodesk Materials 3ds Max comes with three types of mental ray materials: Autodesk Materials, Arch & Design material, and Special-Purpose mental ray materials. This section deals with the Autodesk materials. Section C - Arch & Design Material This section deals with the Arch & Design material. This material is a monolithic material designed to support most of the material that you will use in the architectural and product design renderings. This material is highly tuned for modeling fast glossy reflective and refractive surfaces. What you need? To complete the examples in this book, you need v2016 of Autodesk 3ds Max. However, the book is also compatible with the v2015 of 3ds Max. To know more about 3ds Max, visit the following links: 3ds Max: http://www.autodesk.com/products/3ds-max/overview What are the main features of the book ? * Global Illumination, Final Gather, and Caustics explained. * 9 examples to hone your skills. * Additional tips, guidance, and advice is provided in from of Tips, Notes, and Warnings. * Important terms are in bold face so that you never miss them. * Support for technical aspect of the book. * 3ds Max files and textures used are available for download.


Beginner's Guide to Create Models in 3ds Max 2016

Beginner's Guide to Create Models in 3ds Max 2016
Author: Raavi O'Connor
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2015-08-20
Genre: 3ds max (Computer file)
ISBN: 9781516985418

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The Beginner's Guide to Create Models in 3ds Max(r) 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling. TOCUnit M1 - Introduction to 3ds Max - I Unit M2 - Introduction to 3ds Max - II Unit M3 - Working with Geometric Primitives and Architectural Objects Unit M4: Working with Polygons Unit M5: Graphite Modeling Tools Unit M6: Working with Shapes Unit M7: Modifiers Unit MH1: Hands-on Exercises More info: bit.ly/max-modeling


Autodesk 3ds Max 2022 for Beginners: A Tutorial Approach, 22nd Edition

Autodesk 3ds Max 2022 for Beginners: A Tutorial Approach, 22nd Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
Total Pages: 1254
Release: 2022-01-25
Genre: Computers
ISBN: 1640571345

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Autodesk 3ds Max 2022 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the features of 3ds Max 2022 such as modeling, texturing, lighting, Animation, and Arnold rendering in an effective and simple manner. In this edition, the readers will be able to learn about the Smart Extrude concept introduced in 3ds Max 2022. This book will help readers unleash their creativity and help them create simple 3D models and animations. The book will help the learners transform their imagination into reality with ease. Salient Features Consists of 17 chapters and 5 real-world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge. Student project has been given at the end of this book to test and enhance the skills of students. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2022 Chapter 2: Primitive Objects – I Chapter 3: Primitive Objects – II Chapter 4: Working with Splines – I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor - Texture Maps - I Chapter 9: Material Editor - Texture Maps - II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting - I Chapter 13: Interior Lighting - II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Arnold Materials, Lights, and Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index


Kelly L. Murdock's Autodesk 3ds Max 2017 Complete Reference Guide

Kelly L. Murdock's Autodesk 3ds Max 2017 Complete Reference Guide
Author: Kelly Murdock
Publisher: SDC Publications
Total Pages: 1300
Release: 2016-08-25
Genre: Computers
ISBN: 1630570338

Download Kelly L. Murdock's Autodesk 3ds Max 2017 Complete Reference Guide Book in PDF, ePub and Kindle

Kelly L. Murdock's Autodesk 3ds Max 2017 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.


Autodesk 3ds Max 2018 for Beginners: A Tutorial Approach, 18th Edition

Autodesk 3ds Max 2018 for Beginners: A Tutorial Approach, 18th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
Total Pages: 816
Release: 2017-08-01
Genre: Computers
ISBN: 1942689993

