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3D Television (3DTV) Technology, Systems, and Deployment

3D Television (3DTV) Technology, Systems, and Deployment
Author: Daniel Minoli
Publisher: CRC Press
Total Pages: 318
Release: 2010-11-17
Genre: Technology & Engineering
ISBN: 1439840660

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Going beyond the technological building blocks of 3DTV, 3D Television (3DTV) Technology, Systems, and Deployment: Rolling Out the Infrastructure for Next-Generation Entertainment offers an early view of the deployment and rollout strategies of this emerging technology. It covers cutting-edge advances, theories, and techniques in end-to-end 3DTV systems to provide a system-level view of the topic and what it takes to make this concept a commercial reality. The book reflects the full-range of questions being posed about post-production 3D mastering, delivery options, and home screens. It reviews fundamental visual concepts supporting stereographic perception of 3DTV and considers the various stages of a 3DTV system including capture, representation, coding, transmission, and display. Presents new advances in 3DTV and display techniques Includes a 24-page color insert Identifies standardization activities critical to broad deployment Examines a different stage of an end-to-end 3DTV system in each chapter Considers the technical details related to 3DTV—including compression and transmission technologies Discussing theory and application, the text covers both stereoscopic and autostereoscopic techniques—the latter eliminating the need for special glasses and allowing for viewer movement. It also examines emerging holographic approaches, which have the potential to provide the truest three-dimensional images. The book contains the results of a survey of a number of advocacy groups to provide a clear picture of the current state of the industry, research trends, future directions, and underlying topics.


3D-TV System with Depth-Image-Based Rendering

3D-TV System with Depth-Image-Based Rendering
Author: Ce Zhu
Publisher: Springer Science & Business Media
Total Pages: 478
Release: 2012-08-15
Genre: Technology & Engineering
ISBN: 1441999647

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Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image. The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D Visualization and Quality Assessment. This book will benefit researchers, developers, engineers, and innovators, as well as advanced undergraduate and graduate students working in relevant areas.


A forecast on the development of the 3D TV market in the US: Will 3D TVs become the next big thing in our living rooms?

A forecast on the development of the 3D TV market in the US: Will 3D TVs become the next big thing in our living rooms?
Author: Anita Theis
Publisher: Anchor Academic Publishing (aap_verlag)
Total Pages: 81
Release: 2013-06-01
Genre: Technology & Engineering
ISBN: 3954895005

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This in-depth research study discusses whether 3D TV will become a new trend in the consumers' living rooms or if it is just a hype that will fail to establish itself. The study contains both extensive market research as well as target group research among the American population. Both parts of the study deal with the market situation of 3D TVs within the United States in 2011, and an extensive analysis of both studies provides in-depth insight into a potential future of the 3D TV market in the coming years. In 2010 only 3% of US households had purchased a 3D TV. According to E. Rogers’ book ‘Diffusion of Innovation' whose theory is used as a guideline throughout the whole research paper, those 3% can be identified as belonging to the category of innovators. To incorporate other categories of the adopter categorization, the 3D TV technology has to face economic, sociological and technological challenges. Those challenges as well as the trends and developments influence the adoption of the technology. E. Rogers discusses these influencing characteristics in his work and groups them into five categories: relative advantage, compatibility, complexibility, observability and trialability. Based on Rogers’ book, this study determines in how far those characteristics favor or disfavor the adoption process of 3D TV and how current trends and developments within the 3D TV sector might improve this process. These conclusions are then used in a target group research in order to determine whether they are feasible and will lead to a higher adoption rate of the technology within the next 3 to 5 years. Consequently, this research paper can act as a guide for both TV manufacturers and TV content producers that invest or plan to invest into 3D TV. However, the main purpose of the study is to be the starting point for marketing managers of those companies that already have started investing in 3D technology. The research gives insight into how the adoption process can be improved, and it can, therefore, be used as a foundation for a successful marketing plan.


3DTV Content Capture, Encoding and Transmission

3DTV Content Capture, Encoding and Transmission
Author: Daniel Minoli
Publisher: John Wiley & Sons
Total Pages: 199
Release: 2010-12-28
Genre: Technology & Engineering
ISBN: 1118060261

