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Trapped in a Video Game

Trapped in a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
Total Pages: 144
Release: 2018-04-10
Genre: Juvenile Fiction
ISBN: 1449496261

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Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!


Xenocide

Xenocide
Author: Orson Scott Card
Publisher: Tor Books
Total Pages: 409
Release: 2009-11-30
Genre: Fiction
ISBN: 1429963964

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The war for survival of the planet Lusitania will be fought in the heart of a child named Gloriously Bright. On Lusitania, Ender found a world where humans and pequininos and the Hive Queen could all live together; where three very different intelligent species could find common ground at last. Or so he thought. Lusitania also harbors the descolada, a virus that kills all humans it infects, but which the pequininos require in order to become adults. The Starways Congress so fears the effects of the descolada, should it escape from Lusitania, that they have ordered the destruction of the entire planet, and all who live there. The Fleet is on its way, a second xenocide seems inevitable. Xenocide is the third novel in Orson Scott Card's The Ender Saga. THE ENDER UNIVERSE Ender series Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender’s Shadow series Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.


Would You Rather Game Book: For Kids 6-12 Years Old: Jokes and Silly Scenarios for Children

Would You Rather Game Book: For Kids 6-12 Years Old: Jokes and Silly Scenarios for Children
Author: Charlie Wright
Publisher: Would You Rather Game Book
Total Pages: 86
Release: 2019-03-07
Genre: Juvenile Nonfiction
ISBN: 9781799038931

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Are you in need for fun and interesting for kids?This awesome book, packed with hilarious and thought-provoking scenarios , is a perfect solution for kids parties, family game or car trip rides.Kids love "Would You Rather" questions because they appeal to their sense of adventure and are silly. Watching them trying to find the solution will be hilarious!The only rule that cannot be broken is that of having fun!So, welcome to the "Would you rather...?" world! Have a nice game!ORDER NOW!


The Lost Gate

The Lost Gate
Author: Orson Scott Card
Publisher: Tor Books
Total Pages: 385
Release: 2011-01-04
Genre: Fiction
ISBN: 1429993413

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Orson Scott Card's The Lost Gate is the first book in the Mithermages series from the New York Times bestselling author of Ender's Game. Danny North knew from early childhood that his family was different, and that he was different from them. While his cousins were learning how to create the things that commoners called fairies, ghosts, golems, trolls, werewolves, and other such miracles that were the heritage of the North family, Danny worried that he would never show a talent, never form an outself. He grew up in the rambling old house, filled with dozens of cousins, and aunts and uncles, all ruled by his father. Their home was isolated in the mountains of western Virginia, far from town, far from schools, far from other people. There are many secrets in the House, and many rules that Danny must follow. There is a secret library with only a few dozen books, and none of them in English — but Danny and his cousins are expected to become fluent in the language of the books. While Danny's cousins are free to create magic whenever they like, they must never do it where outsiders might see. Unfortunately, there are some secrets kept from Danny as well. And that will lead to disaster for the North family. The Mithermages series The Lost Gate The Gate Thief Gatefather At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.


Cat Kid Comic Club 01

Cat Kid Comic Club 01
Author: Dav Pilkey
Publisher:
Total Pages: 0
Release: 2021-12
Genre: Cartoonists
ISBN: 9780702310928

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Li'l Petey, Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress, mistakes, and improvements that come with practice and persistence.


Parenting-Let's Make a Game of It

Parenting-Let's Make a Game of It
Author: Karen Thurm Safran
Publisher: Karen Thurm Safran
Total Pages: 190
Release: 2019-03-27
Genre:
ISBN: 9780578461632

