3d Game Development With Microsoft Silverlight 3 PDF Download

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3D Game Development with Microsoft Silverlight 3

3D Game Development with Microsoft Silverlight 3
Author: Gaston C. Hillar
Publisher: Packt Publishing Ltd
Total Pages: 678
Release: 2009-09-24
Genre: Computers
ISBN: 1847198937

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A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine.


Microsoft Silverlight 4 and SharePoint 2010 Integration

Microsoft Silverlight 4 and SharePoint 2010 Integration
Author: Gastón C. Hillar
Publisher: Packt Publishing Ltd
Total Pages: 398
Release: 2010-07-22
Genre: Computers
ISBN: 1849680078

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Techniques, practical tips, hints, and tricks for Microsoft Silverlight 4 interactions with SharePoint 2010 in this book and eBook.


Microsoft Sharepoint 2010 Developer's Compendium

Microsoft Sharepoint 2010 Developer's Compendium
Author: Gast N C Hillar
Publisher: Packt Publishing Ltd
Total Pages: 527
Release: 2012-02-22
Genre: Computers
ISBN: 1849686815

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"Microsoft SharePoint 2010 Developer's Compendium: The Best of Packt for Extending SharePoint" takes a less discussion, more value approach to helping you learn all that you can about extending SharePoint. A medley of a total of five Packt books, each chapter has its own unique style so that you can learn not only from content written in a step by step tutorial style, but also from handbook and cookbook chapters. If you are a developer who would like to enhance your knowledge of SharePoint development to create sites with great user experience, don't miss "Microsoft SharePoint 2010 Developer's Compendium: The Best of Packt for Extending SharePoint." You should already be comfortable with general SharePoint development practices, though prior experience with PowerShell, Visual Studio, Silverlight and Windows 7 Phone is not a necessity.


Exam Ref 70-519 Designing and Developing Web Applications Using Microsoft .NET Framework 4 (MCPD)

Exam Ref 70-519 Designing and Developing Web Applications Using Microsoft .NET Framework 4 (MCPD)
Author: Tony Northrup
Publisher: Pearson Education
Total Pages: 358
Release: 2011-10-17
Genre: Computers
ISBN: 0735672512

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Prepare for MCPD Exam 70-519—and help demonstrate your real-world mastery of web application design and development—with this official Microsoft Exam Ref. Written for experienced, MCTS-certified professionals ready to advance their status—this guide focuses on the critical-thinking and decision-making acumen needed for success at the MCPD level. With concise, objective-by-objective reviews, strategic case scenarios, and "Thought Experiments", you get professional-level preparation for the professional-level exam. Optimize your exam-prep by focusing on the expertise needed to: Design the application architecture Choose the right server-side and client-side technologies Design the user experience Design data access and presentation Plan for security Choose a testing methodology Plan for scalability and reliability —making this book an exceptional value and a great career investment.


Introduction to 3D Game Engine Design Using DirectX 9 and C#

Introduction to 3D Game Engine Design Using DirectX 9 and C#
Author: Marshall Harrison
Publisher: Apress
Total Pages: 417
Release: 2008-01-01
Genre: Computers
ISBN: 143020821X

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This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.


Serious Games in Education

Serious Games in Education
Author: Simon Egenfeldt-Nielsen
Publisher: Aarhus Universitetsforlag
Total Pages: 203
Release: 2011-12-31
Genre: Education
ISBN: 8771242597

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In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning and education locally? And, how can games as a learning culture be explored in a global perspective?


HLSL and Pixel Shaders for XAML Developers

HLSL and Pixel Shaders for XAML Developers
Author: Walt Ritscher
Publisher: "O'Reilly Media, Inc."
Total Pages: 203
Release: 2012-07-03
Genre: Computers
ISBN: 1449325017

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Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, you’ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, you’ll also learn how create your own effects with XAML and Microsoft’s HLSL shading language. In the process, you’ll write, compile, and test custom XAML shaders with the Shazzam Shader Editor, a free utility developed by author Walt Ritscher. The book includes XAML and C# sample code, and Shazzam contains all of the sample shaders discussed. Learn how shaders help you extend the GPU’s rendering capabilities Explore prevailing shader types, such as color modification, blurring, and spatial transformation Get a quick tour of the shader features, and use pre-built effects on image elements in your application Examine the XAML ShaderEffect class to understand how WPF and Silverlight use shaders Learn about the shader-specific tools available in Visual Studio and Expression Blend Get up to speed on HLSL basics and learn how to create a variety of graphics effects


Advanced 3D Game Programming with DirectX 10.0

Advanced 3D Game Programming with DirectX 10.0
Author: Peter Walsh
Publisher: Jones & Bartlett Publishers
Total Pages: 553
Release: 2010-11-30
Genre: Computers
ISBN: 1449612768

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Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.


Advanced 3D Game Programming with DirectX 10.0

Advanced 3D Game Programming with DirectX 10.0
Author: Peter Walsh
Publisher: Jones & Bartlett Publishers
Total Pages: 621
Release: 2008-01-08
Genre: Computers
ISBN: 1449633595

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Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.