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The First to Present 3D Technology as Applied to Commercial Programming for the Consumer This is the first book to provide an overview of the technologies, standards, and infrastructure required to support the rollout of commercial real-time 3 Dimension Television/3 Dimension Video (3DTV/3DV) services. It reviews the required standards and technologies that have emerged—or are just emerging—in support of such new services, with a focus on encoding mechanisms formats and the buildout of the transport infrastructure. While there is a lot of academic interest in various intrinsic aspects of 3DTV, service providers and consumers ultimately tend to take a system-level view. 3DTV stakeholders need to consider the overall architectural system-level view of what it will take to deploy an infrastructure that is able to reliably and cost-effectively deliver a commercial-grade quality bundle of multiple 3DTV content channels to paying customers with high expectations. This text, therefore, takes such a system-level view, revealing how to actually deploy the technology. Presented in a self-contained, tutorial fashion, the book begins with a review of 3DTV in the marketplace and the opportunities and challenges therein. Recent industry events related to 3D are also discussed. From there, the fundamental visual concepts supporting stereographic perception of 3DTV/3DV are explained, as are encoding approaches. Readers will understand frame mastering and compression for conventional stereo video (CSV) and more advanced methods such as video plus depth (V+D), multi-view video plus depth (MV+D), and layered depth video (LDV). Next, the elements of an end-to-end 3DTV system are covered from a satellite delivery perspective, with explanations of digital video broadcasting (DVB) and DVB-handheld. Transmission technologies are assessed for terrestrial and IPTV-based architecture; IPv6 is reviewed in detail. Finally, the book presents 3DTV/3DV standardization and related activities, which are critical to any type of broad deployment. System planners, the broadcast TV industry, satellite operators, Internet service providers, terrestrial telecommunication carriers, content developers, design engineers, venture capitalists, and students and professors are among those stakeholders in these services, and who will rely on this volume to discover the latest 3D advances, market opportunities, and competing technologies.


Linear and Non-Linear Video and TV Applications

Linear and Non-Linear Video and TV Applications
Author: Daniel Minoli
Publisher: John Wiley & Sons
Total Pages: 339
Release: 2012-06-26
Genre: Technology & Engineering
ISBN: 1118327462

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Provides options for implementing IPv6 and IPv6 multicast in service provider networks New technologies, viewing paradigms, and content distribution approaches are taking the TV/video services industry by storm. Linear and Nonlinear Video and TV Applications: Using IPv6 and IPv6 Multicast identifies five emerging trends in next-generation delivery of entertainment-quality video. These trends are observable and can be capitalized upon by progressive service providers, telcos, cable operators, and ISPs. This comprehensive guide explores these evolving directions in the TV/video services industry, including worldwide deployment of IPv6, IPTV services, web-produced video content, and the plethora of different screens available, from TV to iPad. It offers practical suggestions as to how these technologies can be implemented in service provider networks to support cost-effective delivery of entertainment, and how new revenue-generating services can be brought to market. Important topics include: Evolving video consumption habits and possible network implications An overview of IPv6 address capabilities, protocols, quality of service (QoS), and more Process descriptions of IP multicast and IPv6 multicast approaches and challenges A detailed overview of IPTV systems and technologies, including architectural requirements, QoE and QoS, security and content protection, networks, and more Internet-based TV technologies: streaming, content distribution networks, P2P networks, and cloud computing Non-traditional video content sources and their implications Linear and Nonlinear Video and TV Applications: Using IPv6 and IPv6 Multicast is indispensable reading for planners, CTOs, and engineers at broadcast TV operations, Cable TV operations, satellite operations, Internet and IS providers, telcos, and wireless providers.


AI Applications to Communications and Information Technologies

AI Applications to Communications and Information Technologies
Author: Daniel Minoli
Publisher: John Wiley & Sons
Total Pages: 500
Release: 2023-12-27
Genre: Technology & Engineering
ISBN: 1394189990

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Apply the technology of the future to networking and communications. Artificial intelligence, which enables computers or computer-controlled systems to perform tasks which ordinarily require human-like intelligence and decision-making, has revolutionized computing and digital industries like few other developments in recent history. Tools like artificial neural networks, large language models, and deep learning have quickly become integral aspects of modern life. With research and development into AI technologies proceeding at lightning speeds, the potential applications of these new technologies are all but limitless. AI Applications to Communications and Information Technologies offers a cutting-edge introduction to AI applications in one particular set of disciplines. Beginning with an overview of foundational concepts in AI, it then moves through numerous possible extensions of this technology into networking and telecommunications. The result is an essential introduction for researchers and for technology undergrad/grad student alike. AI Applications to Communications and Information Technologies readers will also find: In-depth analysis of both current and evolving applications Detailed discussion of topics including generative AI, chatbots, Automatic Speech Recognition, image classification and recognition, IoT, smart buildings, network management, network security, and more An authorial team with immense experience in both research and industry AI Applications to Communications and Information Technologies is ideal for researchers, industry observers, investors, and advanced students of network communications and related fields.


Mobile Video with Mobile IPv6

Mobile Video with Mobile IPv6
Author: Daniel Minoli
Publisher: John Wiley & Sons
Total Pages: 296
Release: 2012-07-30
Genre: Technology & Engineering
ISBN: 111839657X

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Increased reliance on mobile devices and streaming of video content are two of the most recent changes that have led those in the video distribution industry to be concerned about the shifting or erosion of traditional advertising revenues. Infrastructure providers also need to position themselves to take advantage of these trends. Mobile Video with Mobile IPv6 provides an overview of the current mobile landscape, then delves specifically into the capabilities and operational details of IPv6. The book also addresses 3G and 4G services, the application of Mobile IPv6 to streaming and other mobile video outputs, and closes with a chapter on future directions.


