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A Blueprint for Affective Computing

A Blueprint for Affective Computing
Author: Klaus R. Scherer
Publisher: Oxford University Press
Total Pages: 408
Release: 2010-09-23
Genre: Computers
ISBN: 0199566704

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'Affective computing' is a branch of computing concerned with the theory and construction of machines which can detect, respond to, and simulate human emotional states. This book presents an interdisciplinary exploration of this rapidly expanding field, aimed at those in psychology, computational neuroscience, computer science, and AI.


Blueprint for Affective Computing

Blueprint for Affective Computing
Author: Klaus R. Scherer
Publisher:
Total Pages: 0
Release: 2010
Genre: Human-computer interaction
ISBN:

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"'Affective computing' is a branch of computing concerned with the theory and construction of machines which can detect, respond to, and simulate human emotional states. It is an interdisciplinary field spanning the computer sciences, psychology, and cognitive science. Affective computing is a rapidly developing field within industry and science. There is now a great drive to make technologies such as robotic systems, avatars in service-related human computer interaction, e-learning, game characters, or companion devices more marketable by endowing the 'soulless' robots or agents with the ability to recognize and adjust to the user's feelings as well as to be able to communicate appropriate emotional signals. A Blueprint for Affective Computing: A sourcebook and manual is the very first attempt to ground affective computing within the disciplines of psychology, affective neuroscience, and philosophy. This book illustrates the contributions of each of these disciplines to the development of the ever-growing field of affective computing. In addition, it demonstrates practical examples of cross-fertilization between disciplines in order to highlight the need for integration of computer science, engineering and the affective sciences. Focusing on a topic at the frontiers of human computer interaction research, this book will be of great interest to students and researchers in psychology, neuroscience, computational neuroscience, computer science, and artificial intelligence"--


The Oxford Handbook of Affective Computing

The Oxford Handbook of Affective Computing
Author: Rafael A. Calvo
Publisher: Oxford Library of Psychology
Total Pages: 625
Release: 2015
Genre: Computers
ISBN: 0199942234

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"The Oxford Handbook of Affective Computing is a definitive reference in the burgeoning field of affective computing (AC), a multidisciplinary field encompassing computer science, engineering, psychology, education, neuroscience, and other disciplines. AC research explores how affective factors influence interactions between humans and technology, how affect sensing and affect generation techniques can inform our understanding of human affect, and on the design, implementation, and evaluation of systems involving affect at their core. The volume features 41 chapters and is divided into five sections: history and theory, detection, generation, methodologies, and applications. Section 1 begins with the making of AC and a historical review of the science of emotion. The following chapters discuss the theoretical underpinnings of AC from an interdisciplinary viewpoint. Section 2 examines affect detection or recognition, a commonly investigated area. Section 3 focuses on aspects of affect generation, including the synthesis of emotion and its expression via facial features, speech, postures, and gestures. Cultural issues are also discussed. Section 4 focuses on methodological issues in AC research, including data collection techniques, multimodal affect databases, formats for the representation of emotion, crowdsourcing techniques, machine learning approaches, affect elicitation techniques, useful AC tools, and ethical issues. Finally, Section 5 highlights applications of AC in such domains as formal and informal learning, games, robotics, virtual reality, autism research, health care, cyberpsychology, music, deception, reflective writing, and cyberpsychology. This compendium will prove suitable for use as a textbook and serve as a valuable resource for everyone with an interest in AC."--


Affective Computing

Affective Computing
Author: Rosalind W. Picard
Publisher: MIT Press
Total Pages: 308
Release: 2000-07-24
Genre: Computers
ISBN: 9780262661157

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According to Rosalind Picard, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even to have and express emotions. The latest scientific findings indicate that emotions play an essential role in decision making, perception, learning, and more—that is, they influence the very mechanisms of rational thinking. Not only too much, but too little emotion can impair decision making. According to Rosalind Picard, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even to have and express emotions. Part 1 of this book provides the intellectual framework for affective computing. It includes background on human emotions, requirements for emotionally intelligent computers, applications of affective computing, and moral and social questions raised by the technology. Part 2 discusses the design and construction of affective computers. Although this material is more technical than that in Part 1, the author has kept it less technical than typical scientific publications in order to make it accessible to newcomers. Topics in Part 2 include signal-based representations of emotions, human affect recognition as a pattern recognition and learning problem, recent and ongoing efforts to build models of emotion for synthesizing emotions in computers, and the new application area of affective wearable computers.


