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A Plague of Spells and Hexes (The Hexer and the Telekinetic Book 2)

A Plague of Spells and Hexes (The Hexer and the Telekinetic Book 2)
Author: N. R. Hairston
Publisher: Fire Ink Media, LLC
Total Pages: 126
Release: 2023-01-16
Genre: Drama
ISBN:

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An ancient device is set to murder all witches. It's up to me and my boyfriend, Tix to stop it. What happens when we become its targets? Is this something we can survive? Driz and Tix are still together! But for how long? This new threat could bring about more disaster than they realize. For a detailed look at all of the characters, including the secondary couple, please check out the author's website.


Shadow of the Demon Lord

Shadow of the Demon Lord
Author: Robert Schwalb
Publisher:
Total Pages:
Release: 2015-07-01
Genre:
ISBN: 9781495168864

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The Monsters Know What They're Doing

The Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
Total Pages: 560
Release: 2019-10-29
Genre: Games & Activities
ISBN: 1982122684

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From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.


Hex Signs

Hex Signs
Author: Patrick Donmoyer
Publisher:
Total Pages:
Release: 2019-03
Genre:
ISBN: 9780998707426

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MOAR! Monsters Know What They're Doing

MOAR! Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
Total Pages: 624
Release: 2022-01-04
Genre: Games & Activities
ISBN: 1982171340

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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!


Scepter Tower of Spellgard

Scepter Tower of Spellgard
Author: David Noonan
Publisher:
Total Pages: 0
Release: 2008
Genre: Dungeons and Dragons (Game)
ISBN: 9780786949540

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A Forgotten Realms adventure for 2nd-level characters. Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. When paired with the adventure that appears in the Forgotten Realms Campaign Guide, this adventure provides the Dungeon Master with all he needs to get his campaign started.


Freeport Companion

Freeport Companion
Author: Robert J. Schwalb
Publisher:
Total Pages: 0
Release: 2010
Genre: Adventure games
ISBN: 9781934547359

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Freeport (the pirate-themed fantasy setting) has proven popular with gamers, spawning multiple editions and titles. This sourcebook provides all the rules needed to run campaigns in the Freeport setting using the Pathfinder RPG system from Paizo Publishing. The Freeport Companion features game stats for the setting's major characters, new core classes and prestige classes, new magic items and spells, and rules for character insanity. An introductory adventure is also included.


Forgotten Realms Campaign Guide

Forgotten Realms Campaign Guide
Author: Bruce R. Cordell
Publisher:
Total Pages: 287
Release: 2008
Genre: Games
ISBN: 9780786949243

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288 page hardcover by Bruce R. Cordell


The Poltergeist Prince of London

The Poltergeist Prince of London
Author: James Clark
Publisher: The History Press
Total Pages: 354
Release: 2013-10-01
Genre: History
ISBN: 075249807X

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It began with a key. One afternoon in 1956, in the home of the Hitchings family in Battersea, south London, a small silver key appeared on Shirley Hitchings' bed. This seemingly insignificant event heralded the beginning of one of the most terrifying, incredible and mysterious hauntings in British history. The spirit, who quickly became known as 'Donald', began to communicate, initially via tapping sounds, but over time - and with the encouragement of psychical researcher Harold Chibbett, whose case-files appear here – by learning to write. Soon, the spirit had begun to make simply incredible claims about his identity, insisting that he was one of the most famous figures in world history – but what was the truth? Here, for the first time, is the full story, told by the woman right at the heart of it all – Shirley herself.


Buyology

Buyology
Author: Martin Lindstrom
Publisher: Currency
Total Pages: 274
Release: 2010-02-02
Genre: Business & Economics
ISBN: 0385523890

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NEW YORK TIMES BESTSELLER • “A fascinating look at how consumers perceive logos, ads, commercials, brands, and products.”—Time How much do we know about why we buy? What truly influences our decisions in today’s message-cluttered world? In Buyology, Martin Lindstrom presents the astonishing findings from his groundbreaking three-year, seven-million-dollar neuromarketing study—a cutting-edge experiment that peered inside the brains of 2,000 volunteers from all around the world as they encountered various ads, logos, commercials, brands, and products. His startling results shatter much of what we have long believed about what captures our interest—and drives us to buy. Among the questions he explores: • Does sex actually sell? • Does subliminal advertising still surround us? • Can “cool” brands trigger our mating instincts? • Can our other senses—smell, touch, and sound—be aroused when we see a product? Buyology is a fascinating and shocking journey into the mind of today's consumer that will captivate anyone who's been seduced—or turned off—by marketers' relentless attempts to win our loyalty, our money, and our minds.