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Advanced Methods in Computer Graphics

Advanced Methods in Computer Graphics
Author: Ramakrishnan Mukundan
Publisher: Springer Science & Business Media
Total Pages: 316
Release: 2012-02-10
Genre: Computers
ISBN: 1447123409

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This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.


Advanced Methods in Computer Graphics & Animation

Advanced Methods in Computer Graphics & Animation
Author: Mrs.B.Karthicsonia
Publisher: SK Research Group of Companies
Total Pages: 159
Release: 2024-01-18
Genre: Computers
ISBN: 8119980875

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Mrs.B.Karthicsonia, Guest Lecturer, Department of Computer Science, Government Arts College for Women, Sivagangai, Tamil Nadu, India. Mrs.G.Pramela, Assistant Professor, Department of Computer Science, A.V.P. College of Arts and Science, Tirupur, Tamil Nadu, India. Dr.P.Geetha, Assistant Professor(SG), Department of Computer Science and Engineering, Saveetha School of Engineering, Saveetha Institute of Medical and Technical Sciences, Chennai, Tamil Nadu, India. Dr.T.Saju Raj, Assistant Professor (SG), Department of Computer Science and Engineering, Vel Tech Rangarajan Dr.Sagunthala R&D Institute of Science and Technology, Chennai, Tamil Nadu, India. Dr.R.Balamanigandan, Professor, Department of Spatial Informatics, Institute of CSE, SIMATS Engineering, Saveetha University, Chennai, Tamil Nadu, India.


Advanced Computer Graphics

Advanced Computer Graphics
Author: Tosiyasu L. Kunii
Publisher: Springer Science & Business Media
Total Pages: 500
Release: 2012-12-06
Genre: Computers
ISBN: 4431680365

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Computer Graphics Tokyo, now in its fourth year, has established a world-wide reputation as an international technical conference, presenting work of high quality in the field of computer graphics. Each conference has been attended by a couple of thousand partiCipants from all over the world and tens of thousands have visited the exhibition. After strict peer review, 34 papers were accepted this year, of which about 40% were from the USA, 30% from Japan, 20% from Europe, and 10% from Canada. A good balance of papers on advanced research results, industrial/marketing surveys, and computer art technology has made Computer Graphics Tokyo an indispensable forum for researchers, engineers, and administrators working in this field. Computer graphics is a rapidly developing and expanding area and it is not easy to keep abreast of all the progress that has been made. This volume contains the proceedings of Computer Graphics Tokyo '86 and provides the reader with a comprehensive survey of the state of the art in computer graphics. Computational geometry (Chapter 1) is one of the fastest growing areas in computer graphics. This is well recognized as the basis of shape modeling. After shapes are modeled, they are displayed for visual observation. Chapter 2 on rendering presents various novel methods and technological innovations for visualizing shapes. To make display systems more acces sible to users, rich visual interfaces and languages are being designed, as shown in Chapter 3. Visual data bases for sharing graphics-and image-data are handled in Chapter 4.


Interactive Computer Graphics

Interactive Computer Graphics
Author: Peter Burger
Publisher: Addison Wesley Publishing Company
Total Pages: 544
Release: 1989
Genre: Computers
ISBN:

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This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. Features covers important graphic standards and device-level method makes a range of advanced material accessible to all software and hardware independent.


Advanced Animation and Rendering Techniques

Advanced Animation and Rendering Techniques
Author: Alan H. Watt
Publisher: Addison-Wesley Professional
Total Pages: 516
Release: 1992
Genre: Computers
ISBN:

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An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.


The Computer Graphics Manual

The Computer Graphics Manual
Author: David Salomon
Publisher: Springer
Total Pages: 1496
Release: 2011-10-06
Genre: Computers
ISBN: 9780857298850

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This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.


Principles of Digital Image Processing

Principles of Digital Image Processing
Author: Wilhelm Burger
Publisher: Springer Science & Business Media
Total Pages: 374
Release: 2013-11-18
Genre: Computers
ISBN: 1848829191

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This textbook is the third of three volumes which provide a modern, algorithmic introduction to digital image processing, designed to be used both by learners desiring a firm foundation on which to build, and practitioners in search of critical analysis and concrete implementations of the most important techniques. This volume builds upon the introductory material presented in the first two volumes with additional key concepts and methods in image processing. Features: practical examples and carefully constructed chapter-ending exercises; real implementations, concise mathematical notation, and precise algorithmic descriptions designed for programmers and practitioners; easily adaptable Java code and completely worked-out examples for easy inclusion in existing applications; uses ImageJ; provides a supplementary website with the complete Java source code, test images, and corrections; additional presentation tools for instructors including a complete set of figures, tables, and mathematical elements.


GPU PRO 3

GPU PRO 3
Author: Wolfgang Engel
Publisher: CRC Press
Total Pages: 404
Release: 2012-02-21
Genre: Computers
ISBN: 1439887942

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GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a h


Computer Graphics

Computer Graphics
Author: Jeffrey J. McConnell
Publisher: Jones & Bartlett Learning
Total Pages: 582
Release: 2005
Genre: Computers
ISBN: 9780763722500

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Computer Graphics & Graphics Applications


Advanced Computer Graphics

Advanced Computer Graphics
Author: Tosiyasu L. Kunii
Publisher:
Total Pages: 504
Release: 1986
Genre:
ISBN:

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