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Algorithm Development and Program Design Using C

Algorithm Development and Program Design Using C
Author: Gary J. Bronson
Publisher: Course Technology
Total Pages: 824
Release: 1996
Genre: Computers
ISBN:

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Based on the successful book A First Book of C by the same author, this text includes algorithm development, problem solving, and computer science concepts for CS1 courses. Each chapter has a section with two applications developed using a top-down design approach illustrating the chapter's material. Includes A Bit of Background boxes, Common Programming Error sections, Enrichment Study sections, and Tips From the Pros boxes. Exercises can be found at the end of each section and at the end of each chapter.


Data Structures and Program Design in C

Data Structures and Program Design in C
Author: Robert Leroy Kruse
Publisher:
Total Pages: 696
Release: 1997
Genre: Computers
ISBN:

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Progressing from the concrete to the abstract, and using a number of case studies and sample programs, this text explores structured problem solving, data abstraction, software engineering principles, and the comparative analysis of algorithms as fundamental tools of program design. This edition aims to strengthen the documentation by including informal specification (pre- and post-conditions) with all subprograms. It treats recursion much earlier and emphasizes it repeatedly throughout, also revising all programs to emphasize data abstraction, to develop and employ reusable code, and to strengthen uniformity and elegance of style. New topics covered include splay trees, red-black trees, and amortized algorithm analysis. There are also new case studies, new exercises and programming projects, and Internet access to the source code for all the programs and program extracts printed in the text.


Program Development and Design Using C++

Program Development and Design Using C++
Author: Gary J. Bronson
Publisher: West Publishing Company
Total Pages: 0
Release: 1997
Genre: C++ (Computer program language)
ISBN: 9780314203380

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Based on the successful book A First Book of C, this text includes algorithm development, problem solving, and computer science concepts. The early coverage makes C++ accessible to an introductory audience. Part II on Object-Oriented Programming in C++ and Part III on Data Structures are interchangeable, giving instructors the flexibility to introduce these topics in either order.


Data Structures and Program Design in C 

Data Structures and Program Design in C 
Author: Kruse
Publisher: Pearson Education India
Total Pages: 624
Release:
Genre:
ISBN: 9332528543

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Market: Appropriate for Computer Science II and Data Structures in departments of Computer Science. This introduction to data structures using the C programming language emphasizes problem specification and program design, analysis, testing, verification and correctness. Data Structures and Program Design in C combines careful development of fundamental ideas with their stepwise refinement into complete, executable programs.


Algorithms in C

Algorithms in C
Author: Robert Sedgewick
Publisher: Addison-Wesley Professional
Total Pages: 0
Release: 1990
Genre: Algorithms
ISBN: 9780768682335

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Algorithms in C is a comprehensive repository of algorithms, complete with code. If you're in a pinch and need to code something up fast, this book is the place to look. Starting with basic data structures, Algorithms in C covers an enormous scope of information, with extensive treatment of searching and advanced data structures, sorting, string processing, computational geometry, graph problems, and mathematical algorithms. Although the manual often neglects to provide rigorous analysis, the text surrounding the algorithms provides clear and relevant insight into why the algorithms work.


Algorithms and Data Structures

Algorithms and Data Structures
Author: Charles F. Bowman
Publisher: Oxford University Press, USA
Total Pages: 348
Release: 2004-07
Genre: Computers
ISBN: 9780195174809

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With numerous practical, real-world algorithms presented in the C programming language, Bowman's Algorithms and Data Structures: An Approach in C is the algorithms text for courses that take a modern approach. For the one- or two-semester undergraduate course in data structures, it instructs students on the science of developing and analyzing algorithms. Bowman focuses on both the theoretical and practical aspects of algorithm development. He discusses problem-solving techniques and introduces the concepts of data abstraction and algorithm efficiency. More importantly, the text does not present algorithms in a "shopping-list" format. Rather it provides actual insight into the design process itself.


Animated Problem Solving

Animated Problem Solving
Author: Marco T. Morazán
Publisher: Springer Nature
Total Pages: 688
Release: 2022-02-14
Genre: Computers
ISBN: 3030850919

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This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better–like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer. The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrary size like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem. This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond.


