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Architectural Visualization of C/C++ Source Code for Program Comprehension

Architectural Visualization of C/C++ Source Code for Program Comprehension
Author: T. Panas
Publisher:
Total Pages: 12
Release: 2006
Genre:
ISBN:

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Structural and behavioral visualization of large-scale legacy systems to aid program comprehension is still a major challenge. The challenge is even greater when applications are implemented in flexible and expressive languages such as C and C++. In this paper, we consider visualization of static and dynamic aspects of large-scale scientific C/C++ applications. For our investigation, we reuse and integrate specialized analysis and visualization tools. Furthermore, we present a novel layout algorithm that permits a compressive architectural view of a large-scale software system. Our layout is unique in that it allows traditional program visualizations, i.e., graph structures, to be seen in relation to the application's file structure.


Live Trace Visualization for System and Program Comprehension in Large Software Landscapes

Live Trace Visualization for System and Program Comprehension in Large Software Landscapes
Author: Florian Fittkau
Publisher: BoD – Books on Demand
Total Pages: 362
Release: 2015-12-03
Genre: Computers
ISBN: 3739207167

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In many enterprises, the number of deployed applications is constantly increasing. Those applications - often several hundreds - form large software landscapes. The comprehension of such landscapes is frequently impeded due to, for instance, architectural erosion, personnel turnover, or changing requirements. Furthermore, events such as performance anomalies can often only be understood in correlation with the states of the applications. Therefore, an efficient and effective way to comprehend such software landscapes in combination with the details of each application is required. In this thesis, we introduce a live trace visualization approach to support system and program comprehension in large software landscapes. It features two perspectives: a landscape-level perspective using UML elements and an application-level perspective following the 3D software city metaphor. Our main contributions are 1) an approach named ExplorViz for enabling live trace visualization of large software landscapes, 2) a monitoring and analysis approach capable of logging and processing the huge amount of conducted method calls in large software landscapes, and 3) display and interaction concepts for the software city metaphor beyond classical 2D displays and 2D pointing devices. Extensive lab experiments show that our monitoring and analysis approach elastically scales to large software landscapes while imposing only a low overhead on the productive systems. Furthermore, several controlled experiments demonstrate an increased efficiency and effectiveness for solving comprehension tasks when using our visualization. ExplorViz is available as open-source software on www.explorviz.net. Additionally, we provide extensive experimental packages of our evaluations to facilitate the verifiability and reproducibility of our results.


First International Workshop on Visualizing Software for Understanding and Analysis

First International Workshop on Visualizing Software for Understanding and Analysis
Author:
Publisher: IEEE Computer Society Press
Total Pages: 138
Release: 2002
Genre: Computers
ISBN:

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This text contains information on computer engineering as presented at the 1st International Workshop on Visualizing Software for Understanding and Analysis (VISSOFT 2002).


Code Reading

Code Reading
Author: Diomidis Spinellis
Publisher: Addison-Wesley Professional
Total Pages: 530
Release: 2003
Genre: Computers
ISBN: 9780201799408

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CD-ROM contains cross-referenced code.


Beyond the Basic Stuff with Python

Beyond the Basic Stuff with Python
Author: Al Sweigart
Publisher: No Starch Press
Total Pages: 385
Release: 2020-12-16
Genre: Computers
ISBN: 1593279663

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BRIDGE THE GAP BETWEEN NOVICE AND PROFESSIONAL You've completed a basic Python programming tutorial or finished Al Sweigart's bestseller, Automate the Boring Stuff with Python. What's the next step toward becoming a capable, confident software developer? Welcome to Beyond the Basic Stuff with Python. More than a mere collection of advanced syntax and masterful tips for writing clean code, you'll learn how to advance your Python programming skills by using the command line and other professional tools like code formatters, type checkers, linters, and version control. Sweigart takes you through best practices for setting up your development environment, naming variables, and improving readability, then tackles documentation, organization and performance measurement, as well as object-oriented design and the Big-O algorithm analysis commonly used in coding interviews. The skills you learn will boost your ability to program--not just in Python but in any language. You'll learn: Coding style, and how to use Python's Black auto-formatting tool for cleaner code Common sources of bugs, and how to detect them with static analyzers How to structure the files in your code projects with the Cookiecutter template tool Functional programming techniques like lambda and higher-order functions How to profile the speed of your code with Python's built-in timeit and cProfile modules The computer science behind Big-O algorithm analysis How to make your comments and docstrings informative, and how often to write them How to create classes in object-oriented programming, and why they're used to organize code Toward the end of the book you'll read a detailed source-code breakdown of two classic command-line games, the Tower of Hanoi (a logic puzzle) and Four-in-a-Row (a two-player tile-dropping game), and a breakdown of how their code follows the book's best practices. You'll test your skills by implementing the program yourself. Of course, no single book can make you a professional software developer. But Beyond the Basic Stuff with Python will get you further down that path and make you a better programmer, as you learn to write readable code that's easy to debug and perfectly Pythonic Requirements: Covers Python 3.6 and higher


Human Interface and the Management of Information. Visual Information and Knowledge Management

Human Interface and the Management of Information. Visual Information and Knowledge Management
Author: Sakae Yamamoto
Publisher: Springer
Total Pages: 666
Release: 2019-07-08
Genre: Computers
ISBN: 3030226603

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This two-volume set LNCS 11569 and 11570 constitutes the refereed proceedings of the Thematic Area on Human Interface and the Management of Information, HIMI 2019, held as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 91 papers presented in the two volumes were organized in topical sections named: Visual information; Data visualization and analytics; Information, cognition and learning; Information, empathy and persuasion; Knowledge management and sharing; Haptic and tactile interaction; Information in virtual and augmented reality; Machine learning and intelligent systems; Human motion and expression recognition and tracking; Medicine, healthcare and quality of life applications.


C/C++ Users Journal

C/C++ Users Journal
Author:
Publisher:
Total Pages: 684
Release: 1999
Genre: C (Computer program language)
ISBN:

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The Big Book of Small Python Projects

The Big Book of Small Python Projects
Author: Al Sweigart
Publisher: No Starch Press
Total Pages: 433
Release: 2021-06-25
Genre: Computers
ISBN: 1718501242

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Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!