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Animated Cartoons

Animated Cartoons
Author: Edwin George Lutz
Publisher:
Total Pages: 304
Release: 1926
Genre: Animated films
ISBN:

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Creating Animated Cartoons with Character

Creating Animated Cartoons with Character
Author: Joe Murray
Publisher:
Total Pages: 240
Release: 2010
Genre: Art
ISBN: 9780823033072

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Provides comprehensive, step-by-step guidelines for creating a quality animated series and getting it shown, drawing on examples from such programs as Spongebob Squarepants and Rocko's Modern Life.


40 Years of Animated Cartoons

40 Years of Animated Cartoons
Author: Jacques Muller
Publisher: Partridge Publishing Singapore
Total Pages: 388
Release: 2018-04-19
Genre:
ISBN: 9781482880878

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Animation, a lifes passion Animation has always been Jacques Mullers life passion. Since he was a small kid, he wanted to draw Cartoon characters that he had seen on the screen. These Cartoons were magical to him. The screen was no longer a flat surface but a window opening new worlds and other realities. After having practiced drawing through all his childhood and adolescence, he eventually had his first break into the industry in 1977 as a storyboard artist. Working for several years for the French TV channel TF1 and other studios in Paris, he eventually got the opportunity to fly to Sydney Australia in 1982 to work on a TV series. Another five years passed before he could enter the feature film arena for the big screen. Since, many major Hollywood studios employed him as a character animator on sixteen different productions. This allowed him to make some great encounters with big names in the Hollywood animation industry. Today he occupies the position of senior lecturer at SIDM (School of Interactive Digital Media) at Nanyang Polytechnic of Singapore; teaching students the arcanes of Classical animation. This book tells the story of his long journey into the world of Cartoons.


American Animated Cartoons of the Vietnam Era

American Animated Cartoons of the Vietnam Era
Author: Christopher P. Lehman
Publisher: McFarland
Total Pages: 234
Release: 2014-01-10
Genre: Performing Arts
ISBN: 0786451424

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In the first four years of U.S. involvement in the Vietnam War (1961-64), Hollywood did not dramatize the current military conflict but rather romanticized earlier ones. Cartoons reflected only previous trends in U.S. culture, and animators comically but patriotically remembered the Revolutionary War, the Civil War, and both World Wars. In the early years of military escalation in Vietnam, Hollywood was simply not ready to illustrate America's contemporary radicalism and race relations in live-action or animated films. But this trend changed when US participation dramatically increased between 1965 and 1968. In the year of the Tet Offensive and the killings of the Rev. Martin Luther King, Jr., and Senator Robert Kennedy, the violence of the Vietnam War era caught up with animators. This book discusses the evolution of U.S. animation from militaristic and violent to liberal and pacifist and the role of the Vietnam War in this development. The book chronologically documents theatrical and television cartoon studios' changing responses to U.S. participation in the Vietnam War between 1961 and 1973, using as evidence the array of artistic commentary about the federal government, the armed forces, the draft, peace negotiations, the counterculture movement, racial issues, and pacifism produced during this period. The study further reveals the extent to which cartoon violence served as a barometer of national sentiment on Vietnam. When many Americans supported the war in the 1960s, scenes of bombings and gunfire were prevalent in animated films. As Americans began to favor withdrawal, militaristic images disappeared from the cartoon. Soon animated cartoons would serve as enlightening artifacts of Vietnam War-era ideology. In addition to the assessment of primary film materials, this book draws upon interviews with people involved in the production Vietnam-era films. Film critics responding in their newspaper columns to the era's innovative cartoon sociopolitical commentary also serve as invaluable references. Three informative appendices contribute to the work.


Who's who in Animated Cartoons

Who's who in Animated Cartoons
Author: Jeff Lenburg
Publisher: Hal Leonard Corporation
Total Pages: 418
Release: 2006
Genre: Art
ISBN: 9781557836717

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Looks at the lives and careers of more than three hundred animators.


Frame by Frame

Frame by Frame
Author: Hannah Frank
Publisher: University of California Press
Total Pages: 276
Release: 2019-04-09
Genre: Performing Arts
ISBN: 0520303628

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At publication date, a free ebook version of this title will be available through Luminos, University of California Press's Open Access publishing program. Visit www.luminosoa.org to learn more. In this beautifully written and deeply researched study, Hannah Frank provides an original way to understand American animated cartoons from the Golden Age of animation (1920–1960). In the pre-digital age of the twentieth century, the making of cartoons was mechanized and standardized: thousands of drawings were inked and painted onto individual transparent celluloid sheets (called “cels”) and then photographed in succession, a labor-intensive process that was divided across scores of artists and technicians. In order to see the art, labor, and technology of cel animation, Frank slows cartoons down to look frame by frame, finding hitherto unseen aspects of the animated image. What emerges is both a methodology and a highly original account of an art formed on the assembly line.


