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Antique Toys and Their Background

Antique Toys and Their Background
Author: Gwen White
Publisher: ARCO
Total Pages: 284
Release: 1971
Genre: Antiques & Collectibles
ISBN:

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The Story of American Toys

The Story of American Toys
Author: Richard O'Brien
Publisher:
Total Pages: 260
Release: 1990
Genre: Antiques & Collectibles
ISBN:

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Evokes the wonder and nostalgia of toys in America with the story of the inventors, manufacturers, and marketers behind the toys.


American Antique Toys, 1830-1900

American Antique Toys, 1830-1900
Author: Bernard Barenholtz
Publisher: ABRAMS
Total Pages: 284
Release: 1980
Genre: Antiques & Collectibles
ISBN:

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The Grove Encyclopedia of Decorative Arts

The Grove Encyclopedia of Decorative Arts
Author: Gordon Campbell
Publisher: Oxford University Press
Total Pages: 1277
Release: 2006-11-09
Genre: Architecture
ISBN: 0195189485

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The Grove Encyclopedia of Decorative Arts covers thousands of years of decorative arts production throughout western and non-western culture. With over 1,000 entries, as well as hundreds drawn from the 34-volume Dictionary of Art, this topical collection is a valuable resource for those interested in the history, practice, and mechanics of the decorative arts. Accompanied by almost 100 color and more than 500 black and white illustrations, the 1,290 pages of this title include hundreds of entries on artists and craftsmen, the qualities and historic uses of materials, as well as concise definitions on art forms and style. Explore the works of Alvar Aalto, Charles and Ray Eames, and the Wiener Wekstatte, or delve into the history of Navajo blankets and wing chairs in thousands of entries on artists, craftsmen, designers, workshops, and decorative art forms.


Toys Games

Toys Games
Author: Warwick Henderson
Publisher: White Cloud Books
Total Pages: 0
Release: 2018
Genre: Games
ISBN: 9781869664855

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Discover fascinating toys, games and inventions that have changed the course of history - from ancient Egypt to the Industrial Revolution, the space race and beyond. Toys are living proof of social changes, trends and fashions, design styles, manufacturing and industrial developments over time. The Fascinating History of Toys & Games Around the World details collectible toys and games from cast-iron soldiers to plastic robots, horse-drawn coaches to streamline convertibles, and an overdressed cyclist to a miniskirted tennis player doll - these are not just toys but objects that showcase an era or segment of history. What game did Tutankhamun play with? Who won the world's first air race? Why was plastic invented? What toy provided inspiration for the invention of the taser? Which Star Wars figurine sold for $76,000? Read about the toys you wish you still owned or perhaps still covet. Every toy tells a story in this rich and wonderful illustrated history.


History in Action 1

History in Action 1
Author: Karen Cooksey
Publisher: Folens Limited
Total Pages: 83
Release: 2004-11
Genre: History
ISBN: 1843037521

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Instant lesson plans, with teachernotes on differentiation, and engaging copiable activities for pupils. Book 1 concentrates on popular topics for ages 5 to 7, matching the QCA Scheme of Work for History and meeting NC requirements. More KS1 topics are covered in Book 2.


Antique Toys and Dolls

Antique Toys and Dolls
Author: Constance Eileen King
Publisher:
Total Pages: 256
Release: 1979
Genre: Dolls
ISBN: 9780289708347

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Historical Racialized Toys in the United States

Historical Racialized Toys in the United States
Author: Christopher P. Barton
Publisher: Routledge
Total Pages: 100
Release: 2016-04-14
Genre: Social Science
ISBN: 1315528886

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This book explores the history of children’s toys and games bearing racial stereotypes, and the role these objects played in the creation and maintenance of structures of racialism and racism in the United States, from approximately 1865 to the 1930s. This time period is one in which the creation of structures of childhood and children’s socialization into race was fostered. Additionally, commodities, like toys, were didactic and disciplinary media in the creation, modification and reproduction of Victorian society. This volume: will shed light on issues of identity, ideology, and hegemony; will appeal to those interested in historical archaeology, critical theory, and constructions of racism and class, as well as material culture scholars, and antiques collectors; will be suitable for upper-level courses in historical archaeology, modern American history, and material culture studies.


Dictionary of Toys and Games in American Popular Culture

Dictionary of Toys and Games in American Popular Culture
Author: Frank Hoffmann
Publisher: Routledge
Total Pages: 152
Release: 2013-10-08
Genre: Sports & Recreation
ISBN: 1135418462

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Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.