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Art in the Age of Machine Learning

Art in the Age of Machine Learning
Author: Sofian Audry
Publisher: MIT Press
Total Pages: 215
Release: 2021-11-23
Genre: Art
ISBN: 0262367106

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An examination of machine learning art and its practice in new media art and music. Over the past decade, an artistic movement has emerged that draws on machine learning as both inspiration and medium. In this book, transdisciplinary artist-researcher Sofian Audry examines artistic practices at the intersection of machine learning and new media art, providing conceptual tools and historical perspectives for new media artists, musicians, composers, writers, curators, and theorists. Audry looks at works from a broad range of practices, including new media installation, robotic art, visual art, electronic music and sound, and electronic literature, connecting machine learning art to such earlier artistic practices as cybernetics art, artificial life art, and evolutionary art. Machine learning underlies computational systems that are biologically inspired, statistically driven, agent-based networked entities that program themselves. Audry explains the fundamental design of machine learning algorithmic structures in terms accessible to the nonspecialist while framing these technologies within larger historical and conceptual spaces. Audry debunks myths about machine learning art, including the ideas that machine learning can create art without artists and that machine learning will soon bring about superhuman intelligence and creativity. Audry considers learning procedures, describing how artists hijack the training process by playing with evaluative functions; discusses trainable machines and models, explaining how different types of machine learning systems enable different kinds of artistic practices; and reviews the role of data in machine learning art, showing how artists use data as a raw material to steer learning systems and arguing that machine learning allows for novel forms of algorithmic remixes.


The Artist in the Machine

The Artist in the Machine
Author: Arthur I. Miller
Publisher: MIT Press
Total Pages: 429
Release: 2020-11-10
Genre: Computers
ISBN: 0262539624

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An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.


The Creativity Code

The Creativity Code
Author: Marcus Du Sautoy
Publisher: Harvard University Press
Total Pages: 321
Release: 2020-03-03
Genre: Computers
ISBN: 0674244710

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“A brilliant travel guide to the coming world of AI.” —Jeanette Winterson What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative? Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape of invention, The Creativity Code explores the new face of creativity and the mysteries of the human code. “As machines outsmart us in ever more domains, we can at least comfort ourselves that one area will remain sacrosanct and uncomputable: human creativity. Or can we?...In his fascinating exploration of the nature of creativity, Marcus du Sautoy questions many of those assumptions.” —Financial Times “Fascinating...If all the experiences, hopes, dreams, visions, lusts, loves, and hatreds that shape the human imagination amount to nothing more than a ‘code,’ then sooner or later a machine will crack it. Indeed, du Sautoy assembles an eclectic array of evidence to show how that’s happening even now.” —The Times


The Machine as Art/ The Machine as Artist

The Machine as Art/ The Machine as Artist
Author: Juliette Bessette
Publisher: Mdpi AG
Total Pages: 316
Release: 2020-10-21
Genre: Art
ISBN: 9783039360642

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The articles collected in this volume from the two companion Arts Special Issues, "The Machine as Art (in the 20th Century)" and "The Machine as Artist (in the 21st Century)", represent a unique scholarly resource: analyses by artists, scientists, and engineers, as well as art historians, covering not only the current (and astounding) rapprochement between art and technology but also the vital post-World War II period that has led up to it; this collection is also distinguished by several of the contributors being prominent individuals within their own fields, or as artists who have actually participated in the still unfolding events with which it is concerned


AI Art

AI Art
Author: Joanna Zylinska
Publisher:
Total Pages: 178
Release: 2020-07-15
Genre:
ISBN: 9781785420856

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In AI Art, Joanna Zylinska cuts through the smoke and mirrors surrounding the current narratives of computation, robotics and Artificial Intelligence. Offering a critique of the political underpinnings of AI and its dominant aesthetics, this book raises broader questions about the conditions of art making, creativity and labour today.


