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3deep

3deep
Author: Peter Rudin-burgess
Publisher:
Total Pages: 86
Release: 2017-07-20
Genre:
ISBN: 9781973797395

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3DEEP is a setting neutral roleplaying game built to allow you to game in any genre from Fantasy to SciFi. You will find rules for magic sitting alongside those for car chases. You can overcome aliens, dragons or the undead. Where ever your imagination takes you. About 3Deep 2nd Edition This is the new 2nd Edition. What you get is everything that was in the original core rules plus everything that was in the GM's Resource but now integrated seamlessly and more monsters, more magic and a bigger and better advanced Solo Engine! Fast 3Deep is very fast to play. There should be virtually no stopping for rules look ups. We try to keep everything you need on the character sheet. Simple We have used the same mechanic for almost everything, roll your 2d6, add any stat bonus, add any skill and take away any difficulty factors. If the result is 8+ then you succeed. We try and keep as much information on the character sheet as possible so you don't have to constantly refer to the rule book. All of Time and Space All weapons and armour are described in terms of their relative weights, materials and design. Where and when they are made doesn't really matter. A rapier is a light weapon so it is going to do 1d6 of damage, a blaster rifle is a bigger beast and does 2d6. A tripod mounted machine gun deals out 3d6. The same principles apply to armours, the idea of light through to heavy. The best high tech armour of course performs a lot better than medieval platemail even if they are both 'heavy'. With 3Deep you can just as easily play a space opera set following a homer-esque odyssey, a teenage scuby gang battling vampires or one of Arthur's knights searching for Morgana. The rules can handle all of these settings with equal easy. Episodic Episodic role play implies some kind of regular reset between adventures or sets of adventures. Wounds heal in hours and days, not weeks and months. 3Deep puts little emphasis on equipment lists. You rarely see characters in TV series carting huge backpacks full of equipment around with them. The plot tends to provide what is required whether it is a gadget from the bat cave or a closet full of crossbows and wooden stakes. 3Deep is also played in 'scenes' so it is perfectly acceptable to fast forward from one location to the next without having to role play 60 days at sea or taking the metro across town. If it adds nothing to the story then those scenes end up on the cutting room floor. Story Arc Roleplaying Adventures or episodes do not have to be totally discrete, there should be a thread that runs through them, the dastardly villains plot to take over the world or Morgana's attempts to subvert the kingdom of Camelot. Every character starts with a number of motivations as to why they are who they are and these get woven into the game. Over time they may resolve some or all of these story arcs and at the same time gain new ones. Play with a GM and Friends or Play Solo Nearly all role playing games are designed to be played with one person and the Game Master [GM] who creates the game world, creates the story hooks and plays all the other characters in the world. The other players control one character each and the game evolves through the interaction of the characters interacting with this imaginary world, the players describing their actions and saying what their character says and the GM describing the consequences of those actions and so the story moves along. 3Deep has another option built in. Solo play uses the dice to shape the story in ways you would never have have thought of. It can turn a fun game into a powerful creative writing tool, if you have ever wanted to ever write your own novella where even you do not know what will happen in the end!


3Deep 2nd Edition

3Deep 2nd Edition
Author: Peter Rudin-Burgess
Publisher:
Total Pages: 80
Release: 2020-04-07
Genre:
ISBN:

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The Ultimate World Builders Game 3DEEP is a setting neutral roleplaying game built to allow you to game in any genre from Fantasy to SciFi. You will find rules for magic sitting alongside those for car chases. You can overcome aliens, dragons or the undead. Where ever your imagination takes you. About 3Deep 2nd Edition This is the new 2nd Edition. What you get is everything that was in the original core rules plus everything that was in the GM's Resource but now integrated seamlessly and more monsters, more magic and a bigger and better advanced Solo Engine! Fast - 3Deep is very fast to play There should be virtually no stopping for rules lookups. We try to keep everything you need on the character sheet. Simple We have used the same mechanic for almost everything, roll your 2d6, add any stat bonus, add any skill and take away any difficulty factors. If the result is 8+ then you succeed. We try and keep as much information on the character sheet as possible so you don't have to constantly refer to the rule book. All of Time and Space All weapons and armour are described in terms of their relative weights, materials and design. Where and when they are made doesn't really matter. A rapier is a light weapon so it is going to do 1d6 of damage, a blaster rifle is a bigger beast and does 2d6. A tripod-mounted machine gun deals out 3d6. The same principles apply to armours, the idea of light through to heavy. The best high tech armour, of course, performs a lot better than medieval plate mail even if they are both 'heavy'. With 3Deep you can just as easily play a space opera set following a homer-esque odyssey, a teenage scooby gang battling vampires or one of Arthur's knights searching for Morgana. The rules can handle all of these settings with equal easy. EpisodicEpisodic role play implies some kind of regular reset between adventures or sets of adventures. Wounds heal in hours and days, not weeks and months. 3Deep puts little emphasis on equipment lists. You rarely see characters in TV series carting huge backpacks full of equipment around with them. The plot tends to provide what is required whether it is a gadget from the bat cave or a closet full of crossbows and wooden stakes. 3Deep is also played in 'scenes' so it is perfectly acceptable to fast forward from one location to the next without having to role play 60 days at sea or taking the metro across town. If it adds nothing to the story then those scenes end up on the cutting room floor. Story Arc Roleplaying Adventures or episodes do not have to be totally discrete, there should be a thread that runs through them, the dastardly villains plot to take over the world or Morgana's attempts to subvert the kingdom of Camelot. Every character starts with a number of motivations as to why they are who they are and these get woven into the game. Over time they may resolve some or all of these story arcs and at the same time gain new ones. Solo Role Play When you are on your own you can still play 3Deep. You create a character you want to play and imagine them in the opening scene of your choice. You then ask yourself a question that has a yes/no answer. Just using common sense (for the world you want to play in) decide how likely the question is be yes, roll 2d6 and add a likelihood modifier and the dice will give you a yes/no answer or something similar.


