Affordances For Multi Device Gestural Interactions In Augmented Reality PDF Download
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Author | : Shengzhi Wu |
Publisher | : |
Total Pages | : |
Release | : 2019-05-31 |
Genre | : |
ISBN | : 9780368885365 |
Download Affordances for Multi-Device Gestural Interactions in Augmented Reality Book in PDF, ePub and Kindle
Design for augmented reality and the gestural interface is currently an intriguing but undefined space. Shengzhi Wu, an AR designer at Google AR team, dives deep into those challenging design questions and shares his insights on his two-year research of designing and prototyping AR concepts. It includes controlling IoT devices with gestures, applying the theories of affordances into AR interface design, and more. This book is also a part of his Master Thesis project at Carnegie Mellon University, the School of Design. His prototype demos from this book received over one million exposure on Twitter and ignited many discourses in the XR community.
Author | : Shengzhi Wu |
Publisher | : |
Total Pages | : |
Release | : 2019-05-31 |
Genre | : |
ISBN | : 9780368885358 |
Download Affordances for Multi-Device Gestural Interactions in Augmented Reality Book in PDF, ePub and Kindle
Design for augmented reality and the gestural interface is currently an intriguing but undefined space. Shengzhi Wu, an AR designer at Google AR team, dives deep into those challenging design questions and shares his insights on his two-year research of designing and prototyping AR concepts. It includes controlling IoT devices with gestures, applying the theories of affordances into AR interface design, and more. This book is also a part of his Master Thesis project at Carnegie Mellon University, the School of Design. His prototype demos from this book received over one million exposure on Twitter and ignited many discourses in the XR community.
Author | : Aaron Marcus |
Publisher | : Springer |
Total Pages | : 825 |
Release | : 2014-06-11 |
Genre | : Computers |
ISBN | : 3319076264 |
Download Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments Book in PDF, ePub and Kindle
The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 76 papers included in this volume are organized in topical sections on design for the web, design for the mobile experience, design of visual information, design for novel interaction techniques and realities, games and gamification.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 1845 |
Release | : 2018-03-02 |
Genre | : Computers |
ISBN | : 152255470X |
Download Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications Book in PDF, ePub and Kindle
Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.
Author | : Cipolla-Ficarra, Francisco |
Publisher | : IGI Global |
Total Pages | : 471 |
Release | : 2017-06-19 |
Genre | : Computers |
ISBN | : 152252617X |
Download Optimizing Human-Computer Interaction With Emerging Technologies Book in PDF, ePub and Kindle
The ways in which humans communicate with one another is constantly evolving. Technology plays a large role in this evolution via new methods and avenues of social and business interaction. Optimizing Human-Computer Interaction With Emerging Technologies is a primary reference source featuring the latest scholarly perspectives on technological breakthroughs in user operation and the processes of communication in the digital era. Including a number of topics such as health information technology, multimedia, and social media, this publication is ideally designed for professionals, technology developers, and researchers seeking current research on technology’s role in communication.
Author | : Mary Lou Maher |
Publisher | : Morgan & Claypool Publishers |
Total Pages | : 143 |
Release | : 2017-03-15 |
Genre | : Computers |
ISBN | : 1681731967 |
Download Designing for Gesture and Tangible Interaction Book in PDF, ePub and Kindle
Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.
Author | : Andrew Yeh Ching Nee |
Publisher | : Springer Nature |
Total Pages | : 919 |
Release | : 2023-01-01 |
Genre | : Technology & Engineering |
ISBN | : 3030678229 |
Download Springer Handbook of Augmented Reality Book in PDF, ePub and Kindle
The Springer Handbook of Augmented Reality presents a comprehensive and authoritative guide to augmented reality (AR) technology, its numerous applications, and its intersection with emerging technologies. This book traces the history of AR from its early development, discussing the fundamentals of AR and its associated science. The handbook begins by presenting the development of AR over the last few years, mentioning the key pioneers and important milestones. It then moves to the fundamentals and principles of AR, such as photogrammetry, optics, motion and objects tracking, and marker-based and marker-less registration. The book discusses both software toolkits and techniques and hardware related to AR, before presenting the applications of AR. This includes both end-user applications like education and cultural heritage, and professional applications within engineering fields, medicine and architecture, amongst others. The book concludes with the convergence of AR with other emerging technologies, such as Industrial Internet of Things and Digital Twins. The handbook presents a comprehensive reference on AR technology from an academic, industrial and commercial perspective, making it an invaluable resource for audiences from a variety of backgrounds.
Author | : Kim Marriott |
Publisher | : Springer |
Total Pages | : 357 |
Release | : 2018-10-15 |
Genre | : Computers |
ISBN | : 303001388X |
Download Immersive Analytics Book in PDF, ePub and Kindle
Immersive Analytics is a new research initiative that aims to remove barriers between people, their data and the tools they use for analysis and decision making. Here the aims of immersive analytics research are clarified, its opportunities and historical context, as well as providing a broad research agenda for the field. In addition, it is reviewed how the term immersion has been used to refer to both technological and psychological immersion, both of which are central to immersive analytics research.
Author | : John Krumm |
Publisher | : CRC Press |
Total Pages | : 328 |
Release | : 2018-10-08 |
Genre | : Mathematics |
ISBN | : 1420093614 |
Download Ubiquitous Computing Fundamentals Book in PDF, ePub and Kindle
"...a must-read text that provides a historical lens to see how ubicomp has matured into a multidisciplinary endeavor. It will be an essential reference to researchers and those who want to learn more about this evolving field." -From the Foreword, Professor Gregory D. Abowd, Georgia Institute of Technology First introduced two decades ago, the term ubiquitous computing is now part of the common vernacular. Ubicomp, as it is commonly called, has grown not just quickly but broadly so as to encompass a wealth of concepts and technology that serves any number of purposes across all of human endeavor. While such growth is positive, the newest generation of ubicomp practitioners and researchers, isolated to specific tasks, are in danger of losing their sense of history and the broader perspective that has been so essential to the field’s creativity and brilliance. Under the guidance of John Krumm, an original ubicomp pioneer, Ubiquitous Computing Fundamentals brings together eleven ubiquitous computing trailblazers who each report on his or her area of expertise. Starting with a historical introduction, the book moves on to summarize a number of self-contained topics. Taking a decidedly human perspective, the book includes discussion on how to observe people in their natural environments and evaluate the critical points where ubiquitous computing technologies can improve their lives. Among a range of topics this book examines: How to build an infrastructure that supports ubiquitous computing applications Privacy protection in systems that connect personal devices and personal information Moving from the graphical to the ubiquitous computing user interface Techniques that are revolutionizing the way we determine a person’s location and understand other sensor measurements While we needn’t become expert in every sub-discipline of ubicomp, it is necessary that we appreciate all the perspectives that make up the field and understand how our work can influence and be influenced by those perspectives. This is important, if we are to encourage future generations to be as successfully innovative as the field’s originators.
Author | : |
Publisher | : |
Total Pages | : 378 |
Release | : 2004 |
Genre | : Human-computer interaction |
ISBN | : |
Download International Conference on Multimodal Interfaces Book in PDF, ePub and Kindle