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32 Virtual, Augmented, and Mixed Reality Programs for Libraries

32 Virtual, Augmented, and Mixed Reality Programs for Libraries
Author: Ellyssa Kroski
Publisher: ALA Editions
Total Pages: 216
Release: 2021-06-18
Genre: Language Arts & Disciplines
ISBN: 9780838949481

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Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons.


Augmented and Virtual Reality in Libraries

Augmented and Virtual Reality in Libraries
Author: Jolanda-Pieta van Arnhem
Publisher: Rowman & Littlefield
Total Pages: 249
Release: 2018-05-24
Genre: Language Arts & Disciplines
ISBN: 1538102927

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Augmented and Virtual Reality in Libraries is written for librarians, by librarians: understanding that diverse communities use libraries, museums, and archives for a variety of different reasons. Many current books on this topic have a very technological focus on augmentation and are aimed towards computer programmers with advanced technology skills. This book makes augmented reality, virtual reality, and mixed reality applications much more accessible to professionals without extensive technology backgrounds. This innovative title touches on possible implementation, projects, and assessment needs for both academic and public libraries, museums, and archives.


Virtual and Augmented Reality in Libraries

Virtual and Augmented Reality in Libraries
Author: Hannah Pope
Publisher: ALA TechSource
Total Pages: 25
Release: 2018-08-01
Genre: Language Arts & Disciplines
ISBN: 9780838916155

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This issue of Library Technology Reports provides an overview of virtual and augmented reality (VAR) and how it can be used effectively in libraries. The report covers how to build a VAR library program and discusses devices best suited to meet your library's needs and budget.


Beyond Reality

Beyond Reality
Author: Kenneth J. Varnum
Publisher: American Library Association
Total Pages: 144
Release: 2019-07-03
Genre: Language Arts & Disciplines
ISBN: 0838917852

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The current price of virtual reality headsets may seem out of economic reach for most libraries, but the potential of “assisted reality” tools goes well beyond merely inviting patrons to strap on a pair of goggles. Ranging from enhanced training to using third-party apps to enrich digital collections, there is a kaleidoscope of library uses for augmented, virtual, or mixed reality. In this collection, Varnum and his hand-picked team of contributors share exciting, surprising, and inspiring case studies from a mix of institution types, spotlighting such topics as collaborative virtual reality for improved library instruction, education, and learning and teaching; 3D modeling using virtual reality; virtual reality as collaboration space, from gaming to teleconferencing; balancing access with security, and other privacy issues; future possibilities for augmented reality in public libraries; and augmented reality for museums and special collection libraries. A perfect introduction to the topic, this book will encourage libraries to look beyond their own reality and adapt the ideas inside.


Global Perspectives on Sustainable Library Practices

Global Perspectives on Sustainable Library Practices
Author: Okojie, Victoria
Publisher: IGI Global
Total Pages: 395
Release: 2022-10-28
Genre: Language Arts & Disciplines
ISBN: 1668459655

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Libraries as social and service-based institutions are constantly seeking innovative and effective ways to meet the needs of their users and maintain relevance amidst alternative information sources. They are constantly adjusting to meet the needs of users, contribute to the personal development of users, and alight with national development. All of these have placed a burden on libraries to engage in sustainable practices both to increase their capacity to drive current developmental endeavors and to sustain future relevance. Global Perspectives on Sustainable Library Practices provides a rich and robust knowledge resource that brings together diverse sustainable library practices that will revamp library operations towards optimally meeting the current objectives of libraries as a developmental institution as well as sustaining value for future operations and service transactions. Covering topics such as access efficacy, green space development, and library service delivery, this premier reference source is an essential resource for librarians, library administrators, educators and administration of both K-12 and higher education, students of library sciences, pre-service teachers, researchers, and academicians.


Virtual, Augmented, and Mixed Realities in Education

Virtual, Augmented, and Mixed Realities in Education
Author: Dejian Liu
Publisher: Springer
Total Pages: 250
Release: 2017-11-13
Genre: Education
ISBN: 9811054908

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This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.


Virtual, Augmented and Mixed Reality

Virtual, Augmented and Mixed Reality
Author: Randall Shumaker
Publisher: Springer
Total Pages: 553
Release: 2015-07-20
Genre: Computers
ISBN: 331921067X

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This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 54 papers included in this volume are organized in the following topical sections: user experience in virtual and augmented environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and Culture; industrial and military applications.


The Library Innovation Toolkit: Ideas, Strategies, and Programs

The Library Innovation Toolkit: Ideas, Strategies, and Programs
Author: Anthony Molaro
Publisher: American Library Association
Total Pages: 257
Release: 2015-02-18
Genre: Business & Economics
ISBN: 0838912745

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Progress for the sake of progress is all too often a drain on precious time and resources. The communities and users that libraries serve are always changing; true innovation helps libraries adapt to meet their needs and aspirations both now and in the future. This stimulating collection offers numerous snapshots of innovation in action at a range of libraries, showcasing ideas and initiatives that will inspire librarians at their own institutions. Among the topics covered are The importance of creating organizational structures that lead to innovationStrategies for getting library staff and other stakeholders on board and engaged, complete with a step-by-step toolkit for achieving innovative outcomesWays to expand the library beyond its walls to deliver exceptional and innovative services to library usersMoney-saving initiatives that use technology to improve users’ experienceInnovative uses of library spaces, such as designing and implementing a digital media labExamples of creative programming, from running a C2E2-style comic convention, creating an “idea” forum, to re-envisioning a children’s writing club and launching Readtember, a month of literacy programs featuring zombies, dads, and gamingThis valuable sourcebook encourages readers to take big risks, ask deeper questions, strive for better service, and dream bigger ideas.


The Makerspace Librarian's Sourcebook

The Makerspace Librarian's Sourcebook
Author: Ellyssa Kroski
Publisher: ALA Editions
Total Pages: 0
Release: 2017-02-24
Genre: Language Arts & Disciplines
ISBN: 9780838915042

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As useful for those just entering the "what if" stage as it is for those with makerspaces already up and running, this book will help libraries engage the community in their makerspaces.


Making Virtual Reality a Reality

Making Virtual Reality a Reality
Author: Alison Valk
Publisher: Bloomsbury Publishing USA
Total Pages: 120
Release: 2023-06-15
Genre: Language Arts & Disciplines
ISBN:

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Walks readers through the key components of developing library-led research and programming that leverages emerging technologies with the goal of engaging students and faculty. As educational curricula and research evolve to include advanced technologies, libraries must offer programming with these emerging technologies in mind, including the use of virtual reality (VR) and augmented reality (AR). In this timely guide, Valk, Mi, and Schick present readers with tools for assessing their level of organizational readiness to begin such programs and, more importantly, how to sustain them with limited budgets, expertise, and resources. Building on their own experiences, the authors teach readers how to develop technology-rich classes, assess student projects, and overcome technical hurdles. They spotlight this kind of programming as integral to building strategic partnerships in an educational environment. Readers will learn how to adapt and design programs or initiatives in which the necessary technologies are rapidly changing, not only in higher education institutions, but also in schools. Worksheets and resources assist readers in reflecting on their own work and developing educational programming to suit their organizational needs.