Audio Programming For Interactive Games PDF Download
Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Audio Programming For Interactive Games PDF full book. Access full book title Audio Programming For Interactive Games.
Author | : Martin D. Wilde |
Publisher | : Taylor & Francis |
Total Pages | : 198 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 0240519418 |
Download Audio Programming for Interactive Games Book in PDF, ePub and Kindle
This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and presentation of an interactive game soundtrack. This system is described with case studies, all source codes for which are provided on the CD-ROM.
Author | : James R. Boer |
Publisher | : Cengage Learning |
Total Pages | : 640 |
Release | : 2002-09 |
Genre | : Computers |
ISBN | : 9781584502456 |
Download Game Audio Programming Book in PDF, ePub and Kindle
A guide to interactive audio programming covers such topics as DirectX Audio, hardware filters and effects, audio decompression libraries, and alternative file formats and SDKs.
Author | : David Gouveia |
Publisher | : Packt Publishing Ltd |
Total Pages | : 180 |
Release | : 2013-01-01 |
Genre | : Computers |
ISBN | : 1849699100 |
Download Getting Started with C++ Audio Programming for Game Development Book in PDF, ePub and Kindle
This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.
Author | : Richard Stevens |
Publisher | : CRC Press |
Total Pages | : 513 |
Release | : 2015-12-22 |
Genre | : Computers |
ISBN | : 1317679458 |
Download Game Audio Implementation Book in PDF, ePub and Kindle
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX
Author | : Guy Somberg |
Publisher | : CRC Press |
Total Pages | : 355 |
Release | : 2018-08-30 |
Genre | : Computers |
ISBN | : 1351653946 |
Download Game Audio Programming 2 Book in PDF, ePub and Kindle
Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history. Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more. This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!
Author | : Guy Somberg |
Publisher | : CRC Press |
Total Pages | : 335 |
Release | : 2016-10-14 |
Genre | : Computers |
ISBN | : 1498746748 |
Download Game Audio Programming Book in PDF, ePub and Kindle
Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more! Whether you’re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you. Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines Includes perspectives of both audio programmers and sound designers on working and communicating together Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer
Author | : Mason McCuskey |
Publisher | : Course Technology |
Total Pages | : 396 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9781592000296 |
Download Beginning Game Audio Programming Book in PDF, ePub and Kindle
This book gives a step-by-step guide to composing dynamic music and programming 3D sound as well as creating sound effects and music for games.
Author | : Alexander Brandon |
Publisher | : New Riders Publishing |
Total Pages | : 236 |
Release | : 2005 |
Genre | : Computers |
ISBN | : |
Download Audio for Games Book in PDF, ePub and Kindle
Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!
Author | : Andy Farnell |
Publisher | : MIT Press |
Total Pages | : 689 |
Release | : 2010-08-20 |
Genre | : Computers |
ISBN | : 0262014416 |
Download Designing Sound Book in PDF, ePub and Kindle
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
Author | : Richard Stevens |
Publisher | : Taylor & Francis |
Total Pages | : 446 |
Release | : 2013-05-02 |
Genre | : Computers |
ISBN | : 113612702X |
Download The Game Audio Tutorial Book in PDF, ePub and Kindle
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)