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An artist in the rigging

An artist in the rigging
Author: William B. Dillingham
Publisher:
Total Pages: 157
Release: 1972
Genre:
ISBN:

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An Artist in the Rigging

An Artist in the Rigging
Author: William B. Dillingham
Publisher: University of Georgia Press
Total Pages: 178
Release: 2008-08-01
Genre: Literary Criticism
ISBN: 0820332607

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An Artist in the Rigging is a study of Herman Melville's early novels--Typee, Omoo, Mardi, Redburn, and White-Jacket. The author considers these fictions from the standpoint of thematic relationship rather than of chronological development. He shows that while the five hero-narrators are separate and distinct entities, they have much in common and can be seen as representing different facets of an emergent composite hero-from the sensitive and restless young man who leaves home to search hungrily for experience, to the wanderer immersed in a deep probing of himself and his world. The hero's thirst for psychological independence--what comes to be his overriding ambition--is never satisfied, and destruction becomes inevitable, culminating in a paradoxical "apotheosis" in which the narrator-hero achieves this independence, but only at the expense of his humanity. Dillingham persuasively demonstrates the interrelated qualities of these five novels, and in so doing he shows that the young Melville was a far greater literary artist than he gave himself credit for being. This fiction constitutes a powerful achievement in richness of texture, range of effect, and depth of characterization, as An Artist in the Rigging makes clear.


The Art of Rigging

The Art of Rigging
Author: Kiaran Ritchie
Publisher:
Total Pages: 253
Release: 2005
Genre: Computer animation
ISBN:

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3D Character Development Workshop

3D Character Development Workshop
Author: Erik Van Horn
Publisher: Mercury Learning and Information
Total Pages: 234
Release: 2018-03-06
Genre: Computers
ISBN: 1683921712

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3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Features: • Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion • Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise • Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning


Rigging for Games

Rigging for Games
Author: Eyal Assaf
Publisher: CRC Press
Total Pages: 376
Release: 2015-11-19
Genre: Computers
ISBN: 1317802942

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Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for! Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics Keep up with all the action with behind-the-scenes images and code scripts Refine your rigging skills with tutorials and project files available on the companion website


The Art of Rigging

The Art of Rigging
Author: George Biddlecombe
Publisher: Courier Corporation
Total Pages: 194
Release: 2012-03-08
Genre: Transportation
ISBN: 0486135616

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The best manual ever produced on rigging the sailing ship — indispensable for serious model builders. Terms and phrases, onshore operations, rigging brigs, yachts, small vessels, much more. Introduction. 17 plates.


Body Language

Body Language
Author: Eric Allen
Publisher: John Wiley & Sons
Total Pages: 539
Release: 2011-03-31
Genre: Computers
ISBN: 1118058763

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Whether you're a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline.


Inspired 3D Advanced Rigging and Deformations

Inspired 3D Advanced Rigging and Deformations
Author: Brad Clark
Publisher: Course Technology
Total Pages: 350
Release: 2005
Genre: Computers
ISBN:

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More than just a step-by-step tutorial on rigging in Maya, "Inspired 3D Advanced Rigging and Deformations" helps you develop the skills you need to successfully manage your rigging process from start to finish. You'll learn the reasons behind each step in developing a character rig and learn how that rig fits into the entire pipeline process. The authors provide a unique glimpse at the real-world problems and choices that professional Character Technical Directors face, as well as the solutions they have developed for dealing with high-end digital characters. A follow-up to "Inspired 3D Character Setup," this book takes this difficult and sough-after skill and provides in-depth explanations and techiques.


Digital Creature Rigging

Digital Creature Rigging
Author: Stewart Jones
Publisher: Taylor & Francis
Total Pages: 434
Release: 2012-11-07
Genre: Art
ISBN: 0240823796

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A rig can be the single thing that makes or breaks a sci fi film! Learn how to rig and animate believable creatures with "Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max".


Rig it Right!

Rig it Right!
Author: Tina O'Hailey
Publisher: Taylor & Francis
Total Pages: 304
Release: 2013
Genre: Art
ISBN: 0240820797

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Pull Enhance your 2D skillset to the benefit of your own 3D animations to develop characters that are technically and artistically dynamic and engaging. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Includes practical, hands-on examples, now fully updated to include 3ds Max, Maya and Blender tutorials. Master the fundamental techniques with the companion website which includes short demonstrations, 2D and 3D exercises and 20 fully rigged character models.