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Advanced 3D Photorealism Techniques

Advanced 3D Photorealism Techniques
Author: Bill Fleming
Publisher: John Wiley & Sons
Total Pages: 416
Release: 1999-06-28
Genre: Art
ISBN:

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Advanced techniques for creating incredibly phtorealistic 3D images and environments. Bill Fleming's bestselling 3D Photorealism Toolkit got you up and running with the basics of creating photorealistic 3D images. This book takes you to the next level with advanced techniques for re-creating all the chaotic diversity found in nature. Thanks to the book's modular, learn-by-doing format, you'll quickly master proven, quality-enhancing, time-saving techniques for modeling, mapping, morphing, and surfacing that work for virtually all major 3D graphics programs and operating systems. You'll learn how to: * Identify the elements that make an image photorealistic using the 10 principles of photorealism. * Create extremely realistic details using image map models. * Add depth to your scenes with tileable image maps. * Surface complex organic structures with morph targets. * Use common tools to create water effects without high render time. * Re-create chaos in natural and industrial settings. On the CD-ROM you'll find: * All the support files you need to complete the exercises in the book. * Photorealistic models in 10 common file formats that you can use in any program on any platform. * All the photorealistic images from the book-in color JPEG format. * Image maps and models that you can use in your own photorealism projects. Visit our Web site at www.wiley.com/compbooks/


3D Photorealism Toolkit

3D Photorealism Toolkit
Author: Bill Fleming
Publisher: Wiley
Total Pages: 0
Release: 1998-05-05
Genre: Computers
ISBN: 9780471253464

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Quickly master the skills, techniques, and tools you need to create cutting-edge photorealistic 3D images Cash in on the booming market for 3D photorealism with the 3D Photorealism Toolkit, written by the head of a successful West Coast 3D photorealistic modeling studio. You'll quickly master all the modeling, surfacing, staging, and lighting techniques needed to create images and scenes that look realistic enough to fool the most discriminating eye. With the help of dozens of examples executed in LightWave, 3D Studio Max, Form Z, ElectricImage, Alias, SoftImage, Strata and more, Bill Fleming shows you how to: * Add realistic imperfections, bevels, seams, nuts, bolts, and wear and tear to models * Create a wide variety of material textures, including woods, metals, glass, plastics, paper, fabrics, skin, and more * Enliven surfaces with color, luminosity, diffusion, secularity, glossiness, reflection, transparency, and bump * Use camera position and focus to create the right mood * Create lighting effects for every occasion The 3D Photorealism Toolkit also contains a gold mine of valuable artist's resources, including a comprehensive listing of resources for visual modeling reference; an index of surface attributes for 30 common metals and 15 types of plastic and rubber; an index of refraction values for transparent materials; and a comprehensive chart listing light sources and their Kelvin ratings. Be sure to visit the 3D Photorealism Toolkit companion Web site at www.wiley.com/compbooks/fleming to find: * Demo versions of several 3D imaging programs * Tutorials on modeling, staging, and surfacing * Photorealistic models and image map textures you can download and use * A 3D photorealism gallery * All the images from the book detailed and in color * Links to dozens of photorealistic resources


The Art of 3D Drawing

The Art of 3D Drawing
Author: Stefan Pabst
Publisher: Walter Foster Publishing
Total Pages: 128
Release: 2016-11-14
Genre: Art
ISBN: 1633223450

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Artists won't believe their eyes as they learn to draw with photorealistic detail. The Art of 3D Drawing shows artists how to transform simple pencil sketches into jaw-dropping, photorealistic masterpieces. Through a variety of step-by-step exercises and demonstrations, pencil artists learn to take their drawing skills to a whole new level, beginning with a review of the basics, including perspective, shading, rendering textures, and building dimension. Practice lessons then demonstrate how to draw a range of subjects in realistic detail, from food and candy wrappers to animals and portraits. Finally, aspiring artists learn to use color media, including pencils and airbrushing, to add even greater dimension and realism to their artwork to complete their three-dimensional masterpieces.


Crafting 3D Photorealism

Crafting 3D Photorealism
Author: Jamie Cardoso
Publisher: 3dtotal Team
Total Pages: 0
Release: 2013
Genre: 3ds max (Computer file)
ISBN: 9780956817150

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In his latest book, Jamie Cardoso discusses how to perfect your lighting workflow and achieve a high quality, photorealistic 3D image. He covers various different lighting conditions while also looking at how shaders, textures, and rendering tie in to the overall workflow. With in-depth tutorials for both V-Ray and mental ray, this book is a goldmine of essential advice from one of the industry's best architectural artists. Jamie Cardoso is an innovative senior computer artist and author whose first-rate experience has been gained designing and producing work since 1996 for a wide range of clients worldwide.


Visualization of Digital Terrain and Landscape Data

Visualization of Digital Terrain and Landscape Data
Author: Rüdiger Mach
Publisher: Springer Science & Business Media
Total Pages: 374
Release: 2007-06-25
Genre: Science
ISBN: 3540304916

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This book approaches the realisation of digital terrain and landscape data through clear and practical examples. From data provision and the creation of revealing analyses to realistic depictions for presentation purposes, the reader is led through the world of digital 3-D graphics. The authors’ deep knowledge of the scientific fundamentals and many years of experience in 3-D visualization enable them to lead the reader through a complex subject and shed light on previously murky virtual landscapes.


The Computer Animator's Technical Handbook

The Computer Animator's Technical Handbook
Author: Lynn Pocock
Publisher: Morgan Kaufmann
Total Pages: 430
Release: 2002
Genre: Computers
ISBN: 9780125588218

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Mastering 3D Graphics

Mastering 3D Graphics
Author: Bill Fleming
Publisher:
Total Pages: 340
Release: 2000-02-21
Genre: Art
ISBN:

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An indispensable guide to creating natural environments and insects using all major 3D graphics programs The setting is breathtaking . . . abundant green plants give way to majestic pine trees. A dragonfly resting on a small body of water suddenly takes off into the clearing . . . and you created it all. Now imagine getting paid for this! The power of computer-generated 3D graphics can be seen in everything from blockbuster motion pictures and your favorite video games to popular Web sites and commercial advertising. And the demand for 3D-graphic designers and illustrators continues to grow at an explosive rate in this wide range of industries. This book will provide you with the necessary tools to design 3D graphics using all major 3D graphics programs. Visit our Web site at www.wiley.com/compbooks/. The CD-ROM supplies you with: * All the tutorials presented in the book * Bonus tutorials * A gallery of images


Shading and Drawing Techniques

Shading and Drawing Techniques
Author: Jasmina Susak
Publisher: Jasmina Susak
Total Pages: 251
Release:
Genre: Art
ISBN:

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Everyone is capable of drawing, all it takes is patience and determination. Yet many people see drawing as a miracle that is beyond their reach. This book will inspire you and help you get started. You will learn how to draw and shade everyday objects, textures, patterns, facial features and even landscapes with the help of the experienced drawing instructor. The author and popular pencil artist, Jasmina Susak, builds drawings from scratch in a simple manner that is easy to follow and understand.


The Complete Guide to Photorealism for Visual Effects, Visualization and Games

The Complete Guide to Photorealism for Visual Effects, Visualization and Games
Author: Eran Dinur
Publisher: Routledge
Total Pages: 268
Release: 2021-11-14
Genre: Art
ISBN: 0429534345

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This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.