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Architecture + Animation

Architecture + Animation
Author: Bob Fear
Publisher: Academy Press
Total Pages: 0
Release: 2001-06-15
Genre: Architecture
ISBN: 9780471496298

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In recent years, architectural animation has offered a whole new field of conceptual and technical possibilities to you as an architect.Whereas some designers are intent on exploring the creative potential that high-end computer software offers, others are experimenting with its production and technical possibilities. Architecture and Animation features the most innovative proponents of the media, and features work from Mark Burry,Greg Lynn,Ben Nicholson,Oosterhuis.nl,Ali Rahim,Chris Romero and Bernard Tschumi.


Animation

Animation
Author: Regina Dahmen-Ingenhoven
Publisher: Springer Science & Business Media
Total Pages: 372
Release: 2004-08-10
Genre: Architecture
ISBN: 9783764366315

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In amusement parks and theme parks the role of architecture in generating an emotional experience has long outgrown its mere functional and structural aspects. This trend is now pervading shopping malls, airports, museums, even banks, and is one which progressive architects will have to confront, as it becomes an increasingly important feature for investors and users in our pleasure-seeking society. With a wealth of international examples ranging from the prototype Disneyland (where Walt Disney's concepts of animation were congenially transformed into reality) to historical amusement parks and modern day theme parks, "Animation" investigates this global trend in contemporary architecture for the first time. Rich visual images and astute analytical texts reveal how animation architecture functions, the effects it can achieve and the uses it can be put to.


Anime Architecture

Anime Architecture
Author: Stefan Riekele
Publisher: National Geographic Books
Total Pages: 0
Release: 2020-11-17
Genre: Architecture
ISBN: 0500294526

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An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies. Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and breathtakingly detailed worlds designed by the creators, from futuristic cities of steel to romantic rural locales. Anime Architecture presents the fantastic environments created by the most important and revered directors and illustrators of Japanese animated films, such as Hideaki Anno, Koji Morimoto, and Mamoru Oshii. Unprecedented access to vast studio archives of original background paintings, storyboards, drafts, and film excerpts offers readers a privileged view into the earliest stages of conception, development, and finished versions of iconic scenes from critically acclaimed movies such as Akira, Ghost in the Shell, Metropolis, and more. Revealing the secret creative processes of these major anime studios, Anime Architecture is perfect for anyone touched by the beauty and imagination of classic anime, offering inspiration for artists, illustrators, architects, designers, video game makers, and dreamers.


Architecture Filmmaking

Architecture Filmmaking
Author: Igea Troiani
Publisher: Intellect (UK)
Total Pages: 0
Release: 2020
Genre: Architecture in motion pictures
ISBN: 9781783209941

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This book investigates the ways in which architectural researchers, teachers of architecture, their students and practising architects, filmmakers and artists are using filmmaking uniquely in their practice.


On the Animation of the Inorganic

On the Animation of the Inorganic
Author: Spyros Papapetros
Publisher: University of Chicago Press
Total Pages: 440
Release: 2012-06-08
Genre: Art
ISBN: 0226645673

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Throughout human history, people have imagined inanimate objects to have intelligence, language, and even souls. In our secular societies today, we still willingly believe that nonliving objects have lives of their own as we find ourselves interacting with computers and other equipment. In On the Animation of the Inorganic, Spyros Papapetros examines ideas about simulated movement and inorganic life during and after the turn of the twentieth century—a period of great technical innovation whose effects continue to reverberate today. Exploring key works of art historians such as Aby Warburg, Wilhelm Worringer, and Alois Riegl, as well as architects and artists like Fernand Léger, Mies van der Rohe, and Salvador Dalí, Papapetros tracks the evolution of the problem of animation from the fin de siècle through the twentieth century. He argues that empathy—the ability to identify with objects of the external world—was repressed by twentieth-century modernist culture, but it returned, projected onto inorganic objects such as machines, automobiles, and crystalline skyscrapers. These modern artifacts, he demonstrates, vibrated with energy, life, and desire of their own and had profound effects on people. Subtle and insightful, this book will change how we view modernist art, architecture, and their histories.


Animation

Animation
Author: Andrew Selby
Publisher: Laurence King Publishing
Total Pages: 216
Release: 2013-05-06
Genre: Art
ISBN: 1780674937

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From scriptwriting through to production, this introduction to animation for students surveys key technical processes and examines a variety of stylistic approaches. The book includes visual examples from key animators and illustrated features on how to create exciting animation for a variety of audiences. It begins with history and context, and quickly moves on to more practical aspects of the craft. Box features outline practical information and visual examples of different animators’ work and working processes teach how to create exciting animation for any audience. A final chapter on job roles shows how students can get on in animation. This book is a vital resource for anyone who intends to make animation a part of their career.


An Architectural Approach to Level Design

An Architectural Approach to Level Design
Author: Christopher W. Totten
Publisher: CRC Press
Total Pages: 474
Release: 2018-09-03
Genre: Computers
ISBN: 1351982923

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Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.


Animate(d) Architecture

Animate(d) Architecture
Author: Vahid Vahdat
Publisher: Liverpool University Press
Total Pages: 312
Release: 2024-03-25
Genre: Art
ISBN: 1802073779

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At their peak, architectural marvels such as the Sagrada Família, the Tower of London, the Mosque–Cathedral of Córdoba, and the Eiffel tower, had a combined annual visit of almost 16.4 million people. The animated icebound castle in Disney’s (2019) Frozen had 116.4 million views, from one single YouTube trailer, in less than 24 hours. The spaces of such massively consumed animation have for generations informed the architectural imagination of people across the globe and from very early in their lives. Yet, not only have the architectural disciplines remained rather absent in the design of these massively consumed spaces, architectural theory has likewise failed to articulate a framework to approach the architecture of animation. To address this void, this book offers an interdisciplinary approach to survey the role of space in animation, including in creating humorous moments in early cartoon shorts, generating action and suspense in Japanese anime, and even stimulating erotic pleasure in pornographic Hentai. Exploring the imagined architecture of animation, from early motion picture to digital animation and from computer graphics to game engines, offers an analytical frame to reconceptualize space.


Naturally Animated Architecture: Using The Movements Of The Sun, Wind, And Rain To Bring Indoor Spaces And Sustainable Practices To Life

Naturally Animated Architecture: Using The Movements Of The Sun, Wind, And Rain To Bring Indoor Spaces And Sustainable Practices To Life
Author: Kevin Nute
Publisher: World Scientific
Total Pages: 192
Release: 2018-09-14
Genre: Architecture
ISBN: 1786344408

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This video-augmented book explains how the natural movements of the sun, wind and rain can be used to improve the well-being of people in buildings and raise awareness of sustainable living practices. In demonstrating how buildings can be designed to reconcile their traditional role as shelter from the elements with the active inclusion of their movement, the book shows how, in the process of separating us from the extremes of the natural world, architecture can also be a means of reconnecting us with nature.Related Link(s)