Advanced 3d Game Programming With Directx 100 PDF Download
Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Advanced 3d Game Programming With Directx 100 PDF full book. Access full book title Advanced 3d Game Programming With Directx 100.
Author | : Peter Walsh |
Publisher | : Jones & Bartlett Publishers |
Total Pages | : 621 |
Release | : 2008-01-08 |
Genre | : Computers |
ISBN | : 1449633595 |
Download Advanced 3D Game Programming with DirectX 10.0 Book in PDF, ePub and Kindle
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Author | : Peter Walsh |
Publisher | : Jones & Bartlett Publishers |
Total Pages | : 553 |
Release | : 2010-11-30 |
Genre | : Computers |
ISBN | : 1449612768 |
Download Advanced 3D Game Programming with DirectX 10.0 Book in PDF, ePub and Kindle
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Author | : Frank Luna |
Publisher | : Jones & Bartlett Publishers |
Total Pages | : 724 |
Release | : 2006-06-07 |
Genre | : Computers |
ISBN | : 1449623905 |
Download Introduction to 3D Game Programming with DirectX 9.0c Book in PDF, ePub and Kindle
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Author | : Frank Luna |
Publisher | : Mercury Learning and Information |
Total Pages | : 900 |
Release | : 2016-04-19 |
Genre | : Computers |
ISBN | : 1944534555 |
Download Introduction to 3D Game Programming with DirectX 12 Book in PDF, ePub and Kindle
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
Author | : Peter Walsh |
Publisher | : |
Total Pages | : 564 |
Release | : 2002 |
Genre | : Computer games |
ISBN | : |
Download Advanced 3D Game Programming Using DirectX 8.0 Book in PDF, ePub and Kindle
Author | : Frank Luna |
Publisher | : Mercury Learning and Information |
Total Pages | : 600 |
Release | : 2012-03-15 |
Genre | : Computers |
ISBN | : 1937585964 |
Download Introduction to 3D Game Programming with DirectX 11 Book in PDF, ePub and Kindle
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Author | : Peter Walsh |
Publisher | : Wordware Publishing |
Total Pages | : 554 |
Release | : 2003 |
Genre | : Computer games |
ISBN | : 9781556229688 |
Download Advanced 3D Game Programming with DirectX 9 Book in PDF, ePub and Kindle
Targets experienced computer game programmers as well as those interested in computer game development.
Author | : Peter Walsh |
Publisher | : Course Technology |
Total Pages | : 0 |
Release | : 2001 |
Genre | : Computer games |
ISBN | : 9780761534297 |
Download The Zen of Direct3D Game Programming Book in PDF, ePub and Kindle
It is 1933 and the President and First Lady have just settled into the White House to face a nation in the depths of the Depression and a world on the brink of war. When the body of a White House police officer is discovered at the foot of the President's bedroom door ...
Author | : Frank D. Luna |
Publisher | : Jones & Bartlett Publishers |
Total Pages | : 529 |
Release | : 2008 |
Genre | : Computers |
ISBN | : 1598220535 |
Download Introduction to 3D Game Programming with DirectX 10 Book in PDF, ePub and Kindle
"Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.
Author | : Peter Andrew Walsh |
Publisher | : |
Total Pages | : |
Release | : 2003 |
Genre | : Computer games |
ISBN | : |
Download Advanced 3D Game Programming Using DirectX 9.0 Book in PDF, ePub and Kindle