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Art for the Players

Art for the Players
Author: Sony
Publisher: PlayStation
Total Pages: 96
Release: 2016-11-03
Genre:
ISBN: 9781783707201

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Artful Players

Artful Players
Author: Birgitta Hjalmarson
Publisher: Balcony Press
Total Pages: 296
Release: 1999-03
Genre: Art
ISBN:

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Birgitta Hjalmarson deftly brings these artists back to life, partly because their story is long overdue, partly because it is such a rollicking good one.


Rogues' Gallery

Rogues' Gallery
Author: Philip Hook
Publisher: The Experiment
Total Pages: 384
Release: 2017-10-31
Genre: Art
ISBN: 1615194282

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This “expert and elegantly written” book reveals how dealers have been a major force in art history from the Renaissance to the avant garde (The Guardian, UK). Philip Hook’s riveting narrative takes us from the early days of art dealing in Antwerp, where paintings were sold by weight, to the unassailable hauteur of contemporary galleries in New York, London, Paris, and beyond. Along the way, we meet a surprisingly wide-ranging cast of characters—from tailors, spies, and the occasional anarchist to scholars, aristocrats, and connoisseurs, some compelled by greed, some by their own vision of art—and some by the art of the deal. Among them are Joseph Duveen, who almost single-handedly brought the Old Masters to America; Paul Durand-Ruel, the Impressionists’ champion; Daniel-Henry Kahnweiler, high priest of Cubism; Leo Castelli, dealer-midwife to Abstract Expressionism and Pop Art; and Peter Wilson, the charismatic Sotheby’s chairman who made a theater of the auction room. Full of unforgettable anecdotes and astute insight, Rogue’s Gallery offers “a front-row seat and a backstage pass to this arcane and obsessively secretive profession” (Hannah Rothschild, Mail on Sunday, UK).


Players Making Decisions

Players Making Decisions
Author: Zack Hiwiller
Publisher: New Riders
Total Pages: 644
Release: 2015-12-09
Genre: Computers
ISBN: 013439464X

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Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it


Players of Strange, Meaningless Games

Players of Strange, Meaningless Games
Author: Hector Gramme
Publisher:
Total Pages: 150
Release: 2014-05-02
Genre:
ISBN: 9781497560833

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The surrealist painter Hawk Alfredson made a name for himself in Sweden before moving to the United States towards the end of the 1990's.His highly detailed and exquisitely painted canvases are inspired both by the Old Masters and by the Surrealism of the 20th century, creating a highly original and always bewildering fantastic world.Major films to include Hawk's original artwork include: Ocean's 13, Mystery Men, and I Am Legend.Players of Strange, Meaningless Games contains 70 of Alfredson's weird and bizarre paintings from the period 1991-2014, together with texts written by Hector Gramme.


Assassin's Creed: The Official Coloring Book

Assassin's Creed: The Official Coloring Book
Author: Insight Editions
Publisher: Insight Editions
Total Pages: 0
Release: 2016-10-25
Genre: Art
ISBN: 9781608878635

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Based on Ubisoft’s highly popular Assassin’s Creed franchise, this deluxe coloring book features line art and design of the iconic locations and scenes from the games as well as all the central protagonists from the series. Packed with intricate illustrations from the Assassin’s Creed games, this ornate coloring book gives fans the opportunity to color their way through over eighty pages of Assassins and Templars. Featuring iconic scenes of Ezio soaring over Venice in Leonardo da Vinci's flying machine, Connor in the battles of the Revolutionary War, and Altaïr performing a Leap of Faith off a castle wall, this coloring book offers patterns, images, and iconography from throughout history to fill with color.


Pieces and Players

Pieces and Players
Author: Blue Balliett
Publisher: Scholastic Incorporated
Total Pages: 0
Release: 2016-04-26
Genre: Juvenile Fiction
ISBN: 9780545299916

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When 13 high-value pieces of art are stolen from a secret museum, Calder, Petra and Tommy are grouped with two new companions to solve puzzles that are complicated by the clever Mrs. Sharpe.


True Colors

True Colors
Author: Anthony Haden-Guest
Publisher: Atlantic Monthly Press
Total Pages: 404
Release: 1998
Genre: Art
ISBN: 9780871137258

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The Colors covers the past three decades of the American art scene, a period during which the prevailing artistic fashion has shifted as often as the focus of the Whitney Biennial, when art and money, talent and celebrity have often been confused. During this period, figures such as Julian Schnabel, Jeff Koons, and Keith Haring have crossed over from the rarefied world of high art into popular culture, and art dealers, like Hollywood power agents, have often claimed as much attention as those they represented. Anthony Haden-Guest has moved within this world, known the players, and delivers here an authoritative and deliciously inside account.Focusing on the lives and personalities of the art world's main players, and with a sure critical component, Haden-Guest gives us vivid portraits of the period's key artists as they strive to fulfill their ambitions. He does justice as well to the machinations of those who have come to control the larger drama -- the dealers, collectors, and museum curators. Filled with incredible anecdotes, dramatically told stories, and subtle critical assessments, True Colors tells the story of the art world that we have never heard before.


The Art of Violin Playing for Players and Teachers

The Art of Violin Playing for Players and Teachers
Author: Frank Thistleton
Publisher: Read Books Ltd
Total Pages: 162
Release: 2013-01-28
Genre: Music
ISBN: 1447486463

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Originally published in 1924, this book is the result of many years' quiet thought and observation in connection with the authors own teaching. It focuses mainly on the essential skills of violin playing, rather than on the peculiarities that all players adopt to suit their own requirements. The book contains broad common-sense views, preferring not to concentrate on any particular "school" or "method". Written with some humour and in a very colloquial style it will prove to be a refreshing read, and is fully supported with detailed diagrams and photographic plates. This book is highly recommended for inclusion on the bookshelf of any amateur or professional violin player.


Players and Pawns

Players and Pawns
Author: Gary Alan Fine
Publisher: University of Chicago Press
Total Pages: 286
Release: 2015-08-06
Genre: Social Science
ISBN: 022626503X

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A chess match seems as solitary an endeavor as there is in sports: two minds, on their own, in fierce opposition. In contrast, Gary Alan Fine argues that chess is a social duet: two players in silent dialogue who always take each other into account in their play. Surrounding that one-on-one contest is a community life that can be nearly as dramatic and intense as the across-the-board confrontation. Fine has spent years immersed in the communities of amateur and professional chess players, and with Players and Pawns he takes readers deep inside them, revealing a complex, brilliant, feisty world of commitment and conflict. Within their community, chess players find both support and challenges, all amid a shared interest in and love of the long-standing traditions of the game, traditions that help chess players build a communal identity. Full of idiosyncratic characters and dramatic gameplay, Players and Pawns is a celebration of the fascinating world of serious chess.