3deep 2nd Edition How to Role Play

3deep 2nd Edition How to Role Play
Author: Peter Rudin-Burgess
Publisher: Createspace Independent Publishing Platform
Total Pages: 66
Release: 2017-10-23
Genre:
ISBN: 9781979002677

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An introduction on how to run and play a role playing game. Examples of actual game sessions for both fantasy and modern genres. 3Deep is a setting neutral game that allows you to play any character and any race using just one simple ruleset. This book will support anyone new to role playing games and 3Deep in particular to get started. Why dice are used is explained and how to refer to dice by the number of sides they have and the number you need to roll. 3Deep is designed to be a simple but flexible game for players of any experience level. This book provides that bit of extra support for the complete beginner. Get ready to have fun adventures in any setting from the beginning of human history to the far flung future. To make that happen we all need to start somewhere and this book is a great starting point.


Transforming Theological Education, 2nd Edition

Transforming Theological Education, 2nd Edition
Author: Perry Shaw
Publisher: Langham Global Library
Total Pages: 356
Release: 2022-01-31
Genre: Religion
ISBN: 183973552X

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For several decades concern has been expressed about the need for greater integration and contextual significance in the curricular design of theological education. In addition, there has been a growing awareness of the role theological schools should play in strengthening the missional vision and practice of local churches. Drawing on Dr. Perry Shaw’s experience as faculty member, educational engineer, and acting academic dean for Arab Baptist Theological Seminary, Transforming Theological Education provides theoretical foundations and practical principles for purposeful curriculum design, as well as tools for facilitating integrated and contextually significant learning in the classroom. This updated second edition has been reorganized for thematic clarity and expanded to provide a stronger foundation for thinking theologically – rather than just educationally – about theological education. It also contains a wider range of curricular examples from innovative theological programs around the world, along with practical advice for implementing change in change- resistant environments. This handbook continues to be a one-of-a-kind resource for theological educators and all those involved in Christian leadership training.


Big Book of Small Home Plans, 2nd Edition

Big Book of Small Home Plans, 2nd Edition
Author: Design America Inc.
Publisher: Fox Chapel Publishing
Total Pages: 292
Release: 2021-09-07
Genre: House & Home
ISBN: 1637410514

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Whether you're looking to build a cabin, cottage, small home, or tiny house, you're sure to find the ideal small home with the features that will fit your lifestyle inside The Big Book of Small Home Plans, 2nd Edition. Select from more than 360 plans – including 140 new plans – prepared by expert architects and designers, for building a variety of small homes under 1,200 square feet. Easy-to-follow construction blueprints are available to purchase for each project, both in print and digital formats. The Big Book of Small Home Plans is also packed with advice and useful tips on small home organization, decorating, and storage. Start your search right now for the perfect small home! Newly updated edition also features revisions to existing plans, as well as new photography for newly added plans.


Design an Expandable House

Design an Expandable House
Author: Stanley Mazor
Publisher: Unlimited Publishing LLC
Total Pages: 133
Release: 2006-09
Genre: Architecture
ISBN: 1588321436

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Chronicles a multi-staged building strategy for a neoclassical chateau, using novel Styrofoam ICF building blocks and other innovative materials. Ideal resource for new home designers and professionals. Stanley Mazor is one of the architects of the information age... So it was not surprising that... his approach would be inventive. -- The New York Times


Clinical Neurophysiology (2Nd Edition)

Clinical Neurophysiology (2Nd Edition)
Author: Misra
Publisher: Elsevier India
Total Pages: 482
Release: 2010-11-05
Genre: Medical
ISBN: 9788131203040

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Clinical Neurophysiology is aimed at bedside clinical application of neurophysiological tests, with emphasis on clinical problem solving. Highly illustrated format including line diagrams, clinical photographs, CT scan and MRI pictures with corresponding neurophysiological findings is a special feature of this book. Clinical Neurophysiology is written by clinicians for fellow clinicians. This book will be useful to all those ordering, conducting or interpreting electrodiagnostic tests, especially students and clinicians in the areas of neurology, neurosurgery, and pediatrics. The exposition is systematically organized into the following three parts: Nerve Conduction: It discusses the basis of electrodiagnostic signals and their measurements. The techniques of performing nerve conduction tests of various nerves have been illustrated with a series of simple line diagrams. Electromyography: It deals with the basis of EMG signals, their recording and interpretation. The application of myography in various myopathies and neurogenic disorders has been discussed in detail. A review of single fiber electromyography is included. Evoked Potentials: This covers visual, brainstem, somatosensory and motor evoked potentials. New to this Edition Three chapters: Electrodiagnosis in Pediatric Practice, Cognitive Evoked Potential, and Role of Clinical Neurophysiology in Prognosis of Neuromuscular Disorders. Updation of all chapters in the light of recent advances in genetics, immunology, molecular diagnosis, and neurophysiology. Extensive revision of Electromyography, Clinical Application of Electromyography and Nerve Conduction, and Repetitive Nerve Stimulation. Many additional illustrations highlighting the clinical applications of various tests.


