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Introduction to Programming Using Java

Introduction to Programming Using Java
Author: David Eck
Publisher: Orange Grove Text Plus
Total Pages: 0
Release: 2009-09
Genre:
ISBN: 9781616100476

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This is a free, on-line textbook on introductory programming using Java. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn more about Java. It is an introductory text and does not provide complete coverage of the Java language. The text is a PDF and is suitable for printing or on-screen reading. It contains internal links for navigation and external links to source code files, exercise solutions, and other resources. Contents: 1) Overview: The Mental Landscape. 2) Programming in the Small I: Names and Things. 3) Programming in the Small II: Control. 4) Programming in the Large I: Subroutines. 5) Programming in the Large II: Objects and Classes. 6) Introduction to GUI Programming. 7) Arrays. 8) Correctness and Robustness. 9) Linked Data Structures and Recursion. 10) Generic Programming and Collection Classes. 11) Files and Networking. 12) Advanced GUI Programming. Appendices: Source Code for All Examples in this Book, and News and Errata.


Introduction to Programming Using Java

Introduction to Programming Using Java
Author: David M. Arnow
Publisher: Addison Wesley Publishing Company
Total Pages: 864
Release: 1998
Genre: Computers
ISBN:

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Javas support for GUI and network programming makes a great setting for diverse programming examples: a calculator, a strategy game, reading the Dow Jones from Yahoo , a Web surveyor application, scheduling songs for a rock-and-roll radio station, as well as traditional payroll and student GPA computations. Working with these and other examples, students learn to think like a programmer, analyze problems, devise solutions, design classes, and write code. Features *Uses the necessary features of Java 1.1 while teaching CS1 concepts. *Uses object-oriented concepts from the very beginning--classes, objects, and messages are all introduced in Chapter 1--and develops them throughout. *Applies a consistent class design procedure, usable by beginners. *Contains graphic user interface (GUI) supplements in each chapter. *Provides an early introduction to testing, covering test drivers, debugging, and test case selection. *Includes a chapter with three robust applications--a LOGO turtle, a Web surveyor, and Mancala (a strategy game)--which use the texts class design procedure and allow the students to tie the material together.


Guide to Java

Guide to Java
Author: James T. Streib
Publisher: Springer Nature
Total Pages: 436
Release: 2023-03-12
Genre: Computers
ISBN: 3031228421

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This textbook presents a focused and accessible primer on the fundamentals of Java programming, with extensive use of illustrative examples and hands-on exercises. Addressing the need to acquire a good working model of objects in order to avoid possible misconceptions, the text introduces the core concepts of object-oriented programming at any stage, supported by the use of contour diagrams. Each chapter has one or more complete programs to illustrate the various ideas presented, and to help readers learn how to write programs on their own. Chapter summaries and practical exercises also are included to help the reader to review their progress and practice their skills. This substantially updated second edition has been expanded with additional exercises, and includes new material on bit manipulation and parallel processing. Topics and features: Introduces computing concepts in Chapter 0 for new programmers Adds new chapters on bit-manipulation and parallel processing Contains exercises at the end of each chapter with selected answers Supports both text-based and GUI-based Input/Output Objects can be introduced first, last, or intermixed with other material Uses contour diagrams to illustrate objects and recursion Discusses OOP concepts such as overloading, class methods, and inheritance Introduces string variables and illustrates arrays and array processing Discusses files, elementary exception processing, and the basics of Javadoc This concise and easy-to-follow textbook/guide is ideal for students in an introductory programming course. It is also suitable as a self-study guide for both practitioners and academics.


Multimedia Introduction to Programming Using Java

Multimedia Introduction to Programming Using Java
Author: David Gries
Publisher: Springer Science & Business Media
Total Pages: 539
Release: 2005-11-30
Genre: Computers
ISBN: 0387269347

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This book anchors its pedagogy in the program ProgramLive that you may find at extras.springer.com, a complete multimedia module in itself. Containing over 250 recorded lectures with synchronized animation, ProgramLive allows users to see, first-hand and in real time, processes like stepwise refinement of algorithms, development of loops, execution of method calls and associated changes to the call stack, and much more. The zip file also includes all programs from the book, 35 guided instruction sets for closed lab sessions, and a 70-page hyperlinked glossary. With its comprehensive appendices and bibliography, systematic approach, and helpful interactive programs on extras.springer.com, this exciting work provides the key tools they needed for successful object-oriented programming. It is ideal for use at the undergraduate and graduate beginning level, whether in the classroom or for distance learning; furthermore, the text will also be a valuable self-study resource or reference volume in any programmer’s library.


