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Arcade and the Golden Travel Guide

Arcade and the Golden Travel Guide
Author: Rashad Jennings
Publisher: Zonderkidz
Total Pages: 240
Release: 2019-09-10
Genre: Juvenile Fiction
ISBN: 0310767377

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Where did the Triple T Token come from? And can Arcade keep the token for himself … or will sinister forces steal it from his grasp? Finally, the answers you—and Arcade—have been waiting for! Arcade and the Golden Travel Guide is the second book in the humorous and imaginative Coin Slot Chronicles series by New York Times bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. Arcade, Zoe, and their friend, Doug, travel from New York to Virginia to stay with cousins and best friends Derek and Celeste. It’s a chance for Arcade to feel “normal” again after all the thrilling Triple T adventures. But nothing is normal as long as the Triple T Token is hanging around Arcade’s neck. Plus, Derek claims he’s stumbled upon some troubling information, and now a suspicious person is following him. While spying on the guy Derek thinks is following him, he and Arcade discover a hidden box of old notes deep in the woods. As Arcade, Zoe, and their friends start to put the pieces together, the value of the token becomes clear, and the stakes are higher than ever. Arcade will have to decide once and for all: Are the adventures the Triple T Token provides worth the trouble it brings? Written and designed for reluctant readers, with shorter chapters and meaningful illustrations throughout the book. Arcade and the Golden Travel Guideteaches children ages 8 and up: Problem solving skills and how to have a growth mindset The importance of generosity, compassion, and forgiveness To believe in themselves If you enjoy Arcade and the Golden Travel Guide, check out the rest of the series: Arcade and the Triple T Token, Arcade and the Fiery Metal Tester, and Arcade and the Dazzling Truth Detector.


Arcade and the Golden Travel Guide Educator's Guide

Arcade and the Golden Travel Guide Educator's Guide
Author: Rashad Jennings
Publisher: Zonderkidz
Total Pages: 8
Release: 2020-05-26
Genre: Juvenile Fiction
ISBN: 0310735157

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Arcade and the Golden Travel Guide Educator's Guide is a companion to Arcade and the Golden Travel Guide by Rashad Jennings. This guide can be utilized in the classroom, in a home school setting, or by parents seeking additional resources. Ideal for grades 5-8.


Arcade and the Triple T Token

Arcade and the Triple T Token
Author: Rashad Jennings
Publisher: Zonderkidz
Total Pages: 257
Release: 2019-01-29
Genre: Juvenile Fiction
ISBN: 0310767407

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Eleven-year-old Arcade Livingston has a problem. Several, actually! The Tolley twins are making Arcade’s move to a new city harder than it needs to be and bullying him into doing their homework. And then there’s the magical Triple T Token that keeps whisking him away on adventures across time and space. Arcade and the Triple T Token?is the first book in the humorous and imaginative Coin Slot Chronicles series by?New York Times?bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. While at the library—Arcade’s favorite place to be—a mysterious old woman gives him a golden arcade token that grants him a unique gift. A gift that allows him to time travel between different places, including his own future. From sitting in the dugout with Babe Ruth to hanging on to the back of a bucking bull to performing life-saving surgery on a dog, Arcade has no shortage of adventure! Together with his older sister, Zoe, Arcade explores life’s biggest thrills and challenges, and the two also have a big mystery to solve. Who is the rightful owner of the incredible Triple T Token that leads to such astounding adventures? Written and designed for reluctant readers, with shorter chapters and illustrations throughout the book, Arcade and the Triple T Token teaches children ages 8 and up: How to deal with tough questions of “What do you want to be when you grow up?” and “Where will you go next?” How to accept oneself while facing tween/teen issues, peer pressure, and bullying About fitness, faith, and friendship If you enjoy?Arcade and the Triple T Token, check out the rest of the series:? Arcade and the Golden Travel Guide (Book 2) Arcade and the Fiery Metal Tester (Book 3) Arcade and the Dazzling Truth Detector (Book 4)


Arcade and the Fiery Metal Tester

Arcade and the Fiery Metal Tester
Author: Rashad Jennings
Publisher: Zonderkidz
Total Pages: 256
Release: 2020-02-11
Genre: Juvenile Fiction
ISBN: 0310767466