Cartoon Animation

Cartoon Animation
Author: Preston Blair
Publisher: Walter Foster Publishing
Total Pages: 0
Release: 1994-01-01
Genre: Art
ISBN: 9781560100843

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In Cartoon Animation, acclaimed cartoon animator Preston Blair shares his vast practical knowledge to explain and demonstrate the many techniques of cartoon animation. By following his lessons, you can make any character—person, animal, or object—come to life through animated movement! Animation is the process of drawing and photographing a character in successive positions to create lifelike movement. Animators bring life to their drawings, making the viewer believe that the drawings actually think and have feelings. Cartoon Animation was written by an animator to help you learn how to animate. The pioneers of the art of animation learned many lessons, most through trial and error, and it is this body of knowledge that has established the fundamentals of animation. This book will teach you these fundamentals. Animators must first know how to draw; good drawing is the cornerstone of their success. The animation process, however, involves much more than just good drawing. This book teaches all the other knowledge and skills animators must have. In chapter one, Preston Blair shows how to construct original cartoon characters, developing a character’s shape, personality, features, and mannerisms. The second chapter explains how to create movements such as running, walking, dancing, posing, skipping, strutting, and more. Chapter three discusses the finer points of animating a character, including creating key character poses and in-betweens. Chapter four is all about dialogue, how to create realistic mouth and body movements, and facial expressions while the character is speaking. There are helpful diagrams in this chapter that show mouth positions, along with a thorough explanation of how sounds are made using the throat, tongue, teeth, and lips. Finally, the fifth chapter has clear explanations of a variety of technical topics, including tinting and spacing patterns, background layout drawings, the cartoon storyboard, and the synchronization of camera, background, characters, sound, and music. Full of expert advice from Preston Blair, as well as helpful drawings and diagrams, Cartoon Animation is a book no animation enthusiast should be without.


Animation

Animation
Author: Preston Blair
Publisher:
Total Pages: 44
Release: 2022-03-19
Genre:
ISBN: 9781773238340

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Preston Blair was an Americancharacter animator, best remembered for his work atWalt Disney Productions and theMetro-Goldwyn-Mayer cartoon studio, including animating images of MGM & Disney cartoon characters. In the late 1930s he moved over to the Disney studio. At Disney, Blair animated cartoon short subjects, Mickey Mousescenes, including some work onWalt Disney'sPinocchio (1940) and Bambi(1942). Blair left Disney and was hired to work for MGM. There, he became particularly known for animating the titular female character in Red Hot Riding Hood. "Red" later re-appeared in more cartoons, including Swing Shift Cinderella, Little Rural Riding Hood, Uncle Tom's Cabana and theDroopy cartoons The Shooting of Dan McGoo and Wild and Woolfy, with animation by Blair. In the late 1940s, Blair teamed with animatorMichael Lahto direct severalBarney Bearcartoons. Blair continued his career in animation into the 1960s, working onThe Flintstones. He is better known, however, as an author of animation instructional books. His book, Animation: Learn How To Draw Animated Cartoons, was originally published in the US and this is a reprint of that original classic, not a revised edition. Animators must firstknow how to draw. Good drawing is the cornerstone of their success. This book will teach you these fundamentals.


The 50 Greatest Cartoons

The 50 Greatest Cartoons
Author: Jerry Beck
Publisher: Turner Pub
Total Pages: 192
Release: 1994
Genre: Performing Arts
ISBN: 9781878685490

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Showcases some of the greatest cartoons of all time, including characters from Disney, Warner Brothers, Fleischer Studio, Walter Lantz, MGM, and others.


Animation & Cartoons

Animation & Cartoons
Author: Nicolae Sfetcu
Publisher: MultiMedia Publishing
Total Pages: 257
Release: 2014-05-07
Genre: Art
ISBN:

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An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot. Animation is the optical illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Anime is a medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation. An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot (even if it is a very short one). Manga is the Japanese word for comics and print cartoons. Outside of Japan, it usually refers specifically to Japanese comics. Special effects (abbreviated SPFX or SFX) are used in the film, television, and entertainment industry to visualize scenes that cannot be achieved by normal means, such as space travel. Stop motion is a generic gereral term for an animation technique which makes static objects appear to move.