Three-Dimensional Television

Three-Dimensional Television
Author: H.M. Ozaktas
Publisher: Springer Science & Business Media
Total Pages: 640
Release: 2007-11-13
Genre: Technology & Engineering
ISBN: 3540725326

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This book is the condensed result of an extensive European project developing the future of 3D-Television. The book describes the state of the art in relevant topics: Capture of 3D scene for input to 3DTV system; Abstract representation of captured 3D scene information in digital form; Specifying data exchange format; Transmission of coded data; Conversion of 3DTV data for holographic and other displays; Equipment to decode and display 3DTV signal.


3D TV

3D TV
Author: Kevin Roebuck
Publisher: Tebbo
Total Pages: 988
Release: 2011
Genre: Computers
ISBN: 9781743046951

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A 3D television (3D-TV) is a television set that employs techniques of 3D presentation, such as stereoscopic capture, multi-view capture, or 2D-plus-depth, and a 3D display - a special viewing device to project a television program into a realistic three-dimensional field. This book is your ultimate resource for 3D TV. Here you will find the most up-to-date information, analysis, background and everything you need to know. In easy to read chapters, with extensive references and links to get you to know all there is to know about 3D TV right away, covering: 3D television, Technology of television, 14:9, 180 lines, 1st & Ten (graphics system), 3D DLP, 405-line television system, 441-line television system, 567 Line television, 8-bit color, A-MAC, Active Format Description, Advanced Digital Broadcast, Advanced Television, Advanced Television Systems Committee, Aiken tube, Ambilight, Distribution amplifier, Analog high-definition television system, Analog passthrough, Analog television, Apple Interactive Television Box, Apple TV, Asian television frequencies, ATSC (standards), List of ATSC standards, Audio description, Audio router, Auto relay, Automatic Tuning System euro plus, AV.link, B-MAC, Back porch, Backhaul (broadcasting), John Logie Baird, Baseball telecasts technology, BBC Research, Beam-index tube, Belweder (TV set), Black level, Blanking (video), Broadcast television systems, Broadcast-safe, Walter Bruch, Burst phase, C-MAC, Cathode ray, Cathode ray tube, Centralcasting, CGMS-A, Channel 3/4 output, Channel memory, Chromatron, Color depth, Color killer, Color television, Colortrak, Colortrak 2000, Combo television unit, Comparison CRT, LCD, Plasma, Comparison of PVR software packages, Composite monitor, Composite video, Computer Originated World, Console television, Contrast ratio, Control track, Coupon-eligible converter box, CT-100, Cue card, D-MAC, D2-MAC, Data and object Carousel, DaVinci3, Descriptive Video Service, Differential gain, Differential phase, Digibox, Digital Command Center, Digital component video, Digital Interface for Video and Audio, Digital media receiver, Digital Program Insertion, Digital subchannel, Digital television adapter, Digital Video Broadcasting, Digital Visual Interface, Direct-View Bistable Storage Tubes, DiSEqC, Display contrast, Display resolution, Distributed transmission system, Doming (television), Dot crawl, Dot pitch, Dreambox, Dv sidekick, DVB 3D-TV, E-MAC, Echolab, EIAJ MTS, Eidophor, Einheitsempfanger, Electra (teletext), Electronicam, Electronovision, Elgato, Emerson VT0950, EMI 2001, Enhanced-definition television, ETSI Satellite Digital Radio, Extended Data Services, ExtraVision, F connector, Fernseh, Fibre satellite distribution, Field (video), Field-sequential color system, Filmlook, Fixed Service Satellite, Flicker (screen), Flicker-free, FoxBox (sports), Frame (video), Free viewpoint television, FreeJ, Front porch, FTA receiver, GB-PVR, Geer tube, Generic Stream Encapsulation, Ghost-canceling reference, Handheld television, Hanover bars, HD compatible, HD ready, HD-MAC, HDBaseT, HDHomeRun, HDMI, HDTV blur, High Above (book), Horizontal blanking interval, Horizontal scan rate, Hotel television systems, Iconoscope, Improved-definition television, Individual Television Experience, Inductive output tube, Integrated receiver/decoder, Integrated reception system, IntelliStar, IntelliStar 2, Intercarrier method, Intercast, Interlaced video, Intermediate film system, IRE (unit), ISMACryp, Jog dial, JP1 remote, Kell factor, Key & See, Large-screen television technology, LCD crosstalk, LCD television, LED-backlit LCD television, Lines of resolution, LinuxMCE...and much more This book explains in-depth the real drivers and workings of 3D TV. It reduces the risk of your technology, time and resources investment decisions by enabling you to compare your understanding of 3D TV with the objectivity of experienced professionals.


Encyclopedia of Multimedia

Encyclopedia of Multimedia
Author: Borko Furht
Publisher: Springer Science & Business Media
Total Pages: 1031
Release: 2008-11-26
Genre: Computers
ISBN: 0387747249

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This second edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.