The Art of Machine Learning

The Art of Machine Learning
Author: Norman Matloff
Publisher: No Starch Press
Total Pages: 271
Release: 2024-01-09
Genre: Computers
ISBN: 1718502109

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Learn to expertly apply a range of machine learning methods to real data with this practical guide. Packed with real datasets and practical examples, The Art of Machine Learning will help you develop an intuitive understanding of how and why ML methods work, without the need for advanced math. As you work through the book, you’ll learn how to implement a range of powerful ML techniques, starting with the k-Nearest Neighbors (k-NN) method and random forests, and moving on to gradient boosting, support vector machines (SVMs), neural networks, and more. With the aid of real datasets, you’ll delve into regression models through the use of a bike-sharing dataset, explore decision trees by leveraging New York City taxi data, and dissect parametric methods with baseball player stats. You’ll also find expert tips for avoiding common problems, like handling “dirty” or unbalanced data, and how to troubleshoot pitfalls. You’ll also explore: How to deal with large datasets and techniques for dimension reduction Details on how the Bias-Variance Trade-off plays out in specific ML methods Models based on linear relationships, including ridge and LASSO regression Real-world image and text classification and how to handle time series data Machine learning is an art that requires careful tuning and tweaking. With The Art of Machine Learning as your guide, you’ll master the underlying principles of ML that will empower you to effectively use these models, rather than simply provide a few stock actions with limited practical use. Requirements: A basic understanding of graphs and charts and familiarity with the R programming language


The Atlas of AI

The Atlas of AI
Author: Kate Crawford
Publisher: Yale University Press
Total Pages: 336
Release: 2021-04-06
Genre: Computers
ISBN: 0300209576

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The hidden costs of artificial intelligence, from natural resources and labor to privacy and freedom What happens when artificial intelligence saturates political life and depletes the planet? How is AI shaping our understanding of ourselves and our societies? In this book Kate Crawford reveals how this planetary network is fueling a shift toward undemocratic governance and increased inequality. Drawing on more than a decade of research, award-winning science, and technology, Crawford reveals how AI is a technology of extraction: from the energy and minerals needed to build and sustain its infrastructure, to the exploited workers behind "automated" services, to the data AI collects from us. Rather than taking a narrow focus on code and algorithms, Crawford offers us a political and a material perspective on what it takes to make artificial intelligence and where it goes wrong. While technical systems present a veneer of objectivity, they are always systems of power. This is an urgent account of what is at stake as technology companies use artificial intelligence to reshape the world.


The Age of Data

The Age of Data
Author: Christoph Grunberger
Publisher: Niggli
Total Pages: 400
Release: 2021-12-07
Genre: Art
ISBN: 9783721210156

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A compendium for everybody who is interested in what art will be like in the upcoming decade: Global pioneers of data-driven design share their projects and give behind-the-scene looks at some of the most genre-redefining work, providing insights and outlooks on how it influences our current and future reality.


Linguistics for the Age of AI

Linguistics for the Age of AI
Author: Marjorie Mcshane
Publisher: MIT Press
Total Pages: 449
Release: 2021-03-02
Genre: Computers
ISBN: 0262362600

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A human-inspired, linguistically sophisticated model of language understanding for intelligent agent systems. One of the original goals of artificial intelligence research was to endow intelligent agents with human-level natural language capabilities. Recent AI research, however, has focused on applying statistical and machine learning approaches to big data rather than attempting to model what people do and how they do it. In this book, Marjorie McShane and Sergei Nirenburg return to the original goal of recreating human-level intelligence in a machine. They present a human-inspired, linguistically sophisticated model of language understanding for intelligent agent systems that emphasizes meaning--the deep, context-sensitive meaning that a person derives from spoken or written language.


Beyond the Creative Species

Beyond the Creative Species
Author: Oliver Bown
Publisher: MIT Press
Total Pages: 417
Release: 2021-02-23
Genre: Computers
ISBN: 0262361760

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A multidisciplinary introduction to the field of computational creativity, analyzing the impact of advanced generative technologies on art and music. As algorithms get smarter, what role will computers play in the creation of music, art, and other cultural artifacts? Will they be able to create such things from the ground up, and will such creations be meaningful? In Beyond the Creative Species, Oliver Bown offers a multidisciplinary examination of computational creativity, analyzing the impact of advanced generative technologies on art and music. Drawing on a wide range of disciplines, including artificial intelligence and machine learning, design, social theory, the psychology of creativity, and creative practice research, Bown argues that to understand computational creativity, we must not only consider what computationally creative algorithms actually do, but also examine creative artistic activity itself.