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New York City may be experiencing the hottest summer on record, but things for eleven-year-old Arcade Livingston keep heating up. After receiving a suspicious warning atop the Empire State Building, Arcade and his friends will have their mettle tested as they continue their journey with the Triple T Token. Arcade and the Fiery Metal Tester?is the third book in the humorous and imaginative Coin Slot Chronicles series by New York Times bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. With the warning of “Things will heat up in all areas to test your mettle” still ringing in Arcade’s ears, there’s no time to waste, but can he control the Triple T Token? Arcade is tested like never before as he needs to use the Triple T Token’s powerful ways to outsmart a bully, find a place for his best friend to live, and spy on some pesky villains from the 1900s. Meanwhile, sister Zoe thinks controlling the token is nothing but a path to disaster. One thing’s for sure, the token continues its flashing and pulsing. And elevator doors continue to transport Arcade, Zoe, and their friends to meet different people in strange locations—people who will challenge them, teach them, and inspire them to grow in patience and compassion. And just as a trip through a fiery furnace is necessary to purify gold, the token leads Arcade through superheated situations to test the purity of his heart. Written and designed for reluctant readers, with shorter chapters and meaningful illustrations throughout the book.?Arcade and the Fiery Metal Tester?teaches children ages 8 and up: How to grow in patience and learn to be still How to grow in compassion for others and ourselves How to reflect on goals and accomplishments If you enjoy?Arcade and the Fiery Metal Tester, check out the rest of the series:? Arcade and the Triple T Token (Book 1) Arcade and the Golden Travel Guide (Book 2) Arcade and the Dazzling Truth Detector (Book 4)


Virtual Cities

Virtual Cities
Author: Konstantinos Dimopoulos
Publisher: Unbound Publishing
Total Pages: 257
Release: 2020-11-12
Genre: Games & Activities
ISBN: 1783528508

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Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.


Arcade and the Dazzling Truth Detector Educator Guide

Arcade and the Dazzling Truth Detector Educator Guide
Author: Rashad Jennings
Publisher: Zonderkidz
Total Pages: 5
Release: 2020-09-01
Genre: Juvenile Fiction
ISBN: 0310748267

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What does the last T on the Triple T Token stand for? Where did the token come from? What did Arcade’s mom do with it when she had it? And why does Arcade have it now? All the questions about the mysterious and powerful Triple T Token will finally be answered. Arcade and the Dazzling Truth Detector is the fourth and final book in the humorous and imaginative Coin Slot Chronicles series by New York Times bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. Arcade and Zoe Livingston have been on a quest for truth ever since the mysterious lady gave Arcade the token, said, “Happy Travels,” then vanished. Now, Arcade Livingston has just one wish on his twelfth birthday: to experience the ests of life. From the highest, lowest, deepest, coldest, and hottest places on Earth; to some of the greatest, most influential moments in history—Arcade will get his wish and much more than he could ever dream as the Triple T Token takes him and Zoe back in time and to the top (and bottom!) of the world. It’s a whirlwind journey of self-discovery in some of the most exciting and unusual places on the planet. So hang on tight, because these final Arcade adventures are filled with magic elevator rides you’ll never, ever forget. Designed for reluctant readers, with shorter chapters throughout the book. Arcade and the Dazzling Truth Detector teaches children ages 8 and up: How to create goals and the importance of dreaming big The importance of generosity, compassion, patience, and forgiveness If you enjoy Arcade and the Dazzling Truth Detector, check out the rest of the series: Arcade and the Triple T Token, Arcade and the Golden Travel Guide, and Arcade and the Fiery Metal Tester.


Creating Q*bert and Other Classic Video Arcade Games

Creating Q*bert and Other Classic Video Arcade Games
Author: Warren Davis
Publisher: Santa Monica Press
Total Pages: 236
Release: 2022-01-11
Genre: Games & Activities
ISBN: 1595807853

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Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.


The Rough Guide to Turkey (Travel Guide eBook)

The Rough Guide to Turkey (Travel Guide eBook)
Author: Rough Guides
Publisher: Apa Publications (UK) Limited
Total Pages: 730
Release: 2016-06-01
Genre: Travel
ISBN: 0241279828

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The Rough Guide to Turkey is a must for all discerning travellers heading to this fascinating country that straddles Europe and Asia. The most comprehensive and informed travel guide on the market, offering insightful coverage taking readers from the stunning trails of the Lycian Way on the Turquoise coast to the iconic dome of Aya Sofia, and from legendary sites such as Troy and Ephesus to the fairytale landscapes of Cappadocia. Packed with practical advice on everything from how to buy the finest kilims (rugs) to details on catching dolmuses, The Rough Guide to Turkey has all you need to find the best places to stay and eat, with trusted reviews you can rely on and options to suit all budgets. Complete with stunning photography, itineraries to help plan your trip and detailed maps to navigate your way through even the most maze-like towns, it's easy to see why The Rough Guide to Turkey is such an invaluable addition to your suitcase.


