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Animation in Sugar: Take 2

Animation in Sugar: Take 2
Author: Carlos Lischetti
Publisher: Gwasg y Bwthyn
Total Pages: 0
Release: 2015
Genre: Cake decorating
ISBN: 9781905113514

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Inspired by the illustrations of his twin brother Elio, Carlos' follow-up title to 'Animation sugar' includes a fabulous collection of 16 animated figures, such as a piggy pilot, a toy soldier, and even a zombie! --Back cover.


Animation in Sugar

Animation in Sugar
Author: Carlos Lischetti
Publisher: Squires Group
Total Pages: 0
Release: 2012
Genre: Cake decorating
ISBN: 9781905113354

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If you're celebrating with friends and family, there's no better gift for someone truly special than a hand-crafted cake made just for them. Now you can watch your very own cakes come to life as you learn to model with talented sugar artist, Carlos Lischetti.


Animation in Sugar

Animation in Sugar
Author:
Publisher:
Total Pages:
Release: 2012
Genre:
ISBN:

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MAKING SUGAR MODELS

MAKING SUGAR MODELS
Author: VICKY. TEATHER
Publisher:
Total Pages:
Release: 2019
Genre:
ISBN: 9781905113613

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Basics Animation 04: Stop-motion

Basics Animation 04: Stop-motion
Author: Barry Purves
Publisher: AVA Publishing
Total Pages: 203
Release: 2010-04-26
Genre: Performing Arts
ISBN: 2940373736

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Basics Animation- Stop-motion by Barry Purves explores how all the elements of film-making - camera work, design, colour, lighting, editing, music and storytelling - come together in this unique art form. The author is passionate about this medium and his talent and experience have made this book an immediate hit in the world of animation. Students of animation will learn to recognize the particular types of movement, characters and stories that typify stop-motion. The book is packed with tips and suggestions to help you get the most out of your stop-motion films, accompanied by illustrations and case studies demonstrating how film-making masters through the years have used it in feature films, short films and television.


The Moving Image Workshop

The Moving Image Workshop
Author: Heather D. Freeman
Publisher: Bloomsbury Publishing
Total Pages: 280
Release: 2017-07-06
Genre: Computers
ISBN: 1474253008

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If you need a fun, hands-on introduction to core animation techniques - then look no further! Heather Freeman guides you through a wide range of practical projects, helping you establish and build skills in narrative animation, motion graphics and visual effects. Each chapter begins by summarizing historical and theoretical concerns and connecting them with current practice and applications - all beautifully illustrated with stills from classic commercial and independent films, as well as contemporary examples from student work. Having established this context, the remainder of the chapter focuses on walking readers through their own creative projects. Topics covered include early animation technologies and techniques, scenes and staging, character animation, animated type, visual effects and motion graphics, pre- through post-production and experimental approaches to motion graphics. Dozens of sample files are available online, for experimentation and to get readers started on each exercise. The companion website also includes example animations as well as links to recommended software tutorials, recommended artist websites, blogs and animation channels.


Who's who in Animated Cartoons

Who's who in Animated Cartoons
Author: Jeff Lenburg
Publisher: Hal Leonard Corporation
Total Pages: 418
Release: 2006
Genre: Art
ISBN: 9781557836717

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Looks at the lives and careers of more than three hundred animators.


Animation

Animation
Author: Paul Wells
Publisher: Columbia University Press
Total Pages: 114
Release: 2019-07-25
Genre: Performing Arts
ISBN: 0231851340

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Animation: Genre and Authorship explores the distinctive language of animation, its production processes, and the particular questions about who makes it, under what conditions, and with what purpose. In this first study to look specifically at the ways in which animation displays unique models of ‘auteurism’ and how it revises generic categories, Paul Wells challenges the prominence of live-action moviemaking as the first form of contemporary cinema and visual culture. The book also includes interviews with Ray Harryhausen and Caroline Leaf, and a full timeline of the history of animation.


Representation in Steven Universe

Representation in Steven Universe
Author: John R. Ziegler
Publisher: Springer Nature
Total Pages: 269
Release: 2020-01-09
Genre: Social Science
ISBN: 3030318818

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This book assembles ten scholarly examinations of the politics of representation in the groundbreaking animated children’s television series Steven Universe. These analyses address a range of representational sites and subjects, including queerness, race, fandom, colonialism, and the environment, and provide an accessible foundation for further scholarship. The introduction contextualizes Steven Universe in the children’s science-fiction and anime traditions and discusses the series’ crucial mechanic of fusion. Subsequent chapters probe the fandom’s expressions of queer identity, approach the series’ queer force through the political potential of the animated body, consider the unequal privilege of different female characters, and trace the influence of anime director Kunihiko Ikuhara. Further chapters argue that Ronaldo allows satire of multiple media forms, focus on Onion as a surrealist trickster, and contemplate cross-species hybridity and consent. The final chapters concentrate on background art in connection with ecological and geological narratives, adopt a decolonial perspective on the Gems’ legacy, and interrogate how the tension between personal and cultural narratives constantly recreates memory.


Steven Universe: Art & Origins

Steven Universe: Art & Origins
Author: Chris McDonnell
Publisher: Abrams
Total Pages: 248
Release: 2017-07-11
Genre: Performing Arts
ISBN: 1683350839

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Steven Universe: Art & Origins is the first book to take fans behind the scenes of the groundbreaking and boundlessly creative Emmy Award-winning Cartoon Network animated series Steven Universe. The eponymous Steven is a boy who—alongside his mentors, the Crystal Gems (Garnet, Amethyst, and Pearl)—must learn to use his inherited powers to protect his home, Beach City, from the forces of evil. Bursting with concept art, production samples, early sketches, storyboards, and exclusive commentary, this lavishly illustrated companion book offers a meticulous written and visual history of the show, as well as an all-access tour of the creative team’s process. Steven Universe: Art & Origins reveals how creator Rebecca Sugar, the writers, the animators, and the voice actors work in tandem to bring this adventure-packed television series to life. Also Available: Steven Universe: End of an Era (978-1-4197-4284-2) and Steven Universe: The Tale of Steven (978-1-4197-4148-7)