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Adam Gets Back in the Game

Adam Gets Back in the Game
Author: Greg Adams
Publisher: Et Alia Press
Total Pages: 34
Release: 2021-02-23
Genre: Juvenile Fiction
ISBN: 9781944528140

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All that ten-year-old Adam learns in healing his injured hand will be put to the test when his best friend Isaiah dies in an accident. His story can help children consider how grieving can help them more fully return to living.


The Money Game

The Money Game
Author: Adam Smith
Publisher:
Total Pages: 314
Release: 1968
Genre:
ISBN:

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Winning the Money Game

Winning the Money Game
Author: Adam Carroll
Publisher:
Total Pages: 76
Release: 2005
Genre: Finance, Personal
ISBN: 9780976792406

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Winning The Money Game was written specifically for young people in college and just out of college. Through real life examples and step-by-step instruction, Winning The Money Game teaches you how to set yourself up for success financially in order to win the game we all play with money.


Mister Satan's Apprentice

Mister Satan's Apprentice
Author: Adam Gussow
Publisher: U of Minnesota Press
Total Pages: 430
Release:
Genre: Music
ISBN: 1452915059

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Adam Gussow is a writer and blues harmonica player. He is associate professor of English and southern studies at the University of Mississippi in Oxford.


Think Again

Think Again
Author: Adam Grant
Publisher: Penguin
Total Pages: 321
Release: 2023-12-26
Genre: Business & Economics
ISBN: 1984878123

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#1 New York Times Bestseller “THIS. This is the right book for right now. Yes, learning requires focus. But, unlearning and relearning requires much more—it requires choosing courage over comfort. In Think Again, Adam Grant weaves together research and storytelling to help us build the intellectual and emotional muscle we need to stay curious enough about the world to actually change it. I’ve never felt so hopeful about what I don’t know.” —Brené Brown, Ph.D., #1 New York Times bestselling author of Dare to Lead The #1 New York Times bestselling author of Hidden Potential, Originals, and Give and Take examines the critical art of rethinking: learning to question your opinions and open other people's minds, which can position you for excellence at work and wisdom in life Intelligence is usually seen as the ability to think and learn, but in a rapidly changing world, there's another set of cognitive skills that might matter more: the ability to rethink and unlearn. In our daily lives, too many of us favor the comfort of conviction over the discomfort of doubt. We listen to opinions that make us feel good, instead of ideas that make us think hard. We see disagreement as a threat to our egos, rather than an opportunity to learn. We surround ourselves with people who agree with our conclusions, when we should be gravitating toward those who challenge our thought process. The result is that our beliefs get brittle long before our bones. We think too much like preachers defending our sacred beliefs, prosecutors proving the other side wrong, and politicians campaigning for approval--and too little like scientists searching for truth. Intelligence is no cure, and it can even be a curse: being good at thinking can make us worse at rethinking. The brighter we are, the blinder to our own limitations we can become. Organizational psychologist Adam Grant is an expert on opening other people's minds--and our own. As Wharton's top-rated professor and the bestselling author of Originals and Give and Take, he makes it one of his guiding principles to argue like he's right but listen like he's wrong. With bold ideas and rigorous evidence, he investigates how we can embrace the joy of being wrong, bring nuance to charged conversations, and build schools, workplaces, and communities of lifelong learners. You'll learn how an international debate champion wins arguments, a Black musician persuades white supremacists to abandon hate, a vaccine whisperer convinces concerned parents to immunize their children, and Adam has coaxed Yankees fans to root for the Red Sox. Think Again reveals that we don't have to believe everything we think or internalize everything we feel. It's an invitation to let go of views that are no longer serving us well and prize mental flexibility over foolish consistency. If knowledge is power, knowing what we don't know is wisdom.


