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A Course in Stochastic Game Theory

A Course in Stochastic Game Theory
Author: Eilon Solan
Publisher: Cambridge University Press
Total Pages: 280
Release: 2022-05-26
Genre: Mathematics
ISBN: 1009034340

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Stochastic games have an element of chance: the state of the next round is determined probabilistically depending upon players' actions and the current state. Successful players need to balance the need for short-term payoffs while ensuring future opportunities remain high. The various techniques needed to analyze these often highly non-trivial games are a showcase of attractive mathematics, including methods from probability, differential equations, algebra, and combinatorics. This book presents a course on the theory of stochastic games going from the basics through to topics of modern research, focusing on conceptual clarity over complete generality. Each of its chapters introduces a new mathematical tool – including contracting mappings, semi-algebraic sets, infinite orbits, and Ramsey's theorem, among others – before discussing the game-theoretic results they can be used to obtain. The author assumes no more than a basic undergraduate curriculum and illustrates the theory with numerous examples and exercises, with solutions available online.


A Course in Game Theory

A Course in Game Theory
Author: Martin J. Osborne
Publisher: MIT Press
Total Pages: 374
Release: 1994-07-12
Genre: Business & Economics
ISBN: 9780262650403

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A Course in Game Theory presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts. The authors provide precise definitions and full proofs of results, sacrificing generalities and limiting the scope of the material in order to do so. The text is organized in four parts: strategic games, extensive games with perfect information, extensive games with imperfect information, and coalitional games. It includes over 100 exercises.


Stochastic Games and Related Concepts

Stochastic Games and Related Concepts
Author: T. Parthasarathy
Publisher: Springer Nature
Total Pages: 127
Release: 2020-12-08
Genre: Mathematics
ISBN: 9811565775

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This book discusses stochastic game theory and related concepts. Topics focused upon in the book include matrix games, finite, infinite, and undiscounted stochastic games, n-player cooperative games, minimax theorem, and more. In addition to important definitions and theorems, the book provides readers with a range of problem-solving techniques and exercises. This book is of value to graduate students and readers of probability and statistics alike.


A Course in Stochastic Game Theory

A Course in Stochastic Game Theory
Author: Eilon Solan
Publisher: Cambridge University Press
Total Pages: 279
Release: 2022-05-26
Genre: Business & Economics
ISBN: 1316516334

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This book for beginning graduate students presents a course on stochastic games and the mathematical methods used in their analysis.


A Course In Game Theory

A Course In Game Theory
Author: Thomas S Ferguson
Publisher: World Scientific
Total Pages: 409
Release: 2020-07-20
Genre: Mathematics
ISBN: 9813227370

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Game theory is a fascinating subject. We all know many entertaining games, such as chess, poker, tic-tac-toe, bridge, baseball, computer games — the list is quite varied and almost endless. In addition, there is a vast area of economic games, discussed in Myerson (1991) and Kreps (1990), and the related political games [Ordeshook (1986), Shubik (1982), and Taylor (1995)]. The competition between firms, the conflict between management and labor, the fight to get bills through congress, the power of the judiciary, war and peace negotiations between countries, and so on, all provide examples of games in action. There are also psychological games played on a personal level, where the weapons are words, and the payoffs are good or bad feelings [Berne (1964)]. There are biological games, the competition between species, where natural selection can be modeled as a game played between genes [Smith (1982)]. There is a connection between game theory and the mathematical areas of logic and computer science. One may view theoretical statistics as a two-person game in which nature takes the role of one of the players, as in Blackwell and Girshick (1954) and Ferguson (1968).Games are characterized by a number of players or decision makers who interact, possibly threaten each other and form coalitions, take actions under uncertain conditions, and finally receive some benefit or reward or possibly some punishment or monetary loss. In this text, we present various mathematical models of games and study the phenomena that arise. In some cases, we will be able to suggest what courses of action should be taken by the players. In others, we hope simply to be able to understand what is happening in order to make better predictions about the future.