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Welcome to the world of Autodesk 3ds Max, a 3D modeling, animation, and rendering software package developed by Autodesk Inc. It is widely used by architects, game developers, design visualization specialists, and visual effects artists. A wide range of modeling and texturing tools make it an ideal platform for 3D modelers and animators. The intuitive user interface and workflow tools of Autodesk 3ds Max have made the job of design visualization specialists easier. Autodesk 3ds Max 2018 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the basic features of 3ds Max 2018 created on real world model through tutorials. The book caters to the needs of both the novice and the advanced users of the software. This book will help you unleash your creativity and help you create simple and complete 3D models and animations. The book will help the learners transform their imagination into reality with ease. Salient Features Consists of 17 chapters and 5 real world based projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test, Review Questions are given at the end of each chapter so that the users can assess their knowledge. Student project has been given at the end of this book to test and enhance the skills of students. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2018 Chapter 2: Primitive Objects - I Chapter 3: Primitive Objects - II Chapter 4: Working with Splines - I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor: Texture Maps-I Chapter 9: Material Editor: Texture Maps-II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting-I Chapter 13: Interior Lighting-II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index


Autodesk 3ds Max 2023 for Beginners: A Tutorial Approach, 23rd Edition

Autodesk 3ds Max 2023 for Beginners: A Tutorial Approach, 23rd Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
Total Pages: 840
Release: 2023-04-23
Genre: Computers
ISBN: 1640571752

Download Autodesk 3ds Max 2023 for Beginners: A Tutorial Approach, 23rd Edition Book in PDF, ePub and Kindle

Autodesk 3ds Max 2023 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the features of 3ds Max 2023 such as modeling, texturing, lighting, Animation, and Arnold rendering in an effective and simple manner. This book will help readers unleash their creativity and help them create simple 3D models and animations. The book will help the learners transform their imagination into reality with ease. Salient Features Consists of 17 chapters and 5 real-world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation tests, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge. A student project has been given at the end of this book to test and enhance the skills of students. Download Resources Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2023 (Enhanced) Chapter 2: Primitive Objects – I Chapter 3: Primitive Objects – II Chapter 4: Working with Splines – I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor - Texture Maps - I Chapter 9: Material Editor - Texture Maps - II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting - I Chapter 13: Interior Lighting - II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Arnold Materials, Lights, and Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index


Autodesk 3ds Max 2020 for Beginners: A Tutorial Approach, 20th Edition

Autodesk 3ds Max 2020 for Beginners: A Tutorial Approach, 20th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
Total Pages: 594
Release: 2020-01-21
Genre: Computers
ISBN: 1640570659

Download Autodesk 3ds Max 2020 for Beginners: A Tutorial Approach, 20th Edition Book in PDF, ePub and Kindle

Autodesk 3ds Max 2020 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the features of 3ds Max 2020 such as modeling, texturing, lighting, animation, and rendering in an effective and simple manner. In this edition, the readers will also learn about arnold materials, lights, and rendering. Also, some new and enhanced features of 3ds Max 2020 such as Chamfer Modifier and OSL map are covered in this edition. Salient Features Consists of 17 chapters and 5 real world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation. Self-Evaluation test, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge. Student project has been given at the end of this book to test and enhance the skills of students. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2020 Chapter 2: Primitive Objects – I (Enhanced) Chapter 3: Primitive Objects – II(Enhanced) Chapter 4: Working with Splines – I (Enhanced) Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor - Texture Maps - I Chapter 9: Material Editor - Texture Maps - II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials (Enhanced) Chapter 12: Interior Lighting - I Chapter 13: Interior Lighting - II Chapter 14: Animation Basics (Enhanced) Chapter 15: Complex Animation (Enhanced) Chapter 16: Arnold Materials, Lights, and Rendering (New) Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index Free Teaching and Learning Resources: CADCIM Technologies provides the following free teaching and learning resources with this book: Technical support by contacting '[email protected]' Max files used in tutorials Instructor Guide with solution to all review questions and instructions to create the models for exercises (For faculty only). Additional learning resources at '3dsmaxexperts.blogspot.com' and 'youtube.com/cadcimtech' We also provide video courses on Autodesk 3ds Max. To enroll, please visit the CADCIM website using the following link: https://www.cadcim.com/video-courses