Cognitive Behavioural Systems

Cognitive Behavioural Systems
Author: Anna Esposito
Publisher: Springer
Total Pages: 471
Release: 2012-11-19
Genre: Computers
ISBN: 3642345840

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This book constitutes refereed proceedings of the COST 2102 International Training School on Cognitive Behavioural Systems held in Dresden, Germany, in February 2011. The 39 revised full papers presented were carefully reviewed and selected from various submissions. The volume presents new and original research results in the field of human-machine interaction inspired by cognitive behavioural human-human interaction features. The themes covered are on cognitive and computational social information processing, emotional and social believable Human-Computer Interaction (HCI) systems, behavioural and contextual analysis of interaction, embodiment, perception, linguistics, semantics and sentiment analysis in dialogues and interactions, algorithmic and computational issues for the automatic recognition and synthesis of emotional states.


Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives

Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives
Author: G”k‡ay, Didem
Publisher: IGI Global
Total Pages: 458
Release: 2010-10-31
Genre: Computers
ISBN: 1616928948

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Since interactions may occur between animals, humans, or computational agents, an interdisciplinary approach which investigates foundations of affective communication in a variety of platforms is indispensable. In the field of affective computing, a collection of research, merging decades of research on emotions in psychology, cognition and neuroscience will inspire creative future research projects and contribute to the prosperity of this emerging field. Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives examines the current state and the future prospects of affect in computing within the context of interactions. Uniting several aspects of affective interactions and topics in affective computing, this reference reviews basic foundations of emotions, furthers an understanding of the contribution of affect to our lives and concludes by revealing current trends and promising technologies for reducing the emotional gap between humans and machines, all within the context of interactions.


Emotion-Oriented Systems

Emotion-Oriented Systems
Author: Catherine Pelachaud
Publisher: John Wiley & Sons
Total Pages: 338
Release: 2013-02-07
Genre: Technology & Engineering
ISBN: 111860332X

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The Affective Computing domain, term coined by Rosalind Picard in 1997, gathers several scientific areas such as computer science, cognitive science, psychology, design and art. The humane-machine interaction systems are no longer solely fast and efficient. They aim to offer to users affective experiences: user’s affective state is detected and considered within the interaction; the system displays affective state; it can reason about their implication to achieve a task or resolve a problem. In this book, we have chosen to cover various domains of research in emotion-oriented systems. Our aim is also to highlight the importance to base the computational model on theoretical foundations and on natural data.


Social Emotions in Nature and Artifact

Social Emotions in Nature and Artifact
Author: Jonathan Gratch
Publisher: Oxford University Press
Total Pages: 223
Release: 2014
Genre: Medical
ISBN: 0195387643

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Recent years have seen the rise of a remarkable partnership between the social and computational sciences on the phenomena of emotions. This book reports on the state-of-the-art in both social science theory and computational methods, and illustrates how these two fields, together, can both facilitate practical computer/robotic applications and illuminate human social processes.


Applied Affective Computing

Applied Affective Computing
Author: Leimin Tian
Publisher: Morgan & Claypool
Total Pages: 308
Release: 2022-02-04
Genre: Computers
ISBN: 1450395937

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Affective computing is a nascent field situated at the intersection of artificial intelligence with social and behavioral science. It studies how human emotions are perceived and expressed, which then informs the design of intelligent agents and systems that can either mimic this behavior to improve their intelligence or incorporate such knowledge to effectively understand and communicate with their human collaborators. Affective computing research has recently seen significant advances and is making a critical transformation from exploratory studies to real-world applications in the emerging research area known as applied affective computing. This book offers readers an overview of the state-of-the-art and emerging themes in affective computing, including a comprehensive review of the existing approaches to affective computing systems and social signal processing. It provides in-depth case studies of applied affective computing in various domains, such as social robotics and mental well-being. It also addresses ethical concerns related to affective computing and how to prevent misuse of the technology in research and applications. Further, this book identifies future directions for the field and summarizes a set of guidelines for developing next-generation affective computing systems that are effective, safe, and human-centered. For researchers and practitioners new to affective computing, this book will serve as an introduction to the field to help them in identifying new research topics or developing novel applications. For more experienced researchers and practitioners, the discussions in this book provide guidance for adopting a human-centered design and development approach to advance affective computing.


Affect and Emotion in Human-Computer Interaction

Affect and Emotion in Human-Computer Interaction
Author: Christian Peter
Publisher: Springer Science & Business Media
Total Pages: 250
Release: 2008-08-25
Genre: Computers
ISBN: 3540850988

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Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one. Given this, it seems only sensible to explore affect and emotion in human-computer interaction, to investigate the underlying principles, to study the role they play, to develop methods to quantify them, and to finally build applications that make use of them. This is the research field for which, over ten years ago, Rosalind Picard coined the phrase "affective computing". The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years.