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Are you exhausted trying to get kids to listen? If only there was a simple way to make parenting easier. Good news, there is! Make parenting a game. An Amazon #1 New Release in 7 parenting categories and perfect for busy parents. This easy-to-read, entertaining book shows playful ways to stop struggling with toddlers, preschoolers, and school-age children. Through light-hearted, 5-minute stories, you'll learn playful parenting-playfully. Instead of yelling, be like Mary Poppins and create games to deal with everyday challenges. Within minutes, even strong-willed children will listen and cooperate. Kids love to play, so when you're playful, you work with your children rather than against them. The results? You'll make parenting more fun. You'll empower your kids. And your family will spend more time connecting. Written with a down-to-earth tone, this book leaves you feeling encouraged. Want your kids to help with chores? Chapter 5: "A Playful Let's-Keep-The-House-Neat-Unpacking Game" will inspire you. Children taking forever getting ready? Chapter 21: "Avoiding the Morning Madness" tackles this annoying issue. Tired of your child procrastinating with school assignments? Chapter 25: "The Spiffy Project Planning Calendar" nips that habit and teaches organizational skills. Is your child anxious? Chapter 11: "The Secret Magical Breath" teaches stress reduction with mindful breathing. Want your child to overcome fears? Chapter 12: "Winning the Spider Game" will make you chuckle at this mom's creativity. If this approach helped the author as a stressed-out parent, it can help you too. Here's to playful parenting! Praises: "Wonderfully written and so witty! I am usually skeptical of parenting/self-help books, but I could not be more impressed with this book! It is broken down into easy-to-read chapters and every snippet is so applicable to many aspects of parenting. -The Honest Mom mommy blogger "This delightful, whimsical book is a fun, easy-to-read treasure." -Missy Brown, founder of Deep Play for Kids "A charming and helpful book for anyone struggling with their young children. Written in a whimsical tone, the book's gentle wisdom unfolds until you discover your ability to loosen up, have fun, and enjoy your kids." -Dr. Fred Luskin, author of "Forgive for Good" and director of the Stanford University Forgiveness Projects


Changing the Game

Changing the Game
Author: John O'Sullivan
Publisher: Morgan James Publishing
Total Pages: 224
Release: 2013-12-01
Genre: Sports & Recreation
ISBN: 1614486468

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The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.


Would You Rather Game Book

Would You Rather Game Book
Author: Jake Jokester
Publisher: Activity Books
Total Pages: 124
Release: 2020-10-16
Genre:
ISBN: 9781952264498

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Whether it's a family afternoon, meeting friends, or even a party, nothing spices things up like a fun game of "Would you Rather." From funny and absurd situations to very deep and philosophical questions - you'll find all of it in this book.Packed with more than 200 fun, thought provoking, and exciting questions, you can expect to get hours and hours of fun, turning any boring gatherings into funfilled successes! Here are just a few of the benefits you can expect from this book: Enjoy hours of laughter and fun Stimulate your own creativity and the creativity of your kids and loved ones Bring your friends and family closer by sharing quality time, leaving technology aside Liven up social gatherings and parties A positive distraction and entertainment for kids With this book, "Would you Rather" will become your new favorite activity. This isn't just a book, this is something that will help you create great memories, moments, and a shareable experiences which you will treasure in the future with love. Would you Rather... is something that translates to laughs and fun is priceless. Get to know the personality of those around you in the healthiest and funniest way, and even discover new things about yourself!


Trapped in a Video Game (Book 3)

Trapped in a Video Game (Book 3)
Author: Dustin Brady
Publisher: Trapped in a Video Game
Total Pages: 176
Release: 2018-09-04
Genre: JUVENILE NONFICTION
ISBN: 9781449496234

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Kids who love video games will love this third installment of the new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video games. Age Level: 8-12 Grade Level: 3rd and up The robots are here and they're not happy, at all. After accidentally releasing the robot villains from Super Bot World 3 into the real world, Jesse Rigsby's got to figure out a way to make everything right before anyone gets hurt. He'd usually rely on his friend Eric to help him with this sort of thing, but he's gone missing. To find Eric, Jesse will have to survive rickety mine carts, sewer piranhas, mysterious men in suits, and a 100-foot-tall robot named Goliatron. This is Jesse's most dangerous adventure yet because this time the video game is real. And in the real world, there are no extra lives.


The Book Game

The Book Game
Author: Tyndale House Publishers
Publisher:
Total Pages:
Release: 1984-01-01
Genre:
ISBN: 9780842309837

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