An artist in the rigging
Author | : William B. Dillingham |
Publisher | : |
Total Pages | : 157 |
Release | : 1972 |
Genre | : |
ISBN | : |
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Author | : William B. Dillingham |
Publisher | : |
Total Pages | : 157 |
Release | : 1972 |
Genre | : |
ISBN | : |
Author | : William B. Dillingham |
Publisher | : University of Georgia Press |
Total Pages | : 178 |
Release | : 2008-08-01 |
Genre | : Literary Criticism |
ISBN | : 0820332607 |
An Artist in the Rigging is a study of Herman Melville's early novels--Typee, Omoo, Mardi, Redburn, and White-Jacket. The author considers these fictions from the standpoint of thematic relationship rather than of chronological development. He shows that while the five hero-narrators are separate and distinct entities, they have much in common and can be seen as representing different facets of an emergent composite hero-from the sensitive and restless young man who leaves home to search hungrily for experience, to the wanderer immersed in a deep probing of himself and his world. The hero's thirst for psychological independence--what comes to be his overriding ambition--is never satisfied, and destruction becomes inevitable, culminating in a paradoxical "apotheosis" in which the narrator-hero achieves this independence, but only at the expense of his humanity. Dillingham persuasively demonstrates the interrelated qualities of these five novels, and in so doing he shows that the young Melville was a far greater literary artist than he gave himself credit for being. This fiction constitutes a powerful achievement in richness of texture, range of effect, and depth of characterization, as An Artist in the Rigging makes clear.
Author | : Kiaran Ritchie |
Publisher | : |
Total Pages | : 253 |
Release | : 2005 |
Genre | : Computer animation |
ISBN | : |
Author | : Erik Van Horn |
Publisher | : Mercury Learning and Information |
Total Pages | : 234 |
Release | : 2018-03-06 |
Genre | : Computers |
ISBN | : 1683921712 |
3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Features: • Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion • Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise • Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning
Author | : Eyal Assaf |
Publisher | : CRC Press |
Total Pages | : 376 |
Release | : 2015-11-19 |
Genre | : Computers |
ISBN | : 1317802942 |
Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for! Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics Keep up with all the action with behind-the-scenes images and code scripts Refine your rigging skills with tutorials and project files available on the companion website
Author | : George Biddlecombe |
Publisher | : Courier Corporation |
Total Pages | : 194 |
Release | : 2012-03-08 |
Genre | : Transportation |
ISBN | : 0486135616 |
The best manual ever produced on rigging the sailing ship — indispensable for serious model builders. Terms and phrases, onshore operations, rigging brigs, yachts, small vessels, much more. Introduction. 17 plates.
Author | : Eric Allen |
Publisher | : John Wiley & Sons |
Total Pages | : 539 |
Release | : 2011-03-31 |
Genre | : Computers |
ISBN | : 1118058763 |
Whether you're a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline.
Author | : Brad Clark |
Publisher | : Course Technology |
Total Pages | : 350 |
Release | : 2005 |
Genre | : Computers |
ISBN | : |
More than just a step-by-step tutorial on rigging in Maya, "Inspired 3D Advanced Rigging and Deformations" helps you develop the skills you need to successfully manage your rigging process from start to finish. You'll learn the reasons behind each step in developing a character rig and learn how that rig fits into the entire pipeline process. The authors provide a unique glimpse at the real-world problems and choices that professional Character Technical Directors face, as well as the solutions they have developed for dealing with high-end digital characters. A follow-up to "Inspired 3D Character Setup," this book takes this difficult and sough-after skill and provides in-depth explanations and techiques.
Author | : Stewart Jones |
Publisher | : Taylor & Francis |
Total Pages | : 434 |
Release | : 2012-11-07 |
Genre | : Art |
ISBN | : 0240823796 |
A rig can be the single thing that makes or breaks a sci fi film! Learn how to rig and animate believable creatures with "Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max".
Author | : Tina O'Hailey |
Publisher | : Taylor & Francis |
Total Pages | : 304 |
Release | : 2013 |
Genre | : Art |
ISBN | : 0240820797 |
Pull Enhance your 2D skillset to the benefit of your own 3D animations to develop characters that are technically and artistically dynamic and engaging. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Includes practical, hands-on examples, now fully updated to include 3ds Max, Maya and Blender tutorials. Master the fundamental techniques with the companion website which includes short demonstrations, 2D and 3D exercises and 20 fully rigged character models.