52 Ready To Use Gaming Programs For Libraries PDF Download
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Author | : Ellyssa Kroski |
Publisher | : ALA Editions |
Total Pages | : 0 |
Release | : 2020-03-23 |
Genre | : Language Arts & Disciplines |
ISBN | : 9780838947340 |
Download 52 Ready-to-Use Gaming Programs for Libraries Book in PDF, ePub and Kindle
The engaging programs in this book will have people flocking to your library—it's all in the game.
Author | : Tom Bruno |
Publisher | : Rowman & Littlefield |
Total Pages | : 155 |
Release | : 2018-06-20 |
Genre | : Language Arts & Disciplines |
ISBN | : 1538108216 |
Download Gaming Programs for All Ages at the Library Book in PDF, ePub and Kindle
Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including: how to make the case for library gaming with your administration, how to acquire and loan gaming materials (whether or not you have the budget for them!), how to publicize your library gaming programming, and how to incorporate other library units into the gaming experience. Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you’ll also learn about promotion, assessment, and experiential learning opportunities
Author | : Breanne A. Kirsch |
Publisher | : McFarland |
Total Pages | : 247 |
Release | : 2014-02-11 |
Genre | : Language Arts & Disciplines |
ISBN | : 0786474912 |
Download Games in Libraries Book in PDF, ePub and Kindle
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.
Author | : Julie Scordato |
Publisher | : Libraries Unlimited |
Total Pages | : 0 |
Release | : 2013-11-12 |
Genre | : Language Arts & Disciplines |
ISBN | : 159884704X |
Download Teen Games Rule! Book in PDF, ePub and Kindle
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.
Author | : Julie Scordato |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 203 |
Release | : 2013-11-12 |
Genre | : Language Arts & Disciplines |
ISBN | : |
Download Teen Games Rule! Book in PDF, ePub and Kindle
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.
Author | : Ellyssa Kroski |
Publisher | : ALA Editions |
Total Pages | : 216 |
Release | : 2021-06-18 |
Genre | : Language Arts & Disciplines |
ISBN | : 9780838949481 |
Download 32 Virtual, Augmented, and Mixed Reality Programs for Libraries Book in PDF, ePub and Kindle
Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons.
Author | : Amy Harris |
Publisher | : Association of College & Research Libraries |
Total Pages | : 248 |
Release | : 2008 |
Genre | : Computers |
ISBN | : |
Download Gaming in Academic Libraries Book in PDF, ePub and Kindle
This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.
Author | : Ellyssa Kroski |
Publisher | : ALA Editions |
Total Pages | : 0 |
Release | : 2017-02-24 |
Genre | : Language Arts & Disciplines |
ISBN | : 9780838915042 |
Download The Makerspace Librarian's Sourcebook Book in PDF, ePub and Kindle
As useful for those just entering the "what if" stage as it is for those with makerspaces already up and running, this book will help libraries engage the community in their makerspaces.
Author | : Dale Leorke |
Publisher | : Rowman & Littlefield |
Total Pages | : 165 |
Release | : 2022-04-13 |
Genre | : Language Arts & Disciplines |
ISBN | : 1538164329 |
Download The Library as Playground Book in PDF, ePub and Kindle
Digital and analog games have long served modern public libraries as educational tools and as drawcards for new patrons – from dedicated gaming zones and children’s spaces to Minecraft gaming days, makerspaces, and virtual reality collections. Much has been written about the role of games and play in libraries’ programming and collections. But their wider role in transforming libraries as public institutions remains unexplored. In this book, the authors draw on ethnographic research to provide a rich portrait of the intersection between games, play, and public libraries. They look at how games and play are increasingly spilling out of designated zones within libraries and beyond their walls, as part of a broader reconfiguration and “reimagining” of libraries in the digital era. The library’s association with play has historically been understood through its classification as a “third place”: somewhere to relax, socialise and experiment outside of the utilitarian demands of work and home. But far from just offering patrons an opportunity for detached leisure, this book illustrates how libraries are connecting games and play to policies agendas around their municipality’s economic and cultural development. Attending to the institutionalisation of play, the book sheds new light both on the contradictions at the heart of play as a theoretical concept, and what libraries are in contemporary public life.
Author | : Jenny Levine |
Publisher | : ALA Editions |
Total Pages | : 0 |
Release | : 2006 |
Genre | : Electronic games |
ISBN | : 9780838957837 |
Download Gaming & Libraries Book in PDF, ePub and Kindle
In this issue of Library Technology Reports, Jenny Levine illustrates how librarians can reap positive gains by proactively, creatively, and affordably integrating gaming into the services and programs already offered at libraries. She uses numerous, detailed examples from public, school, and academic libraries. The case studies reveal that gaming programs often turn out to be among the most popular a library can offer. Youll learn how libraries, with creative planning and little money, have incorporated gaming services for a big return on investment. And the appendix section of the report includes materials (librarian-created press releases, real examples of promotional fliers, and staff checklists for game-day events) that librarians can build upon to create a successful gaming program at any type of librarywhich can engage your community's youth and adult gaming populations.