Introduction to Programming with Java

Introduction to Programming with Java
Author: John Dean
Publisher:
Total Pages: 816
Release: 2008
Genre: Java (Computer program language)
ISBN: 9780071287814

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Dean/Deancenters the student with fundamentals before leading them into the more difficult object-oriented approach.In addition to incorporating problem-solving techniques, the authors have added psuedocode throughout several chapters to make the book friendlier to students. Problems incorporate other disciplines, taking real-world situations from business, science, agriculture, and typical day-today activities, such as banking and retail. The authors have an extremely student-friendly writing style, bringing excitement to topics through active encouragement and approachable terminology. Dean/Dean leads the reader on a journey into the fun and exciting world of computer programming. Throughout the journey, the authors provide lots of problem-solving practice. After all, good programmers need to be good problem solvers. The text willshow how to implement problem solutions with Java programs. There will be a plethora of examples, some short and focused on a single concept, some longer and more "real-world".The material is in a conversational, easy-to-follow manner aimed at making the journey a pleasant one.


Introduction to Computing & Programming in Java

Introduction to Computing & Programming in Java
Author: Mark Guzdial
Publisher: Prentice Hall
Total Pages: 558
Release: 2007
Genre: Computers
ISBN: 9780131496989

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Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video. The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.


Introduction to Programming in Java: An Interdisciplinary Approach

Introduction to Programming in Java: An Interdisciplinary Approach
Author: Robert Sedgewick
Publisher:
Total Pages: 481
Release: 2013-07-31
Genre: Computer programming
ISBN: 9781292025568

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By emphasizing the application of computer programming not only in success stories in the software industry but also in familiar scenarios in physical and biological science, engineering, and applied mathematics, Introduction to Programming in Java takes an interdisciplinary approach to teaching programming with the Java(TM) programming language. Interesting applications in these fields foster a foundation of computer science concepts and programming skills that students can use in later courses while demonstrating that computation is an integral part of the modern world. Ten years in development, this book thoroughly covers the field and is ideal for traditional introductory programming courses. It can also be used as a supplement or a main text for courses that integrate programming with mathematics, science, or engineering.


An Introduction to Object-Oriented Programming with Java 1. 5 Update with OLC Bi-Card

An Introduction to Object-Oriented Programming with Java 1. 5 Update with OLC Bi-Card
Author: C. Thomas Wu
Publisher: McGraw-Hill Science, Engineering & Mathematics
Total Pages: 0
Release: 2004
Genre: Java (Computer program language)
ISBN: 9780073043913

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An Introduction to Object-Oriented Programming with Java provides an accessible and thorough introduction to the basics of programming in java. This much-anticipated revision continues its emphasis on object-oriented programming. Objects are used early so students begin thinking in an object-oriented way, then later Wu teaches students to define their own classes. In the third edition, the author has eliminated the author-written classes, so students get accustomed to using the standard java libraries. In the new update, the author has included the Scanner Class for input, a new feature of Java 1.5. Also new is the use of smaller complete code examples to enhance student learning. The larger sample development programs are continued in this edition, giving students an opportunity to walk incrementally walk through program design, learning the fundamentals of software engineering. The number and variety of examples makes this a student-friendly text that teaches by showing. Object diagrams continue to be an important element of Wu's approach. The consistent, visual approach assists students in understanding concepts.


Think Java

Think Java
Author: Allen B. Downey
Publisher: "O'Reilly Media, Inc."
Total Pages: 251
Release: 2016-05-06
Genre: Computers
ISBN: 1491929537

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Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards


Objects Have Class!

Objects Have Class!
Author: David A. Poplawski
Publisher:
Total Pages: 0
Release: 2002
Genre: C++ (Computer program language)
ISBN: 9780072423402

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CD-ROM contains: Source code -- Java Development Kit (jdk) -- BlueJ 1.1.4 for Windows and Macintosh OSX.