The The Rough Guide to Turkey (Travel Guide eBook)

The The Rough Guide to Turkey (Travel Guide eBook)
Author: Rough Guides
Publisher: Apa Publications (UK) Limited
Total Pages: 1241
Release: 2023-04-01
Genre: Travel
ISBN: 1839059257

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This practical travel guide to Turkey features detailed factual travel tips and points-of-interest structured lists of all iconic must-see sights as well as some off-the-beaten-track treasures. Our itinerary suggestions and expert author picks of things to see and do will make it a perfect companion both, ahead of your trip and on the ground. This Turkey guide book is packed full of details on how to get there and around, pre-departure information and top time-saving tips, including a visual list of things not to miss. Our colour-coded maps make Turkey easier to navigate while you’re there. This guide book to Turkey has been fully updated post-COVID-19. The Rough Guide to TURKEY covers: Istanbul and around, around the Sea of Marmara, the North Aegean, the Turquoise Coast, the Mediterranean coat and the Hatay, South Central Anatolia, North Central Anatolia, the Black Sea coast, Northeastern Anatolia, the Euphrates and Tigris basin, Lake Van and the southeast. Inside this Turkey travel guide you’ll find: RECOMMENDATIONS FOR EVERY TYPE OF TRAVELLER Experiences selected for every kind of trip to Turkey, from off-the-beaten-track adventures in Kackar Daglari to family activities in child-friendly places, like Cappadocia or chilled-out breaks in popular tourist areas, like Ishak Pasa Sarayi. PRACTICAL TRAVEL TIPS Essential pre-departure information including Turkey entry requirements, getting around, health information, travelling with children, sports and outdoor activities, food and drink, festivals, culture and etiquette, shopping, tips for travellers with disabilities and more. TIME-SAVING ITINERARIES Includes carefully planned routes covering the best of Turkey, which give a taste of the richness and diversity of the destination, and have been created for different time frames or types of trip. DETAILED REGIONAL COVERAGE Clear structure within each sightseeing chapter of this Turkey travel guide includes regional highlights, brief history, detailed sights and places ordered geographically, recommended restaurants, hotels, bars, clubs and major shops or entertainment options. INSIGHTS INTO GETTING AROUND LIKE A LOCAL Tips on how to beat the crowds, save time and money and find the best local spots for hot air balloon rides, food, exploring ruins or horse riding. HIGHLIGHTS OF THINGS NOT TO MISS Rough Guides' rundown of the Black Sea coast, Northeastern Anatolia, the Euphrates and Tigris basin’s best sights and top experiences helps to make the most of each trip to Turkey, even in a short time. HONEST AND INDEPENDENT REVIEWS Written by Rough Guides’ expert authors with a trademark blend of humour, honesty and expertise, this Turkey guide book will help you find the best places, matching different needs. BACKGROUND INFORMATION Comprehensive 'Contexts' chapter of this travel guide to Turkey features fascinating insights into Turkey, with coverage of history, religion, ethnic groups, environment, wildlife and books, plus a handy language section and glossary. FABULOUS FULL COLOUR PHOTOGRAPHY Features inspirational colour photography, including the stunning Phaselis and the spectacular Selimiye Camii. COLOUR-CODED MAPPING Practical full-colour maps, with clearly numbered, colour-coded keys for quick orientation in Iskele, Ancient Ephesus and many more locations in Turkey, reduce the need to go online. USER-FRIENDLY LAYOUT With helpful icons, and organised by neighbourhood to help you pick the best spots to spend your time.


Attract Mode: The Rise and Fall of Coin-Op Arcade Games

Attract Mode: The Rise and Fall of Coin-Op Arcade Games
Author: Jamie Lendino
Publisher: Steel Gear Press
Total Pages: 435
Release: 2020-09-27
Genre: Computers
ISBN:

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From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.