Agents For Educational Games And Simulations PDF Download
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Author | : Martin Beer |
Publisher | : Springer |
Total Pages | : 204 |
Release | : 2012-07-20 |
Genre | : Computers |
ISBN | : 364232326X |
Download Agents for Educational Games and Simulations Book in PDF, ePub and Kindle
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications.
Author | : Kaufman, David |
Publisher | : IGI Global |
Total Pages | : 528 |
Release | : 2010-01-31 |
Genre | : Computers |
ISBN | : 1615207325 |
Download Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned Book in PDF, ePub and Kindle
"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.
Author | : Frank Dignum |
Publisher | : Springer Science & Business Media |
Total Pages | : 247 |
Release | : 2009-12-21 |
Genre | : Computers |
ISBN | : 3642111971 |
Download Agents for Games and Simulations Book in PDF, ePub and Kindle
Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 2164 |
Release | : 2010-11-30 |
Genre | : Games & Activities |
ISBN | : 1609601963 |
Download Gaming and Simulations: Concepts, Methodologies, Tools and Applications Book in PDF, ePub and Kindle
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Author | : Gibson, David |
Publisher | : IGI Global |
Total Pages | : 420 |
Release | : 2006-09-30 |
Genre | : Education |
ISBN | : 1599043068 |
Download Games and Simulations in Online Learning: Research and Development Frameworks Book in PDF, ePub and Kindle
"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.
Author | : F. Dignum |
Publisher | : Springer Science & Business Media |
Total Pages | : 216 |
Release | : 2011-01-14 |
Genre | : Computers |
ISBN | : 3642181805 |
Download Agents for Games and Simulations II Book in PDF, ePub and Kindle
While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.
Author | : K. Arai |
Publisher | : Springer Science & Business Media |
Total Pages | : 180 |
Release | : 2006-10-10 |
Genre | : Social Science |
ISBN | : 4431294279 |
Download Agent-Based Modeling Meets Gaming Simulation Book in PDF, ePub and Kindle
This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.
Author | : Gibson, David |
Publisher | : IGI Global |
Total Pages | : 540 |
Release | : 2009-04-30 |
Genre | : Business & Economics |
ISBN | : 1605663239 |
Download Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments Book in PDF, ePub and Kindle
Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.
Author | : Clark Aldrich |
Publisher | : John Wiley & Sons |
Total Pages | : 403 |
Release | : 2008-10-07 |
Genre | : Business & Economics |
ISBN | : 0470464828 |
Download Learning by Doing Book in PDF, ePub and Kindle
Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues. As John Coné, former chief learning officer of Dell Computers, suggests, “Anyone who wants to lead or even succeed in our profession would do well to read this book.”
Author | : Virginia Dignum |
Publisher | : Springer Science & Business Media |
Total Pages | : 245 |
Release | : 2013-11-11 |
Genre | : Philosophy |
ISBN | : 331901952X |
Download Perspectives on Culture and Agent-based Simulations Book in PDF, ePub and Kindle
This volume analyses, from a computational point of view, how culture may arise, develop and evolve through time. The four sections in this book examine and analyse the modelling of culture, group and organisation culture, culture simulation, and culture-sensitive technology design. Different research disciplines have different perspectives on culture, making it difficult to compare and integrate different concepts and models of culture. By taking a computational perspective this book nevertheless enables the integration of concepts that play a role in culture, even though they might originate from different disciplines. Culture is usually regarded as something vague and qualitative and thus difficult to deal with in a computational and formal setting. Taking a computational approach to culture thus encompasses a twofold risk: taking a too simplistic approach to cultural influence on behaviour; or trying to capture too much, hence not leading to useful computational tools. However, the approaches and insights in this collection show how different perspectives by leading researchers described in thirteen chapters still can form a coherent picture. The book thus illustrates the potential of using computing systems to better understand culture. By describing methods, theories and concrete application results about the integration of cultural aspects into computer systems, this book provides inspiration to researchers of all disciplines alike and presents the start of an interdisciplinary dialogue on culture.