Stochastic Games and Applications

Stochastic Games and Applications
Author: Abraham Neyman
Publisher: Springer Science & Business Media
Total Pages: 466
Release: 2012-12-06
Genre: Mathematics
ISBN: 9401001898

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This volume is based on lectures given at the NATO Advanced Study Institute on "Stochastic Games and Applications," which took place at Stony Brook, NY, USA, July 1999. It gives the editors great pleasure to present it on the occasion of L.S. Shapley's eightieth birthday, and on the fiftieth "birthday" of his seminal paper "Stochastic Games," with which this volume opens. We wish to thank NATO for the grant that made the Institute and this volume possible, and the Center for Game Theory in Economics of the State University of New York at Stony Brook for hosting this event. We also wish to thank the Hebrew University of Jerusalem, Israel, for providing continuing financial support, without which this project would never have been completed. In particular, we are grateful to our editorial assistant Mike Borns, whose work has been indispensable. We also would like to acknowledge the support of the Ecole Poly tech nique, Paris, and the Israel Science Foundation. March 2003 Abraham Neyman and Sylvain Sorin ix STOCHASTIC GAMES L.S. SHAPLEY University of California at Los Angeles Los Angeles, USA 1. Introduction In a stochastic game the play proceeds by steps from position to position, according to transition probabilities controlled jointly by the two players.


Essentials of Game Theory

Essentials of Game Theory
Author: Kevin Gebser
Publisher: Springer Nature
Total Pages: 88
Release: 2022-05-31
Genre: Computers
ISBN: 3031015452

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Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.


Noncooperative Game Theory

Noncooperative Game Theory
Author: João P. Hespanha
Publisher: Princeton University Press
Total Pages: 242
Release: 2017-06-13
Genre: Mathematics
ISBN: 0691175217

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Noncooperative Game Theory is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. João Hespanha shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to "the game" solve the original design problem? Using the fundamentals of game theory, Hespanha explores these issues and more. The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for parameters that minimize suitably defined criteria—such as monetary cost, energy consumption, or heat generated. However, in most engineering applications, there is always some uncertainty as to how the selected parameters will affect the final objective. Through a sequential and easy-to-understand discussion, Hespanha examines how to make sure that the selection leads to acceptable performance, even in the presence of uncertainty—the unforgiving variable that can wreck engineering designs. Hespanha looks at such standard topics as zero-sum, non-zero-sum, and dynamics games and includes a MATLAB guide to coding. Noncooperative Game Theory offers students a fresh way of approaching engineering and computer science applications. An introduction to game theory applications for students of engineering and computer science Materials presented sequentially and in an easy-to-understand fashion Topics explore zero-sum, non-zero-sum, and dynamics games MATLAB commands are included


Game Theory

Game Theory
Author: Joachim Rosenmüller
Publisher: Springer Science & Business Media
Total Pages: 668
Release: 2013-03-09
Genre: Business & Economics
ISBN: 1475732120

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Game Theory: Stochastics, Information, Strategies and Cooperation provides a discussion of some relevant topics in game theory. It is composed partially from material compiled by Professor Joachim Rosenmüller when lecturing at IMW, the Institute of Mathematical Economics at the University of Bielefeld. On the other hand, it also contains research topics that are not presented in a typical game theory textbook. Thus, the volume may provide the basis for an advanced course in game theory; simultaneously it may be called a monograph, and, as a third aspect, it also supplies some rather elementary versions of advanced topics of the field. The volume has a non-cooperative and a cooperative part and in both of them the reader is assumed to have some basic knowledge in game theory, for instance, concerning the normal form (bimatrix games, Nash equilibria of the mixed extension, backwards induction in games with perfect information) on one hand and the coalitional function (simple games, convex games, superadditive games, the core, the Shapley volume) on the other hand. Some emphasis is laid on the probabilistic background; however, the author treats stochastic games using the language of probability in order to consider simple models in which measure theory can be omitted.


A First Course on Zero-Sum Repeated Games

A First Course on Zero-Sum Repeated Games
Author: Sylvain Sorin
Publisher: Springer Science & Business Media
Total Pages: 228
Release: 2002-03-07
Genre: Business & Economics
ISBN: 9783540430285

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This volume aims to present the basic results in the theory of two-person zero-sum repeated games including stochastic games and repeated games with incomplete information. It is intended for graduate students with no previous knowledge of the field.