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Ash and Pikachu: Pokémon Heroes

Ash and Pikachu: Pokémon Heroes
Author: Kenny Abdo
Publisher: ABDO
Total Pages: 27
Release: 2020-08-01
Genre: Juvenile Nonfiction
ISBN: 1098222415

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This title focuses on video game heroes Ash and Pikachu! It breaks down the origin of their characters, explores the Pokémon franchise, and their legacy. This hi-lo title is complete with thrilling and colorful photographs, simple text, glossary, and an index. Aligned to Common Core Standards and correlated to state standards. Fly! is an imprint of Abdo Zoom, a division of ABDO.


Video Game Heroes (Set of 6)

Video Game Heroes (Set of 6)
Author: Kenny Abdo
Publisher: Abdo Zoom-Fly
Total Pages: 144
Release: 2020-08
Genre: Juvenile Nonfiction
ISBN: 9781644944165

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Press start and jump into action with today's most popular video game heroes like Super Mario, Sonic the Hedgehog, and Lara Croft! Thrilling spreads and exciting, simple text will delight young readers while they learn! Aligned to Common Core standards & correlated to state standards.


The Animated Movie Guide

The Animated Movie Guide
Author: Jerry Beck
Publisher: Chicago Review Press
Total Pages: 387
Release: 2005-10-28
Genre: Performing Arts
ISBN: 1569762228

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Going beyond the box-office hits of Disney and Dreamworks, this guide to every animated movie ever released in the United States covers more than 300 films over the course of nearly 80 years of film history. Well-known films such as Finding Nemo and Shrek are profiled and hundreds of other films, many of them rarely discussed, are analyzed, compared, and catalogued. The origin of the genre and what it takes to make a great animated feature are discussed, and the influence of Japanese animation, computer graphics, and stop-motion puppet techniques are brought into perspective. Every film analysis includes reviews, four-star ratings, background information, plot synopses, accurate running times, consumer tips, and MPAA ratings. Brief guides to made-for-TV movies, direct-to-video releases, foreign films that were never theatrically released in the U.S., and live-action films with significant animation round out the volume.


Pojo's Unofficial Big Book of Pokemon

Pojo's Unofficial Big Book of Pokemon
Author: Triumph Books
Publisher: Triumph Books
Total Pages: 192
Release: 2016-11-01
Genre: Games
ISBN: 1633197042

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Brought to you by the writers and editors that created Pojo's Unofficial Ultimate Pokemon, Pojo's Unofficial Big Book of Pokemon features more of everything— more characters, more tv shows, more movie reviews, more video game history, and more tips for building the very best Pokemon team! Up to date for the 2016 holiday season, this collector's edition is packed with collector's information, toy history, puzzles pages, and more! It is the ultimate guide, touching on everything Pokemon enthusiasts could ever ask for.


The Biggest Names of Video Games

The Biggest Names of Video Games
Author: Arie Kaplan
Publisher: Lerner Publications ™
Total Pages: 32
Release: 2017-01-01
Genre: Juvenile Nonfiction
ISBN: 1512452068

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Collecting bugs, drawing cartoons, writing plays, studying robotics—these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!


Link: Legend of Zelda Hero

Link: Legend of Zelda Hero
Author: Kenny Abdo
Publisher: Abdo Zoom-Fly
Total Pages: 24
Release: 2020-08
Genre: Juvenile Nonfiction
ISBN: 9781644944196

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Press start and jump into action with today's most popular video game heroes like Super Mario, Sonic the Hedgehog, and Lara Croft! Thrilling spreads and exciting, simple text will delight young readers while they learn! Aligned to Common Core standards & correlated to state standards.


Children's Film in the Digital Age

Children's Film in the Digital Age
Author: Karin Beeler
Publisher: McFarland
Total Pages: 211
Release: 2014-12-12
Genre: Performing Arts
ISBN: 078647596X

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Films of the past 15 years have been released in a number of formats and reflect a reconceptualization of film genres, audiences and the impact of technology on adaptation. Focusing on multiple audiences, film adaptation, nationalism, globalism and consumer culture, this collection of new essays explores how children's film can be re-examined alongside recent developments in their production. These analyses consider the effect of multimedia strategies on the child audience, the opportunities for viewer participation and the pedagogical implications of films for children. The essays also address how childhood is embedded within films and linked to various consumer contexts.


Film Adaptation and Its Discontents

Film Adaptation and Its Discontents
Author: Thomas Leitch
Publisher: JHU Press
Total Pages: 369
Release: 2007-06-15
Genre: Performing Arts
ISBN: 0801891876

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Most books on film adaptation—the relation between films and their literary sources—focus on a series of close one-to-one comparisons between specific films and canonical novels. This volume identifies and investigates a far wider array of problems posed by the process of adaptation. Beginning with an examination of why adaptation study has so often supported the institution of literature rather than fostering the practice of literacy, Thomas Leitch considers how the creators of short silent films attempted to give them the weight of literature, what sorts of fidelity are possible in an adaptation of sacred scripture, what it means for an adaptation to pose as an introduction to, rather than a transcription of, a literary classic, and why and how some films have sought impossibly close fidelity to their sources. After examining the surprisingly divergent fidelity claims made by three different kinds of canonical adaptations, Leitch's analysis moves beyond literary sources to consider why a small number of adapters have risen to the status of auteurs and how illustrated books, comic strips, video games, and true stories have been adapted to the screen. The range of films studied, from silent Shakespeare to Sherlock Holmes to The Lord of the Rings, is as broad as the problems that come under review.


Crash Course in Gaming

Crash Course in Gaming
Author: Suellen S. Adams
Publisher: Bloomsbury Publishing USA
Total Pages: 140
Release: 2013-11-25
Genre: Language Arts & Disciplines
ISBN: 1610690478

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Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.


Anime Classics Zettai!

Anime Classics Zettai!
Author: Brian Camp
Publisher: Stone Bridge Press
Total Pages: 338
Release: 2011-10-01
Genre: Performing Arts
ISBN: 1611725194

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For anime connoisseurs, beginners, and the curious, the best of the best!