Let's Go Play at the Adams'

Let's Go Play at the Adams'
Author: Mendal W. Johnson
Publisher:
Total Pages: 298
Release: 1974
Genre: Euphrates River Valley
ISBN:

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The Twin Flame Game

The Twin Flame Game
Author: Adam Eccles
Publisher: Independently Published
Total Pages: 318
Release: 2018-12-07
Genre: Fiction
ISBN: 9781731132185

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Of the seven billion humans on this planet, one of them is your twin flame: that one person you are destined to feel connected to, on a physical, emotional, mental, and spiritual level... It's quite beautiful when you consider it, or maybe that's just the whisky talking? Keith Myatt has been living the dream - born into money, women all over the world, cruising through his family owned hotels, pretending to work, travelling the world, you name it, he's done it. But the dream has soured and he's just about ready to settle down and find his one true love. Only problem? You know all that romance stuff? Impress a girl, have great sex, live happily ever after. Not as easy as it sounds. However, all is not lost. There's an entire sub-culture of people dedicated to the idea of a 'twin flame'. One soul split in two. Complete only when they're together. It sounds crazy, but could they actually be onto something? Wouldn't it be wonderful to have such a deep connection with the love of your life? There's a moment of clarity - Keith's other half is out there...somewhere. Suddenly, Keith's a determined man with a new direction. Intent on finding his soul mate, he sets off across America and Europe in a funny, if not unconventional attempt at locating The One. A cynically humorous and heart-warming take on love, self improvement, and whether or not The One is always the one we think she is.


Fundamentals of Game Design

Fundamentals of Game Design
Author: Ernest Adams
Publisher: New Riders
Total Pages: 697
Release: 2010-04-07
Genre: Computers
ISBN: 013210475X

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To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade


Facilitating Breakthrough

Facilitating Breakthrough
Author: Adam Kahane
Publisher: Berrett-Koehler Publishers
Total Pages: 217
Release: 2021-08-31
Genre: Business & Economics
ISBN: 152309205X

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Making progress on complex, problematic situations requires a new approach to working together: transformative facilitation, a structured and creative process for removing the obstacles to fluid forward movement. It is becoming less straightforward for people to move forward together. They face increasing complexity and decreasing control. They need to work with more people from across more divides. In such situations, the most common ways of advancing—some people telling others what to do, or everyone just doing what they think they need to—aren't adequate. One better way is through facilitating. But the most common approaches to facilitating—bossy vertical directing from above or collegial horizontal accompanying from alongside—aren't adequate. They often leave the participants frustrated and yearning for breakthrough. This book describes a new approach: transformative facilitation. It doesn't choose either the bossy vertical or the collegial horizontal approach: it cycles back and forth between them. Rather than forcing or cajoling, the facilitator removes the obstacles that stand in the way of people contributing and connecting equitably. It enables people to bring their whole selves to the process. This book is for anyone who helps people work together to transform their situation, be it a professional facilitator, manager, consultant, coach, chairperson, organizer, mediator, stakeholder, or friend. It offers a broad and bold vision of the contribution that facilitation can make to helping people collaborate to make progress.


Adam-2

Adam-2
Author: Alastair Chisholm
Publisher: Nosy Crow
Total Pages: 229
Release: 2021-08-05
Genre: Juvenile Fiction
ISBN: 1788006119

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With incredible twists and turns and an action-packed story, this is a thrilling, unputdownable adventure. The robot Adam-2 has been locked in the basement of a lost building for over two hundred years - until one day he is discovered by two children, and emerges into a world ruined by a civil war between humans and advanced intelligence. Hunted by both sides, Adam discovers that he holds the key to the war, and the power to end it - to destroy one side and save the other. But which side is right? Surrounded by enemies who want to use him, and allies who mistrust him, Adam must decide who - and what - he really is. From the author of the highly-acclaimed Orion Lost, Adam-2 is an exciting and hugely gripping science fiction thriller - perfect for fans of Eoin Colfer, Anthony Horowitz, and Philip Reeve. "Brilliant - one of the best middle grade books I've read this year ... Action, tension, a marvellous mix of characters, and incredibly thought-provoking while being huge fun to read. What more could you want?" - Jennifer Killick, author of Crater Lake