The Algorithm Design Manual

The Algorithm Design Manual
Author: Steven S Skiena
Publisher: Springer Science & Business Media
Total Pages: 742
Release: 2009-04-05
Genre: Computers
ISBN: 1848000707

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This newly expanded and updated second edition of the best-selling classic continues to take the "mystery" out of designing algorithms, and analyzing their efficacy and efficiency. Expanding on the first edition, the book now serves as the primary textbook of choice for algorithm design courses while maintaining its status as the premier practical reference guide to algorithms for programmers, researchers, and students. The reader-friendly Algorithm Design Manual provides straightforward access to combinatorial algorithms technology, stressing design over analysis. The first part, Techniques, provides accessible instruction on methods for designing and analyzing computer algorithms. The second part, Resources, is intended for browsing and reference, and comprises the catalog of algorithmic resources, implementations and an extensive bibliography. NEW to the second edition: • Doubles the tutorial material and exercises over the first edition • Provides full online support for lecturers, and a completely updated and improved website component with lecture slides, audio and video • Contains a unique catalog identifying the 75 algorithmic problems that arise most often in practice, leading the reader down the right path to solve them • Includes several NEW "war stories" relating experiences from real-world applications • Provides up-to-date links leading to the very best algorithm implementations available in C, C++, and Java


Mastering C Programming :

Mastering C Programming :
Author: Harry H. Chaudhary
Publisher: Createspace LLC USA
Total Pages: 393
Release: 2014-07-10
Genre: Computers
ISBN: 1500484873

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Essential C Programming Skills-Made Easy–Without Fear! Write powerful C programs…without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. You’ll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. C programming has neverbeen this simple! This C Programming book gives a good start and complete introduction for C Programming for Beginner’s. Learn the all basics and advanced features of C programming in no time from Bestselling Programming Author Harry. H. Chaudhary. This Book, starts with the basics; I promise this book will make you 100% expert level champion of C Programming. This book contains 1000+ Live C Program’s code examples, and 500+ Lab Exercise & 200+ Brain Wash Topic-wise Code book and 20+ Live software Development Project’s. All what you need ! Isn’t it ? Write powerful C programs…without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. You’ll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. (See Below List)C programming has never been this simple! Who knew how simple C programming could be? This is today’s best beginner’s guide to writing C programs–and to learning skills you can use with practically any language. Its simple, practical instructions will help you start creating useful, reliable C code. This book covers common core syllabus for BCA, MCA, B.TECH, BS (CS), MS (CS), BSC-IT (CS), MSC-IT (CS), and Computer Science Professionals as well as for Hackers. This Book is very serious C Programming stuff: A complete introduction to C Language. You'll learn everything from the fundamentals to advanced topics. If you've read this book, you know what to expect a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other C book you've ever read. Learning a new language is no easy. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? (A) 1000+ Live C Program’s code examples, (B) 500+ Lab Exercises, (C) 200+ Brain Wash Topic-wise Code (D) 20+ Live software Development Project’s. (E) Learn Complete C- without fear, . || Inside Chapters. || 1. Preface – Page-6, || Introduction to C. 2. Elements of C Programming Language. 3. Control statements (conditions). 4. Control statements (Looping). 5. One dimensional Array. 6. Multi-Dimensional Array. 7. String (Character Array). 8. Your Brain on Functions. 9. Your Brain on Pointers. 10. Structure, Union, Enum, Bit Fields, Typedef. 11. Console Input and Output. 12. File Handling In C. 13. Miscellaneous Topics. 14. Storage Class. 15. Algorithms. 16. Unsolved Practical Problems. 17. PART-II-120+ Practical Code Chapter-Wise. 18. Creating & Inserting own functions in Liberary. 19. Graphics Programming In C. 20. Operating System Development –Intro. 21. C Programming Guidelines. 22. Common C Programming Errors. 23. Live Software Development Using C.


C Program Design for Engineers

C Program Design for Engineers
Author: Jeri R. Hanly
Publisher: Pearson
Total Pages: 712
Release: 2001
Genre: C# (Computer program language)
ISBN:

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This book presents introductory programming and software development concepts to engineers using a disciplined approach. It provides numerous case studies and programming projects based on real-world examples from a wide range of engineering areas, making the material relevant to what engineers will encounter in their careers; the authors introduce implementations of basic numerical and statistical methods commonly used by engineers. Another feature is the addition of a chapter entitled "On to C++" that prepares readers for a transition to object-oriented programming. The book focuses on many aspects of software engineering, establishing early the connection between good problem-solving skills and effective software development. A five-phase software development method is presented in Chapter 1 and applied in every subsequent case study throughout. The book presents material in an order that meets the needs of a beginning programmer, rather than by the structure of the C programming language. This approach makes it possible to present fundamental concepts using traditional high-level terminology--output parameter, array, array subscript, string--and makes it easier for readers without a prior assembly-language background to master the many facets of pointer usage. This book is designed to introduce C programming to engineers in a way that is relevant to their engineering practice.