Quark Model And High Energy Collisions, 2nd Edition

Quark Model And High Energy Collisions, 2nd Edition
Author: Vladimir Vladislavovich Anisovich
Publisher: World Scientific
Total Pages: 547
Release: 2004-03-15
Genre: Science
ISBN: 9814483583

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This is an updated version of the book published in 1985. QCD-motivated, it gives a detailed description of hadron structure and soft interactions in the additive quark model, where hadrons are regarded as composite systems of dressed quarks.In the past decade it has become clear that nonperturbative QCD, responsible for soft hadronic processes, may differ rather drastically from perturbative QCD. The understanding of nonperturbative QCD requires a detailed investigation of the experiments and the theoretical approaches. Bearing this in mind, the book has been rewritten paying special attention to the interplay of soft hadronic collisions and the quark model. It is at the crossroads of these domains that peculiar features of strong QCD reveal themselves.The book discusses constituent quarks, diquarks, the massive effective gluons and the problem of scalar isoscalar mesons. The quark-gluonium classification of meson states is also given. Experimentally observed properties of hadrons are presented together with the corresponding theoretical interpretation in the framework of the composite hadron structure.The text includes a large theoretical part, which shows how to treat composite systems (including relativistic ones) with a technique based on spectral integration. This technique provides the possibility of handling hadrons as weakly bound systems of quarks and, at the same time, takes into account confinement.Attention is focused on the composite structure revealing itself in high energy hadron collisions. Fields of applicability of the additive quark model are discussed, as is colour screening in hadronic collisions at high and superhigh energies. Along with a detailed presentation of hadron-hadron collisions, a description of hadron-nucleus collisions is given.


Lifelong Machine Learning, Second Edition

Lifelong Machine Learning, Second Edition
Author: Zhiyuan Sun
Publisher: Springer Nature
Total Pages: 187
Release: 2022-06-01
Genre: Computers
ISBN: 3031015819

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Lifelong Machine Learning, Second Edition is an introduction to an advanced machine learning paradigm that continuously learns by accumulating past knowledge that it then uses in future learning and problem solving. In contrast, the current dominant machine learning paradigm learns in isolation: given a training dataset, it runs a machine learning algorithm on the dataset to produce a model that is then used in its intended application. It makes no attempt to retain the learned knowledge and use it in subsequent learning. Unlike this isolated system, humans learn effectively with only a few examples precisely because our learning is very knowledge-driven: the knowledge learned in the past helps us learn new things with little data or effort. Lifelong learning aims to emulate this capability, because without it, an AI system cannot be considered truly intelligent. Research in lifelong learning has developed significantly in the relatively short time since the first edition of this book was published. The purpose of this second edition is to expand the definition of lifelong learning, update the content of several chapters, and add a new chapter about continual learning in deep neural networks—which has been actively researched over the past two or three years. A few chapters have also been reorganized to make each of them more coherent for the reader. Moreover, the authors want to propose a unified framework for the research area. Currently, there are several research topics in machine learning that are closely related to lifelong learning—most notably, multi-task learning, transfer learning, and meta-learning—because they also employ the idea of knowledge sharing and transfer. This book brings all these topics under one roof and discusses their similarities and differences. Its goal is to introduce this emerging machine learning paradigm and present a comprehensive survey and review of the important research results and latest ideas in the area. This book is thus suitable for students, researchers, and practitioners who are interested in machine learning, data mining, natural language processing, or pattern recognition. Lecturers can readily use the book for courses in any of these related fields.


Mythweaver: The Splintered Realm 2nd Edition

Mythweaver: The Splintered Realm 2nd Edition
Author: Michael Desing
Publisher: Lulu.com
Total Pages: 162
Release: 2008-10-01
Genre: Games & Activities
ISBN: 061525621X

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Mythweaver is a complete fantasy role-playing game that includes:- Six character classes, each customizable to develop exactly the character you want to play.- Ten diverse character races, ranging from mischievous brownies to scheming narglyn.- A detailed, thorough combat system gives a wide variety of options while keeping the basic system simple to play and quick to use.- An intuitive and flexible magic system, including both baseline spells usable at will and the ability to spontaneously create effects on the fly with nearly 250 unique spell effects.- An elegant skill system that gives each character unique non-combat abilities.- A complete guide for running games and awarding treasure.- A thorough bestiary with over 120 beasts.- A detailed campaign guide.- Two introductory adventures.