The Amiga for Beginners
Author | : C. Spanik |
Publisher | : |
Total Pages | : 250 |
Release | : 1988-01-01 |
Genre | : |
ISBN | : 9781557551900 |
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Author | : C. Spanik |
Publisher | : |
Total Pages | : 250 |
Release | : 1988-01-01 |
Genre | : |
ISBN | : 9781557551900 |
Author | : Christian Spanik |
Publisher | : Abacus Software Incorporated |
Total Pages | : 216 |
Release | : 1990-01-01 |
Genre | : Computers |
ISBN | : 9781557550217 |
Author | : Stefan Dittrich |
Publisher | : Abacus Software Incorporated |
Total Pages | : 254 |
Release | : 1988-01 |
Genre | : Computers |
ISBN | : 9781557550255 |
Author | : Phil South |
Publisher | : |
Total Pages | : 320 |
Release | : 1991 |
Genre | : Amiga (Computer) |
ISBN | : 9781873308035 |
Author | : Nick Montfort |
Publisher | : MIT Press |
Total Pages | : 193 |
Release | : 2020-02-25 |
Genre | : Games & Activities |
ISBN | : 0262539764 |
A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.
Author | : Edwin van den Oosterkamp |
Publisher | : |
Total Pages | : 254 |
Release | : 2019-11-20 |
Genre | : |
ISBN | : 9781690195153 |
The Commodore Amiga is known for the great capabilities it introduced at the time of its launch. These capabilities were down to the hardware as well as it's graphical pre-emptive multitasking operating system, now usually referred to as the classic AmigaOS. This book provides an introduction into the programming of the classic AmigaOS using C as well as assembly language. It is aimed at programmers who have not programmed for the Amiga before as well as programmers who did this years ago and would like a refresher before diving back in. A general knowledge of computer programming is therefore assumed. The beauty of the classic AmigaOS is that it provides most of the things one would expect of a modern graphical pre-emptive multitasking operating system, but at the same time the OS is lean enough for the programmer to understand what is going on under the hood. The first chapters provide information on setting up programming software on a classic Amiga. The chapter about the 68000 processor will provide an overview of the processor's inner workings and instructions. The chapters about Exec, Intuition, GadTools, ASL, Graphics and Diskfont will explain the usage of these libraries and the functionality they provide. The use of files, directories as well as low-level disk access is detailed in the DOS and Trackdisk chapters.
Author | : Dirk Schaun |
Publisher | : Abacus Software Incorporated |
Total Pages | : 283 |
Release | : 1990 |
Genre | : Computers |
ISBN | : 9781557550453 |
Author | : Phil South |
Publisher | : |
Total Pages | : 352 |
Release | : 1993 |
Genre | : Amiga (Computer) |
ISBN | : 9781873308196 |
Author | : Dan McNeill |
Publisher | : Compute |
Total Pages | : 256 |
Release | : 1986 |
Genre | : Computers |
ISBN | : 9780874550252 |
Explains how to set up and operate the Amiga personal computer and discusses programming the Amiga for graphics, communications, word processing, and other uses
Author | : Touri Language Learning |
Publisher | : Touri Language Learning |
Total Pages | : 140 |
Release | : 2019-06-04 |
Genre | : Foreign Language Study |
ISBN | : 1721900306 |
What is the most challenging thing about learning Spanish? It's finding helpful and engaging reading material that you can actually understand….! That is exactly what inspired us to write this book. How is a student supposed to learn when language instructors love providing materials that are tough expert-level literature with tons of grammar and rules? That style of book for new language learners can be overwhelming, and lead you to flip back and forth between a dictionary and your book… constantly! Not an effective use of your time nor the best way to learn. Is this how children learn their language skills? No. Enter Spanish Stories for Beginners Vol. 1: You will find 10 easy-to-read, engaging, and fun stories that will help you to expand your vocabulary and give you the tools to improve your grasp of the Spanish language. Improve your comprehension, grow your vocabulary and spark your imagination with these ten unconventional Spanish short stories! All stories are written using vocabulary that you could easily use in your day-to-day conversations. The stories are written with beginner Spanish learners in mind. With that said, it is highly recommended to have a basic understanding of Spanish to achieve maximum enjoyment and effectiveness of the lessons. This program is excellent for those who want to get an introduction to the language or brush up on their Spanish language skills. How to Read Spanish Short Stories for Beginners: -Each story contains an important lesson in the Spanish language (Verbs, Adjectives, Past Tense, Giving Directions, and more), involving an interesting and entertaining story with realistic dialogues and day-to-day situations. -A summary in Spanish and in English of what you just read, both to review the lesson and for you to gauge your comprehension of what the tale was about. -At the end of those summaries, you'll be provided with a list of vocabulary found in the lesson, as well as phrases that you may not have understood the first time! -Finally, you'll be given clever questions in Spanish, so you can prove that you learned something in the stories. Even if you have tried multiple times to learn Spanish these short stories will give you the jumpstart you need to finally grasp the language! Act now and grab your copy of Spanish Short Stories Volume 1 and start learning the fun way!